i think they should add the type of champions more .. like
1. Mystical- above legendaries
2. divine - above mystical
3. God - Above Divine
Off course there should be various restiction on how to get it.. and for Divine and God champions it cannot be pulled out with money and must play the game as F2P.
I also propose the ranking and upgrading champion and upgrading their skills should be different for champions.. like for kael , we have to fulfill some condition but for athel we have to fulfill different condition
champions should also be given chance to learn new skill on random basisSorry, man, we talk about Raid Shadow Legends in this thread. Seems to me you are on wrong forum.i think they should add the type of champions more .. like
1. Mystical- above legendaries
2. divine - above mystical
3. God - Above Divine
Off course there should be various restiction on how to get it.. and for Divine and God champions it cannot be pulled out with money and must play the game as F2P.
I also propose the ranking and upgrading champion and upgrading their skills should be different for champions.. like for kael , we have to fulfill some condition but for athel we have to fulfill different condition
champions should also be given chance to learn new skill on random basis
I think mythical, divine and god level champs is a bad idea.
I would rather we saw more content released for clans and additional game modes. Games modes that need specific rarities to open up for f2p but some which are lego only for the p2p players out there (I know people hate on p2p, but without them we couldn't enjoy the f2p aspects of the game).
Just increasing levels and rarities wouldn't add anything to the game, it would just mean more and more farming (Zzzz).