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Rewards are becoming laughable at best

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Mar 4, 2019, 14:2703/04/19
02/10/19
2

Rewards are becoming laughable at best

What keeps games like this going for years is a balance between the free/obtainable and the things that'll cost a bit of money. This games economy is a complete joke. It's not sustainable.


The newest limited time event's max rewards require you to summon THREE! Legendary heroes in two days. Is this a joke? People have gone six months without a single legendary. How do you expect people to want to support a product with events and practices like these?


P.S. and that isnt even mentioning the newest fusion now requiring 2 summon only units. For a fusion character significantly WORSE than Santa
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Mar 4, 2019, 18:1603/04/19
Mar 4, 2019, 18:24(edited)
232101

I am going to take sides now and support developers on this one. 


I think the game is genrous as it is atm and I reckon that the odds would need to change soon to address it. 


Please consider that u get one sacred shard  monthly, 1 ancient weekly and a bunch of minor shards in between. In one year you will have opened 12 sacred shards and 48 ancient ones, plus everything else that will drop for you from minor events. Thats huge for ftp playets because if you are lucky you can have 3-4 legs without supporting this game at all. In one year only everyone will have a bunch of legends and that is smth that will be detrimental for the game. 


Now with regards to your fusion complain, its also unjustifiable because as the time goes on youll keep earning shards, you will also start collecting a bunch of champions as a safety for any potential fusion, just like i did. I have them all ready, just need to upg and asend them. 


As for the current event involving opening shards. I have 500 shards that I have collected in about a week time  mostly by playing maps.  So, if u consider endgame, these people must be having thousands of free shards. So, 1.5k points is not that much really. Developers need to balance endgame with new players, medium advanced and so on. If you  dont want to wait a few months playing then drop money on the game. 
Mar 5, 2019, 17:2803/05/19
03/25/17
12
Yeah I don’t think this is aimed at newer players like the last one. I completed that by mistake. Also. Some people have 1500 greens sitting around.. 
Mar 8, 2019, 04:2503/08/19
02/13/19
6

Yeah, I totally agree with tc... right now there is zero return whatsoever on gems. Weekly arena rewards nets you a couple artifacts and some potions. Most games dish out substantial gems to at least keep you going towards a summon or to re up on refills.

I do think the daily rewards thats give full energy are generous, but take a look at the past two events and check the returns on them. Looking at them as strictly cash value, the summons event required 200 USD to complete and the rewards amounted to two summons and not enough gems for a refill. I get it the event is optional, but it shouldnt be restricted to whales only. This is coming from someone who spent 700 USD in two weeks.


This new event requires (according to my progress) about 15 refills a day at 40 gems per refill, and the rewards again are a couple summons and not even enough gems to recuperate ONE energy refill. The more I think about it, the more insulted I feel.


With that being said, the game is pre release and I'm sure these guys are showing their bosses good returns, who then will hopefully let them reward us more. Topic creator is right, and if this game doesnt start rewarding us more, the game will simply wilt, and this unbelievable art and competitive setting will give way to some other strategy rpg that shows a bit more towards the player base. Perhaps they already have this in mind and we should be airing on the side of patience. .5% summoning rates and $30 for 11 pulls is a thing of the past when factoring in the returns we get from devs. It worked for games like this 4 years ago, but the landscape is shifting towards giving back, and making us happy to spend, not obliged to spend!


Mar 9, 2019, 15:4403/09/19
02/16/19
10

I agree, the events are a complete waste of time as the rewards are horribly bad.

You copied summoners war with this game but at least their events give legendary and light a d dark scrolls and other great rewards. 


Plus the requirement for event completion is ridiculous 
Mar 10, 2019, 01:2403/10/19
232101

judus said:


That makes the rewards even worse then!

The fact it takes so many points for a pointless set of rewards....

To complete this event I would have to actively try, which would involve me farming/buying a considerable amount of shards for dismal rewards and it seems pointless...


There are sections way into the reward list that require a lot of progress to get too and you reward people with 10 crystals... then later down, a lot later down you reward them with 20 Crystal's which is the maximum crystal reward you give it....


Most people will want shards as a reqard for all that work and you give 1 measly ancient shard.... Feels like a kick in the teeth not a reward.


So, you are saying you dont want 30 free gems, ancient shard and free energy topups with some 5* artifacts? 


Whats your solution then? How many of everything is ok? 
Mar 10, 2019, 21:1903/10/19
Mar 10, 2019, 21:30(edited)
02/13/19
6

I think the solution is to make the rewards less of an insult, lol. This model of rewards WILL alienate the playerbase and does nothing for the players, and simply comes across as a honeypot scam at the very least.


Also to the guys above that touted the 300 f2p gems a month as a reward for simply playing.. the average game right now gives out the equivalent of that in a few days or so, not to mention weekly arena rewards which come to an equivalent of 5-11 shard pulls.


The game right now simply isnt sustainable and if it hits full release like this, it will go nowhere as new players will feel absolutely abused by people like myself who spend a hundred dollars a week just to sustain playing every day.


One of the things about these type of games is that with the poor drop rates in dungeons and the poor summon rates, players need to be substantiated with gems in order to be fooled into thinking they have a chance at quick progression.


This combination of poor f2p rewards AND poor drop rates will without a doubt deflate this game when they release and start advertising and making it sexy. Mainstream and casual gamers will not want to pay money every week to be able to run dungeons at will. The gems to be able to play more  NEEDS to be afforded to us, which will keep people sucked into the loop of desiring equipment and units without feeling like they've invested to much. Having the extra resources on hand will fool them into thinking legendary units are more attainable than they are. And when they are happy with the devs and the rewards, their wallets will open up. I just dont want to see this game go to waste

Mar 15, 2019, 12:5503/15/19
01/31/19
2

Hi i need a reply to this because its becoming a joke now...


Can i have an explaination how i have had no less than 10 legendary shards now during my game play and im still yet to recieve a legendary champion drop from any of them?


Are you seriously expecting me to hand over rmy pay check just to gain wat should be free and obtainable...?


You guys need to sort this out because as i previously stated... Its a joke.
Mar 16, 2019, 12:1603/16/19
173

personally, i would not mind that the rewards "are laughable", if the events were actually doable ... these types of events and the rewards are free bonus for things we normaly do in the game and i think they are actually pretty good for that


but my problem is that the milestones are set ridiculously high and i can't imagine completing them without spending money/extra gems, especially when i consider the given time plus the fact that the top 3 milestones are just way too high
Mar 17, 2019, 15:0703/17/19
232101
New player here.  I'm echoing Justinkeohane09's point above.  I agree that the rewards are currently not worth the effort.  You have a great base game here with a lot of characters players could experiment with, but something is wrong with the way players earn rewards on a fundamental level.  I will not continue playing, and I spend money on ftp games.
Mar 17, 2019, 21:5503/17/19
232101

Mikey 90 said:



Can i have an explaination how i have had no less than 10 legendary shards now during my game play and im still yet to recieve a legendary champion drop from any of them?

Well... the stated drop rate for legendary champions from ancient shards is 0.5%, from void shards it's 0.4%, and from sacred shards it's 6.0%. So if you got one in ten, you'd have been really lucky. You can argue that these drop rates are too low, obviously, I'm just telling you that's what they are, so it's not surprising you don't have any legendaries yet.
Mar 19, 2019, 00:3303/19/19
03/10/19
3

Yeah, yeah.. You are spending hundreds of dollars a week and here you are asking for free gems. Please just stop it. Do you know when people also dont open wallets? When they get gems for free and can play the waiting game. 


Besides, new players will not get abused by you and your big spending spree because you will quickly outmatch them and progress in the arena ranking up to the point where you will be playing against big spenders like yourself. You wont be anywhere close to ftp which makes it very fair as you wont be able to abuse your power against them.   

Why are you so mad bro? This thread is trying to suggest to the devs that the game’s daily reward system could be better for all players. 

I agree with this thread. The rewards are laughable. It’s sh t. For both F2P and P2W. A P2W has more to lose on a game like this because they spent money. “WE” don’t want this game to die. There model right now forces people to spend. You’re probably ok with how it is right now cause you probably got lucky with RNG. You probably have multiple Legendaries. Not all players are as lucky as you. There needs to be more avenues for players to farm shards/gems/get energy. The locked tower is the only hope I see for this game. 


Lastly, don’t get mad at people spending. Be grateful because we are the only reason this game is still ongoing. This game is not charity. They’re trying to make money. We are only suggesting to not be greedy because that’s how games like this die. I’m tired of your pointless rants so STFU.
Mar 21, 2019, 11:0203/21/19
Mar 21, 2019, 11:58(edited)
232101

I do agree that the rewards are to hard to achiev.

Games like this are based on player willing to purchase some money to be able to save some "life-time". But atm even if you spent money to get e.g. more energy you will need houres of ingame time to achieve the rewards.

To me the only well balanced event so far is the „Hero upgrade event“. Most oft he other events are not worth it the try to reach the max points due tot he fact, that even if you have the ressources to do so, it takes way to much ingame time to get there within 3 days.

So an easy way to adjust some oft he events would be to raise the duration oft he event.

Ofc we all have to see rewards like this as an free bonus, but without achievable rewards, the motivation to keep on playing the game and spending a bit of money every once in a while will decrease significantly the longer you play.

I do agree that the game nets you with lots of rewards, but only at the beginning. After 5 Weeks all daily rewards are gone and most oft he challanges and missions are also completet. Thus the events become more and more important in terms of motivation to keep on playing.


Don’t get me wrong. I like the game a lot, but there ist still some adjustment to do. 😉

Keep up the good work!


Mar 21, 2019, 20:5303/21/19
03/18/19
1
As a brand new player of the game I have to say the freebies in this game rock,and the lucky chances are good to,the grind is frustrating (see my post on artefact 6.3) but yesterday I got my first leg from a blue shard.....yes a blue shard I was stoked,I regularly get rare from greens too because I save them in batches of 10 (well that’s what I’m putting it down to) the events give me prizes for doing what I’m doing anyhow,I just wish a certain drop rate was better 
Mar 21, 2019, 23:0303/21/19
09/24/18
15

For those that are complaining about the rewards, events etc... Why can’t you also propose some suggestions? The problem is whatever the events or the rewards, there will always be a bunch of unhappy people, I don’t mind that it’s a free world but you should also tell the devs what they should do to make you happy.

Mar 23, 2019, 13:2203/23/19
8

Matrix said:


For those that are complaining about the rewards, events etc... Why can’t you also propose some suggestions? The problem is whatever the events or the rewards, there will always be a bunch of unhappy people, I don’t mind that it’s a free world but you should also tell the devs what they should do to make you happy.

Well here are a few ideas:

1) Make use of that empty campfire! Sure when holidays come place up a tree. But how about some buffing powers of a blazing campfire? A whole set of rewards can be based on a type of campfire you want running. - a basic campfire gives a 10% speed boost to all toons training in the sparring pits, a pig picking spit buffs toons in dungeons with a 10% hp bonus for x hours, a funeral pyre boosts the morale of the fallen in the arena with 10% resistance buff for x hours. A festive tavern cookout pyre grants 10% exp buff for levelling toons in the tavern for x hours. Only one use of a buff for a few hours allowed. 

2) Too much dev work to make more buildings in the bastion? Then add a lighting animation and clickable area when it is unlocked from mission/challenge rewards. Some temporary stores may include An underground merchant selling random items from dungeon hubs that may require silver/ gems to purchase. A traveling Blacksmith - See my post https://plarium.com/forum/en/raid-shadow-legends/675_feedback---suggestions/124356_smithy/. A group of gypsies - they offer you a mission line that if you finish you are given a 3 star rare hero of a faction you choose. The missions require you run a certain faction in the speical campaign. Like other campaigns, the hero is the final reward when all stars are accomplished. This gypsy reward type only comes once a day after you meet a hidden requirement in the campaigns. Perhaps You have to kill a boss with 3 Sister Militants on your team to unlock the gypsy reward, etc.

Mar 26, 2019, 13:1603/26/19
232101

I allready gave an idea on how to improve the events on my last post. ;)


But here are some simple and obvios ideas:


- make events last longer

- reduce the points needed to achvieve bonuses


Best example again is the ongoing event. I spent over 6M silver during the first hours of the event to upgrade my artefacts. Guess how many eventpoints i got for that. 420. So i see no way to reach the final score of 3k points within 3 days.

Some more ideas on how to improve the events:

- make upgrading items and changing items less expansive --> this has not only influence on event, but even more import on the tactic system of the game. So far changing and leveling items is so expensive, that you can not take adavantage of all the tacitical options an tryout some setups.

- calculate points refering to the amount of silver spent on upgrading items and not refering to upgrade level. Atm it is not worthit at all to try to level artefacts above level 12.

Mar 27, 2019, 20:2403/27/19
232101
Ranyu said:

I allready gave an idea on how to improve the events on my last post. ;)


But here are some simple and obvios ideas:


- make events last longer

- reduce the points needed to achvieve bonuses


Best example again is the ongoing event. I spent over 6M silver during the first hours of the event to upgrade my artefacts. Guess how many eventpoints i got for that. 420. So i see no way to reach the final score of 3k points within 3 days.

Some more ideas on how to improve the events:

- make upgrading items and changing items less expansive --> this has not only influence on event, but even more import on the tactic system of the game. So far changing and leveling items is so expensive, that you can not take adavantage of all the tacitical options an tryout some setups.

- calculate points refering to the amount of silver spent on upgrading items and not refering to upgrade level. Atm it is not worthit at all to try to level artefacts above level 12.

You need 30-40m+, I have already discussed this. 
Mar 20, 2019, 12:2603/20/19
Mar 20, 2019, 12:27(edited)
63

glizdazla said:



3.I wasn't mad at people spending even once. 

4.The model doesnt force you to spend, but to speed things up, so you are wrong again. 


Poor boy. You just mad to everybody. You call every try of others to give to developers relevant feedback as "crying". But you just a luddite.

Why so? Because in your imaginable world you cant even assume what event balance was corrupted via bug which alloving players to get much more arifacts, then its supposed, from normal campign.

Instead of searching of that bug you just blaming others in crying. You telling us "Its fine, such numbers are supposed to be". Thats a way of luddite.

People like you are just killing the games with irrelevant feedbacks. You dont need better things. You dont need relevant balance. You just need to blame others in "crying".

Mar 19, 2019, 03:1703/19/19
Mar 19, 2019, 03:19(edited)
232101

DonKael said:



Yeah, yeah.. You are spending hundreds of dollars a week and here you are asking for free gems. Please just stop it. Do you know when people also dont open wallets? When they get gems for free and can play the waiting game. 


Besides, new players will not get abused by you and your big spending spree because you will quickly outmatch them and progress in the arena ranking up to the point where you will be playing against big spenders like yourself. You wont be anywhere close to ftp which makes it very fair as you wont be able to abuse your power against them.   

Why are you so mad bro? This thread is trying to suggest to the devs that the game’s daily reward system could be better for all players. 

I agree with this thread. The rewards are laughable. It’s sh t. For both F2P and P2W. A P2W has more to lose on a game like this because they spent money. “WE” don’t want this game to die. There model right now forces people to spend. You’re probably ok with how it is right now cause you probably got lucky with RNG. You probably have multiple Legendaries. Not all players are as lucky as you. There needs to be more avenues for players to farm shards/gems/get energy. The locked tower is the only hope I see for this game. 


Lastly, don’t get mad at people spending. Be grateful because we are the only reason this game is still ongoing. This game is not charity. They’re trying to make money. We are only suggesting to not be greedy because that’s how games like this die. I’m tired of your pointless rants so STFU.

1.Bad rewards = the game is dying point is ridiculous 

2.STFU = cos you dare to have a different opinion speaks of your character

3.I wasn't mad at people spending even once. 

4.The model doesnt force you to spend, but to speed things up, so you are wrong again. 

5.'There needs to be more avenues for players to farm shards/gems/get energy. - i agree, meaning expansions. 

6.Yes, I have a bunch of legends, but no books for them. Legendary books didn't appear in any event so far and you do not see me crying about it. 

7. During events I often cant reach the top reward on my lvl (without spending on gems) and its also fine, its not meant to be for everybody. 

Mar 18, 2019, 17:5703/18/19
Mar 18, 2019, 18:10(edited)
232101

justinkeohane09 said:


I think the solution is to make the rewards less of an insult, lol. This model of rewards WILL alienate the playerbase and does nothing for the players, and simply comes across as a honeypot scam at the very least.


Also to the guys above that touted the 300 f2p gems a month as a reward for simply playing.. the average game right now gives out the equivalent of that in a few days or so, not to mention weekly arena rewards which come to an equivalent of 5-11 shard pulls.


The game right now simply isnt sustainable and if it hits full release like this, it will go nowhere as new players will feel absolutely abused by people like myself who spend a hundred dollars a week just to sustain playing every day.


One of the things about these type of games is that with the poor drop rates in dungeons and the poor summon rates, players need to be substantiated with gems in order to be fooled into thinking they have a chance at quick progression.


This combination of poor f2p rewards AND poor drop rates will without a doubt deflate this game when they release and start advertising and making it sexy. Mainstream and casual gamers will not want to pay money every week to be able to run dungeons at will. The gems to be able to play more  NEEDS to be afforded to us, which will keep people sucked into the loop of desiring equipment and units without feeling like they've invested to much. Having the extra resources on hand will fool them into thinking legendary units are more attainable than they are. And when they are happy with the devs and the rewards, their wallets will open up. I just dont want to see this game go to waste

Yeah, yeah.. You are spending hundreds of dollars a week and here you are asking for free gems. Please just stop it. Do you know when people also dont open wallets? When they get gems for free and can play the waiting game. 


Besides, new players will not get abused by you and your big spending spree because you will quickly outmatch them and progress in the arena ranking up to the point where you will be playing against big spenders like yourself. You wont be anywhere close to ftp which makes it very fair as you wont be able to abuse your power against them.