Plarium: Please read and consider
Short list of mistakes by Plarium in the past 7 months or so: Not all-inclusive - I'm sure that there are more
- Foli-gate
- Draco-gate - Gifting a free Drocomorph Legendary to a "favored" content creator who whined on-stream, and then LYING about the reasons. You ended up giving him multiple rewards for "completing" FW (but Dwarves and 3 other factions aren't even the game)
- Raid: Server Maintenance with crappy downtime compensation (1.13) - 7 to 10 days of player bans, continual downtime, etc. - Not expected or acceptable from a "premium mobile game"
- Tormin grind / fusion -> Tormin arena meta game-changer -> Tormin Nerf bat with crappy compensation -> Free Epic Tormin counter
- Whale only content (1.13.5) with Platinum game-changing artifacts for only the top 300
- Releasing new champions when the community NEEDS space, organization and quality-of-life changes
- No executive presence or communications on the mis-steps or adherence to the roadmap
- No new content since Faction Wars (5 months and counting)
- Battle-Pass at $25 per season - other games are $5 to $10 WITH AN IN-GAME FUNCTION TO EARN THE NEXT SEASON PASS WITH HARD WORK
- NO SPACE INCREASE - Just not listening to the community about the actual PAIN inhibiting people from SPENDING MONEY!
- Sincere and honest apology to the community, with a REALISTIC feature release schedule
- Immediately double the champion and artifact space as the FIRST gesture of listening to the community
- Commit to implement a real daily login rewards (monthly fixed reward pattern - gems, shards, books, chickens, etc.) when the current 91-180 day system ends
- Implement gear and champion sorting quality-of-life
- Reduce the cost of gear-swapping - this really inhibits people from experimenting - NOTE: I did not ask for free removal - just reduce the costs
- Combined the RAID Card with the Battle-Pass if the price of the Battle-Pass isn't reduced
- Reduce Nightmare Campaign energy costs to 10 energy (levels 1-6) and 12 energy for the boss battles
- Update the glyph ranges instead of 1-5 or 1-6 it should be like 1-3, 2-4, 3-6, 4-6 - the RNG is skewed to level-1 way too often - seeing a 6* glyphy "fail" and apply 1* is just deflating
- Tune the Spider dungeon (levels 17 to 20 specifically)
- Discuss the vision for the Void Toward - Is this an endless dungeon? Is this the source of grinding books?
- Allow players a 1-time free Great Hall reset
- Add the real-time damage counter to the Clan boss and/or NM and UNM bosses are "unkillable" to fix the rewards
List of new content or major revisions to existing content (shared freely - feel free to use these)
- Implement a token-reward / Marketplace system
- Implement a "Lost Archives" dungeon similar to Minotaur but to grind scrolls that can be combined into books (Level 1-5 drop pages for Rare, Levels 6-10 drop pages for Epic, Levels 11-15 drop pages for Legendary tomes) - pages combine with a silver cost (it's Plarium, it needs a silver cost right?) - Credit to Stew Gaming for this idea
- Campaign Reward Changes - Modify the loot-table quality for each difficulty to improve the quality of the artifacts based on 1*, 2* or 3* the level
- Revise Faction War rewards (assuming we get a Lost Archives noted above) - remove the books at levels 7, 14 and 21 and REPLACE with: Level-7 - NEW Rare champion for the faction (not obtainable from shard drops), Level-14 - NEW Epic champion for the faction (not obtainable from shard drops), Level-21 - NEW Legendary champion for the faction (not obtainable from shard drops) - After receiving the champion the player receives "shard-chips" that combine into Ancient (level-7), Void (level-14), and Sacred (level-21) - real repeatable content for FW
- Void Tower - Grindable dungeon that could be used to "evolve" champions from Magic, Force or Spirit into a new Void version of 1-level higher (for example: a Magic/Force/Spirit Rare would evolve into a Void Epic, a Magic/Force/Spirit Epic would evolve into a Void Legendary, a Magic/Force/Spirit Legendary would evolve to a Void Legendary version AND INCREASE THE CHAMPION LEVEL CAP TO 65 (adding a new passive if the champion has four or less skills)
- Implement a weekly "Dungeon Ladder" system for speed runs - Ladder-groupings based on Player-power level and/or real money spent in the past 30-days
- Add Arena gear-tokens as the weekly reward mentioned above - in ADDITION to the Great Hall Arena medal system
- Implement a new dungeon - Forge of the Dwarf King - at the end of the 3-stage dungeon players can place an artifact or accessory (from inventory - not already equipped) onto the Dwarf King's forge which allows for a single sub-stat to be re-rolled / replaced with a new sub-stat (limit one attempt per artifact / accessory) - Replayability quality of life change
- Implement a 'Chicken Coop' similar to the Sparring Pit - put a 2* chicken in, and it levels up to a 3* over time, etc. - helps the levelling grind - exp award similar to the Sparring Pit
I'm sure the rest of the community would have more ideas to add.