Cirilla said:
Hello! Thank you for sharing your feedback with us. It is true that the event is not an easy one, but it shouldn't be, either. Yes, it was best to be prepared for it and we also mentioned this when warning about the big break between the events a couple of weeks ago. The event lasts for 10 days, which should be enough to level and rank up a lot of champions. Also, we have added Chickens, which will help you to grow your food for heroes faster.
Cirilla, please, please stop with the "events should not be easy" mantra.
We. Get. That. And. It. Is. Insulting.
Are you able to describe what scenario you and/or the developers envision would allow a F2P player to complete the current leveling event in its entirety? I cannot come up with any scenario that is achievable for a F2P player. The best I could come up with is the following:
Let's assume that the F2P player has a large number of mystery shards saved up. A vast majority of players don't have many, if any, ancient/void/sacred shards saved up, so this seems to be a reasonable assumption. As an example, I have over 2000 mystery shards, but only 27 ancient and just one void shard currently. That void shard has gone unused for about a month now, so it is not like I'm using shards as soon as I get them.
Most F2P players, regardless of any "advance warning", do not have large numbers of higher rank (4*, 5*, 6*) champions just sitting around, ready to be leveled/ranked up, so I will assume we happen to have none at all. I had about five of them not already leveled up.
We're going to use solely champions summoned using mystery shards and see where that gets us.
We will use the campaign level Brutal 11.3 as our farming level. Yes, we could use 12.3 or 12.6, but 11.3 is pretty close to those in terms of experience gained and I can consistently beat it whereas 12.x results in some defeats which just complicates the math here.
We also will assume we're somehow able to keep 2x exp up and running during the entire event.
At 2x exp it takes three runs through brutal 11.3 to raise a 1* from lv1 to lv10. That gets us 10 points. We can run three at a time when farming, so 30 points. Three runs costs us 24 energy.
At 2x exp it takes ten runs through brutal 11.3 to raise a 2* from lv1 to lv20. That gets us 20 points. Again, running three at a time gets us 60 points. Ten runs costs us 80 energy.
For a 3*, fully leveling three at a time through brutal 11.3 gets us 180 points (23 runs through brutal 11.3 at 2x exp, 184 energy).
If, over the course of this 10 day period, we use 498 mystery shards, we should get, on average, around 370 1*, 121 2*, and 7 3* champions.
We can fully level up 369 of the 1* champions for a total of 3690 points. We can rank up 184 of them for an additional 920 points. That gets us 4610 points and costs us 2952 energy.
We can then take the 121 2* champs from the mystery shards along with the 184 that were ranked up from 1* and fully level 303 of them for 6060 points. We can then rank up 101 of them for an additional 1515 points. That gets us another 7575 points and costs us another 8080 energy, for a total of 12185 points and 11032 energy expended.
We can then take the 7 3* champs from the mystery shards along with the 101 of them ranked up from 2* and fully level all 108 of them for 6480 points. We can then rank up 27 of them for an additional 1350 points. That gets us another 7830 points and costs us another 6624 energy, bringing us to a grand total of 20015 points and 17656 energy expended.
17656 energy... we get 480 energy per day (1 energy every 3 minutes). We also get a free refill as a daily quest reward and another free refill each day if we play for 60+ minutes. Let's assume that the F2P player is level 50, so each refill is another 120 energy. That's 720 energy per day, or 7200 energy maximum over the 10 days. Yes, we probably will get some additional energy from a weekly quest reward or something, but let's just keep it at 7200 for the sake of argument.
17656 energy needed minus 7200 free energy over the 10 day event leaves 10456 energy that has to come from somewhere... time to purchase some refills! How many would we need? At 120 energy per refill, we would need a mere 88 refills! No problem... how many gems might that cost? 40 gems per refill... 3520 gems! Those can be had for a small sum of $89.97 in the shop.
F2P... $89.97 in the shop... Hmmm...
So, tell us again, Cirilla, how this event is supposed to be completed by a F2P player, someone who likely doesn't have dozens of 4*, 5*, and 6* champions just sitting around waiting to be leveled/ranked? If it's something that can be achieved, then lay it out for us in detail. Don't just brush us off with "it's not supposed to be easy... we will pass this on to the developers" nonsense; doing so just insults your players.