Regeneration Armor Ruins Arena
15% heal per turn, especially coupled with champions like Ultimate Deathknight absoultely break the game. Even with a accuracy stacked anti-healer, if you can even get the anti-heal through the resist multiple times, it's damn near impossible to take out a single target if the champion is using regen gear. Why is regeneration so much more powerful than every other type of 4 piece? Any chance we can bring this down in line with the other gear?