When a Buff is not a Buff (WarChief)..
I really don't understand your thinking on this Plarium so please explain it to me. It is fairly easy to see from the patch notes that this is the case. What you are doing with Ma' Shall, Champfort, and Morty are buffs and making those campaign legendaries viable like Bad El and the others.
This is not the case with WarChief and I don't understand why. How can you look at all of those changes on paper and not see that you are not changing anything on WC that will make him viable anywhere in the game.
His passive change isn't doing anything because without some revive mechanic what good is a reflect damage and damage multiplier that is miniscule with each dead Ally. If WC is your last champ or second to last champ you have lost the fight already.
A2 changes is literally being changed to what epics and rares can do and he is a legendary. Peydma on a 3 turn cool down can steal ALL buffs 100% of the time. Other legendary champs steal all buffs in the same amount of turns or less(Errol) or steal 1 buff on their A1.
A1 gives a slightly higher chance to provoke which does nothing when it is a 25% chance. Did you learning nothing with Frozen Banshee?
I don't understand why you don't want to buff a legendary champ so that he is at least more viable then an epic champ but that is backward logic. All you did was make sure WarChief becomes the worst legendary in the game now that Ma' Shall is getting his insane buff.
Thank you tho because it is far less expensive for me to ascend and book my Peydma over my Warchief so I guess you are saving alot of us money and time.