Все Категории

Feedback on Champion Narma the Returned

Поиск
7 дек. 2025, 17:038 дней
23.11.25
1

Feedback on Champion Narma the Returned

Hi!

I recently started a new account and used an invite code, which gave me Narma. Over time, I noticed that leveling her skills with Legendary Skill Tomes is quite challenging: fully upgrading her requires 16 tomes, making her a less viable investment at the start.

At the same time, I really liked the synergy between Narma and Xenomorph. Xenomorph requires fewer tomes (10) and is already useful at an early level thanks to A1, which applies poisons, and Narma efficiently detonates them. Unfortunately, this combo is hard to fully realize due to Narma’s high tome requirements.

I would like to clarify: is it intentional balance design that Narma is not efficient to level with tomes, or could this be a potential oversight/optimization issue?

I suggest considering the following skill adjustments to make the champion more accessible for new players:

A1:

Combine levels 2 and 3 into one: “Damage +10%”
Resulting skill levels:

Lv. 2 — Damage +10%

Lv. 3 — Buff/Debuff Chance +10%

Lv. 4 — Buff/Debuff Chance +15%

A2:

Base cooldown: 4 turns

Remove levels 2 and 7, merge levels 3 and 5
Resulting skill levels:

Lv. 2 — Buff/Debuff Chance +10%

Lv. 3 — Buff/Debuff Chance +15%

Lv. 4 — Cooldown -1

A3:

Base cooldown: 4 turns

Remove levels 2 and 7, merge levels 3 and 5
Resulting skill levels:

Lv. 2 — Buff/Debuff Chance +10%

Lv. 3 — Buff/Debuff Chance +15%

Lv. 4 — Cooldown -1

With these adjustments, Narma would require 9 tomes instead of 16, making her more accessible at the start.

Additionally, A3 is difficult to use in solo play, as it requires at least 3 debuffs to apply its full effect. I believe making this skill mass-target by default would not make her overpowered but would make her more consistent and improve energy efficiency for the player.

Also, Narma’s passive conflicts with A2: when detonating poisons via A2, the passive effect is lost. It would be helpful to add a clause like: “Enemy damage reduction stacks throughout the round and persists after poison detonation by this champion.” To retain balance, the effect could apply only to poisons applied directly by Narma.

Proposed Passive (Caustic Rebuttal [P] — Poison):

When an ally is attacked, there is a 25% chance to apply [Poison] on the attacker for 2 turns at 5% potency. If Narma herself is attacked, the chance increases to 50%.

Enemies under [Poison] deal 5% less damage per [Poison] stack (stacks up to 25%).

Enemy damage reduction stacks throughout the round and persists after poison detonation by this champion.

It can apply only to poisons applied by Narma.

If multiple champions on the team have this passive, only one will activate. 

Просмотры
12
Комментарии
5
Комментарии
7 дек. 2025, 17:498 дней
8 дек. 2025, 00:42(отредактировано)
31.01.20
2013

As of now, Plarium has never made an adjustment to reduce Tomes required for any Toon, and there was definitely a stretch of time where 15+ was becoming the norm for all new toons introduced.  Thankfully, they have shifted back to roughly 10 being the norm, but there are quite a few mid-pack legos that require way more books than their usability warrants.

ShortOnSkillzModerator
7 дек. 2025, 23:268 дней
24.06.19
3908

Yup I believe the tipping point was Pyxniel needing 18 books for a terrible champ.  Average these days is like 9-11.  

8 дек. 2025, 18:347 дней
23.11.25
1
ShortOnSkillz

Yup I believe the tipping point was Pyxniel needing 18 books for a terrible champ.  Average these days is like 9-11.  

9–11 sounds reasonable. It’s tempting to ask why they don’t do a general rebalance and standardize the Tome requirements for legendary and epic champions. Early on, it’s an extremely scarce resource. Closer to endgame, people dump books even into trash champs just for CvC points. It’s clear there’s no short-term economic benefit, but in the long run the project would be more attractive, wouldn’t it? It’s a pity players don’t have a tool to present ready-made solutions...

8 дек. 2025, 19:187 дней
31.01.20
2013
DeLorean

9–11 sounds reasonable. It’s tempting to ask why they don’t do a general rebalance and standardize the Tome requirements for legendary and epic champions. Early on, it’s an extremely scarce resource. Closer to endgame, people dump books even into trash champs just for CvC points. It’s clear there’s no short-term economic benefit, but in the long run the project would be more attractive, wouldn’t it? It’s a pity players don’t have a tool to present ready-made solutions...

My guess is that it will never be considered because they'd have to refund hundreds of thousands of lego books.

ShortOnSkillzModerator
8 дек. 2025, 22:197 дней
24.06.19
3908
DeLorean

9–11 sounds reasonable. It’s tempting to ask why they don’t do a general rebalance and standardize the Tome requirements for legendary and epic champions. Early on, it’s an extremely scarce resource. Closer to endgame, people dump books even into trash champs just for CvC points. It’s clear there’s no short-term economic benefit, but in the long run the project would be more attractive, wouldn’t it? It’s a pity players don’t have a tool to present ready-made solutions...

It would be beneficial no doubt.  My suspicion would be they just wont ever want to devote that much dev time to it.