I Now See why the Arena needs to Complete overhaul
I finally get it! In the past I have mentioned this theory, but I finally see why arena fix is not about taking players out of the pool like the last fix (removing inactive players out of the pool), in fact this kind if fix will actually make arena problem even worse.
First of all I would like to say, bravo Plarium! You've made a PvP system that is impossible to breach without newbies turning into whales! While maintaining a facade that playing regularly will net you the same outcome.
Ever wonder why when you start playing the arena, you start at 1000 points? In other games of this genre, you almost always start from zero, but in raid you start with 1000, in which you can actually lose points and get bellow where you start.
Also ever wonder why every week there's a need to reset your points to the lower limits of your tier? I mean wouldn't letting you keep your point as is after distributing the weekly arena reward achieve the same thing?
You see those 2 things are essential for Plarium to mask the nature of the classic arena.
The first thing, the 1000 points starting points is essential because the point system in arena is a zero sum system, the points I win, is the exact same points my opponent lose, I win 9 points, my opponents lose 9 points; I lose 11 points, my opponent gain 11 points.
You can actually check this at your defense log and calculate it for yourself.
The 1000 points given to you as you start playing in the arena is needed to grow the arena ladder, the more people join, the more points are available for you to grab, but in the end there is a finite number of points available for any player in the system to get; that number is 1000 * the number of players in the arena.
Hence if Plarium did remove inactive accounts in the last fix, they would actually remove a huge number of available points in the arena; which in my theory would make arena EVEN WORSE because less points = harder to get to higher tier, but this explains why my account is actually benefitted from the fix while many other barely feel anything. I would assume anyone around my tier of silver 1 should also feel some benefit.
As I said, the point system is a zero sum system, so assuming plarium really did remove inactive accounts, there should be a contraction in the whole system, those bellow should be pulled up a little and those above should feel a tug down. That is why Plarium said the fix is for Bronze and Silver in all of their announcement, because they know it would actually effect those on the border of Silver 4/ gold 1 negatively. But they won't really feel it because of how those in the border of the tier are used to going up and down between tier, that a slightly stronger pull down won't bother them.
And this is why the weekly reset of points ARE ESSENTIAL. It is used to mask this nature of the zero sum system. Because of this zero sum system, for anyone to reach a higher tier, they need to pull someone down, if you start in bronze, you need to pull someone down from silver, and then you need to pull someone down from gold... To mask this, Plarium geniously mask it with a weekly reset, and distract you with weekly rewards, if there was no weekly reset, you will all see how the points you have are stuck! In fact you can clearly see it going down if your progression of your arena champs are not in par to everyone around you.
To prove my theory, I will need the weekly list of the top Platinum tier winner. If my theory is correct, there's should be very minimum change in the points of the platinum tier winners in the last few months, and at the week of the 2.12 fix there's should be a slight decrease in points of those in the Platinum.
So with this knowledge, what can we do as players? If my theory is correct, then to get to gold easier, what you all need to do is pump fake accounts into the arena, giving more available points for players to grab.