rh15 said:
Player J said:
Skullcrown is the only hero I would use Relentless Gear on in your Roster.
crazy with all those champion options there's such limited use for Relentless Gear. Not sure why it's offered as the only Gear for Tournaments if it doesn't have much use...
I like putting Relentless on 3 sorts of heroes:
1) Extra Turn Heroes
I would consider putting Relentless on a hero who has an extra turn built into its skill kit.
Example: Undead Horde - Epic Hero named Seeker
Seeker A2 lets him gain Turn meter + Grants him an Extra Turn.
Every time your hero takes a turn - The Relentless Gear has a chance to Trigger.
A hero who takes extra turns based on his own skills gives you the chance to chain more Extra Turns.
It makes a snow ball effect.
2) Extra Turn Chance Percentage Heroes
I would consider putting Relentless on a hero who has a built in extra turn chance built into their skill kit.
Example: Undead Horde - Legendary Hero named Rotos
Rotos A1 lets him have a 30% to Grant an Extra Turn.
Relentless Gear doesn't stack on heroes with built in Extra Turn Chances.
However, I want you to think of Relentless like a Dice Roll.
Every time you take a turn - You roll a Dice which can give you another turn.
When a hero has a skill like Roto's, It lets you roll 2 different Dices.
The A1 can give you a chance to take Extra Turn.
The Relentless gear can give you a chance to take Extra Turn.
It makes an overlapping effect.
3) Crazy Damage Dealer
I would consider putting Relentless on a hero who can destroy other heroes.
Example: Orgyn Tribe - Legendary Hero named Big Un
Big Un has no skills which give him extra turns.
Big Un has no skills which give him extra turn chance percentages.
But a fully built up Big Un can destroy people.
Having Big Un go a 2nd time is horrific!
You have a hero who has the power to 1 shot other heroes.
You are giving him gear which can allow him to go a 2nd time.
What do you think will happen? It's going to be total devastation.
Relentless gear only has a 18% chance of triggering a 2nd turn.
If you pair it up with heroes which have Extra turns built into them, it gives you more opportunities to trigger the 18%.
Category 1 = Extra Turn Hero = More opportunities to trigger the 18%
Category 2 = Extra Turn Percentage Chance Hero = More opportunities to trigger the 18% + other Percentage
Category 3 = Crazy Damage Dealer = Flat 18% Chance - Not the greatest - But if it happens - Mayhem - Devastation
Skullcrown to me falls under the 3rd Category.
Skullcrown can do some crazy damage.
People use her on there Arena team even in Platinum.