Nazana skill attribute multipliers
Hi all,
Another rant. Nazana, on paper, seems like a very solid champ. AOE A1, very good A2, and AOE debuff a3. All three skills are useful, and she even has a solid aura to boot (for FW, anyway).
The problem? Nazana is an HP champ, and her A2 scales based on her max HP - but her A1 and A3 scale based on ATK.
WTF? Like, not sure if this was just a bug/mistake/oversight, or if it was intentional, but it makes gearing her really silly. Unlike champs like Sepulcher Sentinel, who perform amazingly well because they have solid group boosting abilities while also still being able to dish out damage, Nazana has to gear in a really awkward fashion. You want HP-boosting gear for her A2, but you want ATK-boosting gear for her other abilities. She's a support champ because of her AOE buffs and debuffs, but gearing her in full DEF/HP gear means her attacks do zero damage.
Please change the A1 and A3 to scale off HP instead of ATK.