What is with the disproportionate shard chances?
There are so fewer Void Legendaries compared to Force, Magic or Spirit legendaries and that's saying nothing of the frequency of acquiring void shards compared to Ancient and Sacred Shards.
To address this issue, which has quite painfully affected me in regards to void champions this year, I have some propositions. Also, ironically I've gotten less void champs from shards than I have from elsewhere. I got Warlord from a void shard way back in March and since then I've not seen another Void Legendary aside from Wurlim Frostking who came from the battle pass and Visix the Unbowed who no one cares about in her current state.
Here are my proposals:
Increase the chances of gaining void legendaries to either 1-3% as a basic to more accurately reflect the divide between Void and Non Void legendaries.
Drastically decrease the Mercy System counter for Void summons to either 50 or 100 before the chance starts going up for Legendaries.
Add a system into the game that allows for easier void shard acquisition such as being able to purchase 6 Void shards with 900 gems, similar to the way the Ancient Shard packs work.
Introduce an equivalent for Sacred Shards but for Void champs and make them accessible.
These are a couple of ideas I've had and given how hopeful I was to get Torvin this weekend, my hopes are now much lower as I've been reminded of how unbalanced the chances are when it comes to Void champions.