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Is 30 Percent Ally Shield Artifact Set Bugged (Not Giving 30 Percent)?

Is 30 Percent Ally Shield Artifact Set Bugged (Not Giving 30 Percent)?

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20 июнь 2019, 04:5020.06.19
16.05.19
546

Is 30 Percent Ally Shield Artifact Set Bugged (Not Giving 30 Percent)?

Ok, so I have my Pain Keeper loaded up with a bunch of HP, and have a 30% ally shield artifact set on her to protect my other champions in arena.  However, while it says "30% of max HP," the actual grey bar on hers is only at best 15-20% of her bar.  It is not even close to 30% of her overall HP.  And even with my other champions who have MUCH less HP than her, it STILL doesn't even seem to take up 30% of their HP bars.


Is the 30% applied from the baseline HP, prior to any bonuses applied from other artifacts and sets?  I mean I could see this shield being equal to her base HP prior to the bonuses from her gear, but definitely not after.  Is this bugged, or am I missing something here?
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20 июнь 2019, 09:5220.06.19
20 июнь 2019, 09:55(отредактировано)
13.05.19
2326

I have never used a Shield Artifact.

I don’t know if it is bugged or not.

I can’t help you in that regard.




However, I did make an observation worth noting from other artifact sets.

I was using a Def Set.


The Def percentage doesn’t scale off the hero max defense.

The Def percentage was scaling off the hero max base defense.


If you look at your hero, You will see a White Base Stats amount + Green Stats amount adding on to the hero.

My Def percentage wasn’t taking any of the Green Stats into consideration.

It was only adding defense based on my hero’s base defense.




Maybe, What I am describing is what you are seeing.

I recommend taking a closer look before calling out the Bug Squad!

30% might be 30% of her max base health only.

20 июнь 2019, 20:2120.06.19
16.05.19
546
Player J said:

I have never used a Shield Artifact.

I don’t know if it is bugged or not.

I can’t help you in that regard.




However, I did make an observation worth noting from other artifact sets.

I was using a Def Set.


The Def percentage doesn’t scale off the hero max defense.

The Def percentage was scaling off the hero max base defense.


If you look at your hero, You will see a White Base Stats amount + Green Stats amount adding on to the hero.

My Def percentage wasn’t taking any of the Green Stats into consideration.

It was only adding defense based on my hero’s base defense.




Maybe, What I am describing is what you are seeing.

I recommend taking a closer look before calling out the Bug Squad!

30% might be 30% of her max base health only.

Yes, I think that is what is the case with the shield too.  Would be great if they clarified that with some in-game tooltips.
20 июнь 2019, 23:1120.06.19
20 июнь 2019, 23:17(отредактировано)
16.05.19
546

I wonder the same thing with Pain Keeper's heal skill.  She heals for a HUGE amount, but I don't know if that's just because I have her skills maxed out, or if it takes into consideration the "green" stats (the ones acquired from gear).  Frustrating, as it's hard to gear my champions properly without knowing this, but seems like most people on here don't know either :P


Same issue with Executioner.  I have no idea whether to give him more defense to utilize with his skill (30% increase defense), or if that increase is only based on his baseline defense.  If it is only the baseline, then I would much rather give him additional attack.  The issue ties into his masteries as well, as if I went with the extra +75 defense mastery, I have no idea if the 30% would be increased by that or not.
21 июнь 2019, 01:5221.06.19
16.05.19
546

I can't see your bars clearly enough to count them, but look at mine here at the start of an encounter:



The shield set is supposed to be 30% of HP.  In total, there are 10 bars.  30% means 3/10 bars.  Only 2/10 are greyed out, meaning she only has about a 20% shield.  It is 10% short.  My only reasoning why is that it is only the baseline HP that is considered.  That is clearly not 30% of her HP.
21 июнь 2019, 08:2121.06.19
21 июнь 2019, 08:23(отредактировано)
13.05.19
2326


The Hero I have in the example only has 1 HP Gear Piece (Shoes).

The HP Shoes are giving ATK %. 


I want to equip HP Gloves.

The HP Gloves are giving Crit Rate.


Both of the above items, Are not giving anything Primary or Secondary Stats for HP.

Notice the 709 HP I gain if I equip the Gloves.


The only thing which can increase my HP is the 15% Set Bonus!

Do we agree?


Here is the issue!

How do we reach 709 HP?

4,725 times 15% = 709 HP


My Hero Total HP is 4725 + 378 = 5,103

5,103 times 15% = 765 HP


The Artifact Bonus is only affecting Base amounts.

This is why I think we have confusion here!


Why would the Shield Artifact +30 HP use the Whole HP amount if other sets are only using Base amounts?

21 июнь 2019, 16:3721.06.19
16.05.19
546

Penya said:


U have 100% HP. 30% of it goes to Shield. In sum its 130% now of HP+shield. 

So if u want to calculate what % of sum bar (hp+shield) should be Shield - its not 30%. its 30/(100+30)=23%, so shield should looks like ~ 1/4 of full bar of Set Owner. 

I hope u got it) I know that my eng is awful :D 

Thank you.  I understand what you're saying.  With how the shield bar works with bosses, I was a bit confused.  I thought the full bar was the full HP that depletes from right to left, whereas the grey bar just overlapped it and depleted from left to right.  I didn't know the shield actually increases the size of the bar too. 

Thanks a lot for the clarification, and I think your English is better than you think. :)  I am still considering swapping out the two HP life pieces she has for more attack.  She has so much HP at this point I think it is overkill.  She almost always tops off all the other champions, and most the time, it is overkill.  Wouldn't mind her pumping out a little more damage.

With that said though, any chance that her heal can crit?  I know some specifically say they can crit, some don't.  Not sure that means the only heals that can crit are the ones that explicitly state it or not?

22 июнь 2019, 00:4922.06.19
22 июнь 2019, 00:50(отредактировано)
13.05.19
2326

Penya said:


Player J, all artifacts and sets, which gives +% stats scales only from base stats, not total amount. 

But Shield works for Total HP amount. 

What your saying contradicts.

The Shield set is an Artifact set +30%

It is not scaling off of base stats.

It is scaling off total stats.



This means all Artifact sets are not scaling the same way.

I think it is a bug!

I think the Shield set should only scale off base stats like everything else.

What makes it special?




In addition, I think not all green health bars = 5,000 health.

I have evidence showing each green health bar = 1,000 health.

I counted the amount of green bars above my Kael in a Campaign Fight.

My Kael had 25 green Bars.

22 июнь 2019, 21:0722.06.19
12.02.19
56
This is like analyzing moon landing picture and discussing is it a conspiracy. Game is full of bugs. And we are restricted with lots of info. 
23 июнь 2019, 01:2323.06.19
23 июнь 2019, 01:25(отредактировано)
13.05.19
2326

I don’t understand why people don’t understand.

The shield set says +30% HP.

I can show you a screenshot of it saying +30% HP.


If you were supposed to Multiple it by Total HP, The Description would say so.

It would say +30% of Total HP, but it doesn’t.

This means something is wrong.


The Gear is scaling wrong.

Or

The Description of the set is wrong.

Either way, The Gear is causing confusion.







Next, My Kael has 22k HP.

I put him as a lead in a Campaign Battle.

Kael Aura gave him 15% extra HP.

This was about 3k extra HP added to my Kael in the Battle.

My Kael had 25,000 HP in fight.

My Kael had 25 green bars above him.

Each bar should equal 1,000 Health.


The reason your Vrask had so few bars is because you have 71k HP.

71 Green Bars might be to much to see on a hero.

Thus, The game designed to increase your green bars from 1k each bar to 5k each bar.

This is what I think happened.


My guess is once your hero health reaches a certain amount.

They scale up how much each bar cost.

From 1k health each bar to 5k health each bar