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Feb 1, 2016, 16:4002/01/16
232122

Treasure Islands Have Been Sighted Far and Wide!

Treasure Islands Have Been Sighted Far and Wide!

Claim Them To Plunder Free Rubies and Riches!

Ahoy, Captains!

New locations can now be found all over the map of the Seven Seas – Treasure Islands! By Attacking or Capturing Treasure Islands, you can gain free Resources, Rubies, Experience Points, Tournament Points, and/or Points for the Rankings!

If you manage to capture one of these beacons of hidden riches, and protect them against the onslaught of rival Captains, you’ll be able to dig up treasure in the form of valuable Resources and currencies: Buried Gold, Buried Rum, Buried Timber, Buried Gears and even Buried Rubies!

Unlike with Targets, how many Resources you can take from a Treasure Island depends on the overall carrying capacity of the Defensive Units you have stationed at the site, as they’re the ones doing the looting and heavy lifting.

You will need BOTH Offensive and Defensive Units to Capture a Treasure Island, but the Defensive Units will NOT engage in the battle. If you don’t manage to Capture it, surviving Units (Defensive and Offensive) will retreat to your Haven. If your attempt is successful and you manage to claim the Treasure Island for your own, all surviving Offensive Units will be automatically returned to your Harbor. The Defensive Units you sent will stay there, sniff out the buried goods and dig them up, loading them into a Barge. The number of Resources that they can bring back to your Haven depends on their collective carrying capacity and the Resource type (Rubies be heavier than Rum, after all!). The more Units you have at the site, and the higher their carrying capacity, the more riches ye stand to gain!

If your Units are defeated, and an Enemy takes control of the Treasure Island, all surviving Units will return to your Haven empty-handed. They will not recover any Resources.

You can oversee Treasure Islands under your control in the “Treasure Islands” tab of the Pirate Stronghold interface.

Pay attention to the following rules ‘n restrictions:

-You must have a Lighthouse built in yer Haven in order to sight Treasure Islands.

-You must the Dutchman’s Hangar built in yer Haven in order to dispatch Scouts to Treasure Islands.

-You must have built the Manufactory in yer Haven in order to collect Gears from Treasure Islands.

-You can only send Reinforcements to Treasure Islands that you, yerself, currently hold.

-If ye send Offensive and Defensive forces to Attack (not Capture) an Emporium, all Units will participate in the attack. That’s why we don’t recommend ye send Defensive forces on Attack missions!

-Fer starters, ye can hold a maximum of 3 Treasure Islands at once, as shown by the number o’ Barges in yer fleet. To Increase the number of that number, visit the Witch Doctor’s Hut and upgrade "Maximum Targets and Treasure Islands" to Level 30.

-You can’t send Massed Attacks to Treasure Islands.

There be no rest fer the wicked, Captains. May wind an’ wave be with ye on your quest to conquer these valuable sites!



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7k
Comments
29
Comments
Feb 1, 2016, 22:4502/01/16
04/13/15
83
So now when their taken from you, you don't get a report or anything, you just look and it's gone. No master at arms reports. WOW...I don't like this at all...I'll sit out of these stupid things.
Feb 1, 2016, 22:4702/01/16
04/13/15
83
Yea I held 2 gear mills, got no reports that they were taken at all...This is just wrong. You should get a report that it has been taken.
Feb 1, 2016, 22:5402/01/16
04/13/15
83
and when they were targets, where it only took us 2 to 3 minutes to get there, it's taking sometimes 10 minutes now. Not a good thing at all. I preferred targets. I don't know why the need to totally change them. Oh and now since all these updates, our master at arms reports aren't coming in again, so you add things, then more things get messed up again.
Feb 1, 2016, 23:0102/01/16
04/13/15
83
something is wrong with this, I've taken 3 gear mills, and then it tells you that you have to wait 5 minutes to load, after the 5 minutes are up, they dissappear, not taken their just gone. I just looked and it's still empty not held by anyone, just dissappear.
Feb 1, 2016, 23:2802/01/16
11/06/14
579
Thank you for letting us know, of the glitches with the treasure islands. 
Feb 2, 2016, 04:2102/02/16
03/27/14
1654

its not glitches, nobody took her treasure it's calculated by the troops she sent, whatever amount she sent once it can't hold any more they leave on there own with the treasure, the more defense you send greater amount they hold in resources longer they stay and gain the resource 


only thing i find is slow is the parrot telling us amount of treasure we got from it, it does eventually come like 4 minutes later some times you have to reload the game to get it 

shows you how long the treasure island is yours 

http://prntscr.com/9xx408



Feb 2, 2016, 17:1802/02/16
03/27/14
1654

i agree there i wasted my pearls to allow me to have 3 targets, if these treasure islands have no rules of how many we are allowed to hold

then we should get our pearls back sense there is NO TARGETS 
Feb 2, 2016, 17:2302/02/16
09/21/15
905
ELIA i just checked in game and i can't see any player having more than 3 treasure island. Can you please share a screenshot with us?
Feb 3, 2016, 02:2702/03/16
11/06/14
579
Concerning the pearls I assume most of you already have a witches cane and if you haven't reorganized your pearls at all in the past you get one free readjust for free. You can pull your pearls off if you want and apply them else where.
Feb 5, 2016, 05:5702/05/16
232122

Arrrrgh .....

please .. put some of them in the target too

You don't think about the low level players Capt. is Who don't have enough power to own and maintain the island treasure.

low level players also need to build their power. ha ha...

If rules like this, I think a lot of new players will not play long in this game and will stop playing after them lost troops there.

I guess you don't think about these things captain.

so I guess you should and mengembalika them back to the target Capt. or change the rules like the last time.



TuMpAL

Blood Krewe

Feb 8, 2016, 15:1902/08/16
03/27/14
1654

I love watching daggers being thrown at presids lol

but for the targets it was a sore site to see them go, i loved targets made sure i had 1 or 2 every time they came into the game, and made sure i was forceful with them to keep it, it wasn't a simple task, believe me, i just can't believe plarium thought they where to easy for us

we still had to be very forceful to keep them, but it is what it is, they gave us a new way to play them 

maybe they are trying to make the game more active playable so we don't get bored???


Feb 9, 2016, 04:5802/09/16
04/13/15
83
Yes I miss targets and won't partake in the treasure islands, I don't like them, you can't hold one like you could the targets so Plarium can have them and as far as I've seen when I scroll through them, no one is holding one so I'm not the only person that doesn't like them or taking them. Maybe if enough people just stay away from Treasure Island, they might bring Targets back.
Feb 9, 2016, 19:0302/09/16
03/27/14
1654

why would anyone want to try and hold them? the defense you lose is more then the bargain

not worth it, not worth it at all,


before it was worth my time fight to keep it, 

it was my time against them, some times they really played their part and fault back hard, other times no

But it was worth it we wasn't losing more then we gained :(


some times makes me wonder if the game devs play these games along with us to really understand

what us gamers do here...

Feb 15, 2016, 16:0902/15/16
232122

jfsearching said:


Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound. 

Matey! This idea sounds reasonable only when yer Haven is attacked only several times a day. Arrr ye ready to hear a Submarine Sonar Soundagain and again 


Feb 15, 2016, 18:0602/15/16
03/27/14
1654

Anne Bonnie said:


jfsearching said:


Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound. 

Matey! This idea sounds reasonable only when yer Haven is attacked only several times a day. Arrr ye ready to hear a Submarine Sonar Soundagain and again 


I wouldn't do well with sound, being deaf doesn't do well but some kinda flash 

at the top of our haven maybe 


http://prntscr.com/a3niy8


maybe the part i have squared have it flash in highlighted glow red 

when under attack 

Feb 12, 2016, 11:0102/12/16
Feb 12, 2016, 11:02(edited)
12/28/15
9
Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound. 
Feb 12, 2016, 10:5902/12/16
12/28/15
9
I agree with what most said - treasure islands are not worth the risk. It seems to me that defensive units are much weaker than they used to be. Plus I don't think one can see that the held treasure island is under attack??? If that was possible, at least one could recall the troops before getting attacked. I lost too many defensive troops in the first day when I was just figuring out how things work and someone was eager to get pvp points I guess. I also had to stop attacking defensive prizes of higher level because I lost too many defensive troops. Overall, all I see is greed from the game developers - they want us to buy more rubies to recover lost units.  And I might just have to stop playing because of that eventually.
Feb 9, 2016, 17:2302/09/16
11/06/14
579
Personally I want the targets back. Looked at the tapsites this morning 103 where unclaimed only a few actually are occupied
Feb 9, 2016, 16:3202/09/16
Feb 9, 2016, 18:59(edited)
03/27/14
1654

I don't think Plarium understands that, They see them as being played, 

We see them as being useful, we have two different opinions on them 

they think they where just to easy for us to have, 

they don't know that we still had to fight for them continuously that they wasn't an easy bargain to achieve


Now it's a game of exp 

not trying to gain useful resources to help us,


if they where smart they give us some tragets back and keep stashes for exp gain as well


Feb 8, 2016, 14:1502/08/16
11/06/14
579
True but players just starting out should join BHs, to be guided so they can take treasure islands without loss of troops. Going in half cocked is how they lose troops. The same could be said if we still had targets or even in the lighthouse.  Same goes for when they send raids. For some odd reason people forget even the experienced player that defense isn't for raiding and daggers shouldn't be thrown at presidios. But what do I know :)