Hey, Raiders! It's been quite a while since we commented on the current state of Hydra in general and Hydra Clash in particular. This topic remains hot, and we need to clarify our position and intentions towards this mighty creature.
We acknowledge that Hydra Clash currently doesn't work as intended and is off-balance as a game mode. Here goes a heads up as to what directions we prioritize to alleviate the issue
Modifying Hydra's general battle mechanics. Some Champions are great but become extraordinary when fighting Hydra specifically, which indicates that the issue is rather with the Hydra's mechanics itself first and foremost. Thus, we're considering tweaking Hydra's overarching mechanics as a boss overall;
Changes to the Hydra Clash competition that would make fighting Hydra on higher difficulties more appealing in terms of the number of Hydra Clash points, for instance - adjusting point multipliers. On the other hand, putting a cap on maximum damage or number of Hydra Clash points for each difficulty level looks a bit heavy-handed and so is not in our plans currently;
Rebalancing specific Champions, but only when Hydra Clash mode and Hydra as a boss are adjusted and only if Champion rebalance is still necessary at that point.
Consolation rewards for being ranked 4th or 5th in the Hydra Clash;
The list of the directions outlined above may be changed or even expanded depending on the on-the-ground reality of their implementation. The game design team is already testing possible solutions and we will be glad to announce the actual changes when the testing is over. Until then, we just wanted to share our point of view on the issue and how we are going to approach it.
Stay tuned for further updates