At the same time, it is very possible to get the upgrade for token Silver if you are fortunate. The way I do it these days - and this is just my personal opinion as a fellow player - is allot a certain amount of Silver I am willing to spend on attempting Artifact upgrades per day. It is important to leave a nice emergency cushion in case you get an Ancient Shard or some really cool Artifact in the Market.
Really? We are not playing casino here. I understand that the RNG system is there to make the game interesting but someone getting 39 failures to upgrade an artifact from lvl 15 to lvl 16 is not justifiable by blaming it on RNG. You guys need to increase the success rate and also the drop rate. You guys have a decent game compared to what's available in the market, but that doesn't mean something new and better wont come along the way, so make sure the player that have joined are happy and enjoying the game, it will bring your devs more money in the long run. Anyway I just thought I would share my opinion, cause I like the game and I want it to succeed.At the same time, it is very possible to get the upgrade for token Silver if you are fortunate. The way I do it these days - and this is just my personal opinion as a fellow player - is allot a certain amount of Silver I am willing to spend on attempting Artifact upgrades per day. It is important to leave a nice emergency cushion in case you get an Ancient Shard or some really cool Artifact in the Market.
I think it wouldnt be interesting to play if we could get everything and immediately ..)
WardenC said:
Marius said:
Really? We are not playing casino here. I understand that the RNG system is there to make the game interesting but someone getting 39 failures to upgrade an artifact from lvl 15 to lvl 16 is not justifiable by blaming it on RNG. You guys need to increase the success rate and also the drop rate. You guys have a decent game compared to what's available in the market, but that doesn't mean something new and better wont come along the way, so make sure the player that have joined are happy and enjoying the game, it will bring your devs more money in the long run. Anyway I just thought I would share my opinion, cause I like the game and I want it to succeed.At the same time, it is very possible to get the upgrade for token Silver if you are fortunate. The way I do it these days - and this is just my personal opinion as a fellow player - is allot a certain amount of Silver I am willing to spend on attempting Artifact upgrades per day. It is important to leave a nice emergency cushion in case you get an Ancient Shard or some really cool Artifact in the Market.
Сайбер said:
I think it wouldnt be interesting to play if we could get everything and immediately ..)
WardenC said:
Marius said:
Really? We are not playing casino here. I understand that the RNG system is there to make the game interesting but someone getting 39 failures to upgrade an artifact from lvl 15 to lvl 16 is not justifiable by blaming it on RNG. You guys need to increase the success rate and also the drop rate. You guys have a decent game compared to what's available in the market, but that doesn't mean something new and better wont come along the way, so make sure the player that have joined are happy and enjoying the game, it will bring your devs more money in the long run. Anyway I just thought I would share my opinion, cause I like the game and I want it to succeed.At the same time, it is very possible to get the upgrade for token Silver if you are fortunate. The way I do it these days - and this is just my personal opinion as a fellow player - is allot a certain amount of Silver I am willing to spend on attempting Artifact upgrades per day. It is important to leave a nice emergency cushion in case you get an Ancient Shard or some really cool Artifact in the Market.
WardenC said:
I think you missunderstood what I said, I don't want to get things immediately but I don't want to spend silvers that took me 3 days to farm and then spend all of it without getting anything, cause then it goes from interesting to annoying. As I said in my earlier post, RNG makes the game interesting and as MELKA mentioned it also makes sure that the game dosen't become Pay-To-Win, so I am not against RNG but the drop rates should be in a fair level so that it complements the players who are spending a big chunk of their leisure time on this game.
Just wanted to drop by and clarify that although I may be explaining why this feature or that works the way it does and why it might not be changed, I do gather all your feedback into a neat little document, which I use to present feedback to the Devs. I can definitely get where you are coming from, having spent 1,5 million Silver in the first month to upgrade two Artifacts and get the Monthly question done. Those moments can definitely be annoying to deal with. Then the other day I had an Artifact upgraded from Level 15 to Level 16 from the first try too, which was nice... though I have a sneaking suspicion I won't see any Legendary Champions for a while now since my luck reserves must have been depleted by that.
I dont mind it being hard to upgrade. 1-8 is easy and cheap, 9-12 is always a bit more expensive but to be expected and getting up to 16 takes work but it gives a huge bonus. At times I have spent over a week working on several lvl15 artifacts with no reward and burnt millions of silver then suddenly 2 or 3 will suceed in a day or 2. Nothing wrong with a bit of hard work to get the reward.
Hi there,
I also look at this gear upgrading system as annoying and totally build against the player. I agree with developers that game must have different difficulties for players to keep them interested and willing to go further and to keep playing and upgrading. But this is totally against fun and joy! I believe that many of you had played “Art of Conquest “. In the beginning it was stunning game, real refreshing and somehow reminding on Heroes III. Later in the game people realized that game is build to take all and give nothing back. You can enjoy the game in early stage but later on if you want to survive you must become games slave! Live to progress! That is not game and that is not fun! But they have several good solutions and one of them is when player is buying “hero chests”. Player is getting lots of different upgrades by spending coins and possibility to win a hero from that chest. Pretty similar “luck” rating as to upgrade equipment from 15-16 here. But! Good thing is that they have limited that “luck” gambling torture to chest 22 in which they guarantee you will get a hero. So I think that is far to give us at least aiming distance here.I'm sorry but it's a bit ridiculous.
I'm on bed rest which means i have an insane amount of time to grind away at this... I understand the RNG thing and yeah it adds mystery to the game. But 16 hours a day 3 days and I still can't get a lvl 13? I have to get two lvl 16s? I can't so much else but it is so incredibly frustrating to waste so much time for nothing. Been playing for a week and I'm ready to drop the game just because of the upgrade RNG. I would be even more upset if I bought a whole bunch of silver and got nothing from it...
I have to really enjoy a game to spend money on it, and at this point I probably won't. I mean its a great game (aside from this one issue) and y'all deserve to be paid for the work y'all have put into it, but I'm probably going to stop playing if you don't adjust the upgrade chances.
P.s. I personally think the drop rates are fine.
sierrajj1775 said:
I'm sorry but it's a bit ridiculous.
I'm on bed rest which means i have an insane amount of time to grind away at this... I understand the RNG thing and yeah it adds mystery to the game. But 16 hours a day 3 days and I still can't get a lvl 13? I have to get two lvl 16s? I can't so much else but it is so incredibly frustrating to waste so much time for nothing. Been playing for a week and I'm ready to drop the game just because of the upgrade RNG. I would be even more upset if I bought a whole bunch of silver and got nothing from it...
I have to really enjoy a game to spend money on it, and at this point I probably won't. I mean its a great game (aside from this one issue) and y'all deserve to be paid for the work y'all have put into it, but I'm probably going to stop playing if you don't adjust the upgrade chances.
P.s. I personally think the drop rates are fine.
Do you grind brutal for exp? If so, you start earning to much money that getting to 16 isnt a big issue. It can still be frustrating, but you earn enough to pull it off.
It can cost and take whatever, but can you somehow speed up the process of upgrading? If i want to upgrade 4 gears pices to 16 it can take forever.At the same time, it is very possible to get the upgrade for token Silver if you are fortunate. The way I do it these days - and this is just my personal opinion as a fellow player - is allot a certain amount of Silver I am willing to spend on attempting Artifact upgrades per day. It is important to leave a nice emergency cushion in case you get an Ancient Shard or some really cool Artifact in the Market.