I'm not sure if my previous post was clear about Skullcrusher vs. Apothecary.
I feel like I should explain a little bit more the Skullcrusher vs. Apothecary issue.
The post I made previously was long so I didn't want to keep writing a lot due to the text limit.
You can only have write so much in a single post.
if you write to much, You will not be able to comment.
So yeah - I'll just explain it here:
Skullcrusher does a Counter Attack Buff for 2 turns.
Most people don't like using Apothecary or Turn Meter Masteries with Skullcrusher.
The reason why is because if your heroes gains alot of turn meter.
They will take more turns.
If your heroes take to many turns, The Counter Attack Buff will expire.
Counter Attack buff last 2 turns.
If your heroes move 3 times, The Buff will expire/disappear.
Than when the Clan Boss attacks you - you will not have the buff on to Counter Attack.
People who use Skullcrusher like to move in sync with the Clan Boss.
It is a 1 to 1 move ratio.
- Your team takes 1 turn.
- Clan Boss takes 1 turn doing his 1st AOE move ------>Your Team Counter Attacks
- Your team takes 1 turn.
- Clan Boss takes 1 turn doing his 2nd AOE move. ----> Your Team Counter Attacks
- Your team takes 1 turn.
- Clan Boss takes 1 turn doing his 3rd Single Target move.
Your Counter Attack expires, but it is ok because the Clan Boss is only doing his Single target move at this point.
Everything resets at this point because the Clan Boss only has 3 moves.
It is a 3 turn cycle + your Skullcrusher fully booked is on a 3 turn cool down.
People who use Apothecary like to lap the Clan Boss.
It is a 2 to 1 move ratio.
- Your team takes 1 turn.
- Your team takes 2 turn.
- Clan Boss takes 1 turn doing his 1st AOE move.
- Your team takes 1 turn.
- Your team takes 2 turn.
- Clan Boss takes 1 turn doing his 2nd AOE move.
- Your team takes 1 turn.
- Your team takes 2 turn.
- Clan Boss takes 1 turn doing his 3rd Single Target move.
You can see a difference now can't you?
When you was using Skullcrusher, You was hitting the Clan Boss during your turn + his turn.
When you are using Apothecary, You are hitting the Clan Boss only during your turn.
For this reason, You want your team to hit twice before clan boss moves to make up for the lost damage.
You can see why having both Skullcrusher & Apothecary in the same team can be counter productive.
When you use Skullcrusher, you want to maximize his Counter Attack Buff.
When you use Apothecary, you want to maximize his Turn Meter + Speed Buff.
Yeah, I just wanted to explain it a little more incase what I previously said was vague.
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Yeah, The Hellhades video is part of a series.
I think Hellhades has a total of 34 different Clan Boss video's.
It is a lot of information to take in, but Clan Boss is a Huge deal for most people.
The best way to get Shards + Tomes (I.E. Juicy Rewards) is through Clan Boss.
Most rewards you get from other area's of the game are very medicore.
Clan Boss is where you get all the good stuff.