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Help on clan boss team

Help on clan boss team

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26 дек. 2024, 19:597 дней
15.10.20
2

Help on clan boss team

Hello all, can anyone help me on choosing the best team for 1-2 key'ing UNM clan boss, currently I can 3 key nightmare clan boss. 

I want to improve my team. don't know if am running a good team or what team is best with the current heroes I have? 

this is the team am running,


i

with this team I can 3 key nightmar. is this a ok team ? Or do I change anyone? if so who do I change with who? 

my goal is to 1 key nightmare then move to 2-3 key'ing ultra nightmare 

here are my heroes, 


i


i

just need advice on who to replace or train up to move onto UNM cb 

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26 дек. 2024, 21:187 дней
25.06.20
6764

You definitely want to build something around Skullcrusher. For now it doesn't seem like you can make an unkillable team, so you probably just want a classic 1:1 rotation. Ninja is a good choice for DPS, though he can make things a bit annoying to tune, so watch out - try to keep him as fastest so his A1 doesn't mess up your orders. Fayne is a good choice for the second DPS, since she brings all the debuffs as well. For Leech, Versulf works great, but, books are hard to come by, so, if you're short on those, Ghrush makes a decent choice too. Lastly, you need someone to deal with debuffs - unfortunately I don't think you can handle both the SPD down and the stun, so you'll need to compromise and just eat one of them. 

Grizzled Jarl is a good choice for the debuff blocker. You'll need him to be slowest. On green, you'll eat the stun, and since Skullcrusher is red he'd be the main target, so you need to swap Ninja out for a red-affinity DPS such as Rathalos. On other affinities, you'll use Jarl to block the stun. So, all together, everyone should be between 170 and 190 speed, so that you can use the same team on UNM and NM.

1) Skullcrusher - second slowest

2) Grizzled Jarl - slowest, delay A2 by one turn against green and two turns against other affinities. On UNM, A2 opener against green and one-turn delay against other affinities.

3) Ninja - fastest, make him as close to 190 as the tune is able to handle. Probably around 185 is safe, but put the numbers into DWJ to make sure.

4) Fayne and Ghrush - order doesn't matter between #2 and #3. For Ghrush, turn off A2 and A3. He's only there for Leech.

27 дек. 2024, 00:017 дней
15.10.20
2

Krama, who shall replace with, shall I replace everyone with the 4 you mentioned, apart from ninja ? 

sorry am new, just started playing raid. 

27 дек. 2024, 00:327 дней
25.06.20
6764

I'd highly recommend reading up on speed tuning then. There's a *lot* to learn. https://deadwoodjedi.com/ and https://hellhades.com/ both have a bunch of guides, some written and others videos if you prefer that approach.

But, to answer your specific question - you use the team I designed for you.

27 дек. 2024, 01:267 дней
14.09.20
1007

I would also recommend that each champ you are using at CB is ascended to full stars so you can use amulets and banners...

27 дек. 2024, 03:167 дней
25.06.20
6764

Oh of course, that goes without saying :) full ascension, full masteries, everyone with either Warmaster or Giantslayer, fully booked on relevant skills, all items at level 16. Standard fare for anything you intend to use.

27 дек. 2024, 08:016 дней
15.10.20
2

Ok cheers for the advice guys, really appreciate it.