Guys, I don't want to sound like a know-it-all, but I've been playing for four months and one thing I've realised is that there's no skill involved. The only skill is finding champions broken by shards. OK, I was being ironic. You need to have the time and patience to find broken champions and equip them with broken equipment with 3/4 rolls on speed or damage, etc. So it takes time. Then, yes, you also need knowledge of the game, the champions, the comps, but the skill required is almost nil since you win automatically. Accepting this premise allows us to find solutions. The time spent by a player who has been playing for 4 months like me is not comparable to the time spent by a level 100 player. Rank is relative; everything is based on the champions you have and the equipment you have. Someone at level 63 like me should compete with players in the “same range” of levels, I would say from 60 to 69. I can't find level 100 players who have been playing for 3 years, it's an insult to the balance, players don't play if the game isn't fun. Most players take Quintus and never play again, and I understand them because that's what I intend to do if this mode remains so unbalanced. Then we can talk about everything else, the fact that you don't lose your rating, that you keep climbing even if you lose. There are a thousand things wrong with this mode, the worst of which is definitely the matchmaking.
I say this for you too, and I'll explain why right away. Now I'll explain what happens when a player loses a round because this game is unbalanced and hopeless. As soon as the player loses and the red screen appears with the word “defeat”, they insult the game, insult their opponent, speak ill of the game and give it bad publicity, after which they wish all kinds of curses on their opponent and on you, of course.