Picture and animation, Grafics:
1. Champions
Occurrence: No dragon champions and its result in the buildings.
Occurrence: To see the same champion by my enemy in this high rate (inflationary) is annoying and reduce the feeling of my individuality!
Solution: Three species and two genders. Just put 2 alternative champions for each gender in the species. Should lower this annoyingness and higher the individuality.
Occurrence: The equipment doesn't exist in a graphic way and its results on the champion.
Proposal: Create results/changings on champions through equipment in a way "like" of "Big Bang Empire" (the Quality of their Pictures are lesser thats way "like") but to reduce the amount of graphic that needed you could use an outfit thats completed with an higher level. In the result for example lvl 1 until 30 of the equipment showes the basic clothes and from 30 until 45 etc. also it gets plates with the basic clothes in this way it gets greater and greater!
Occurrence: To get my feeling of grandios the picture of the equipment and the picture of chamapions should be derivative from each other.
Note: Highers Individuality of the player and the feeling it is its own. This would be my subconscious reaction/feeling!
2. Buldings
Occurrence: The Bulding don't fuse together with the background pictures. A field has only
Solution: I can't give a solution to this. I just don't like a to small representative forms of live, farms and buildings. I want to see more details e.g. the enterance of a buildings is big as the person that walk around in front of it!
Farms and Hauses
Occurrence: Repetitive buldings are redundant: I don't need to see the same Building to upgrande again. This has no motivation for me!
Solution: Buldings get to clusters! A Cluster with aspects e.g. the farms, fishermen's cabins and the fire water. The farms could split in to three or more aspects like seeds, linkages, walls and fertilizer. All of them could seperate upgraded and as result a change of the high from the plants, its colores or save it from animal with walls also it would be logical enhance the players pruduction rate. All of it would be "one" (field + barn) building which rise in singel aspects of it self.
Occurrence: The spezies don't have a big enough impact to the style of the buildings for me.
Solution: More species specific so the primäry species has an impact on all species buildings, not complete but subtle.
3. Vegetation, buildings, map and landscape
Occurrence: The species has no impact in the vegetation like on "Age of Wonders" e.g. coblins prefer swamps to live.
Occurrence: I don't understand completely the reason of the plurality of farms! The farms, fishermen's cabins and production buildings are not able to move on the town map or have other depences. Why are they no map (Town or world map) included buildings which have a greater representive of its functions! It would be a bigger atmospheric boost for the game.
It's maybe a Question of this:
Justin Hammer Drone Heads
Occurrence: I don't like the name of emeralds.
Solution: I woukd prefer something like nether, nexus or string-s e.g. It could connect to the surface.
Expantion and Surface
Preference: Search a place with nice conditions something "like" Ogame. Depencies of surroundings build of a second bases...
Occurrence: I can't move my postion to players I would like to build with.
Occurrence: No interactiv building with friends or clan mates something else than obelisks. May some buildings like library, university, or a palace.
Occurrence: Postion on hill, meadow or water has no result in the village picture.
Occurrence: No Faith reasoned expantions or war in the surrounding villages (Sins of the solare Empire). Needs story to reasoned the faithes. Results of this war may the minimum distanz on the map of other player which are not allied or it result in a morality loss.
Occurrence: No terraforming to something like jungle, temperate forest, coniferous forest, arctic lands, steppe and desert or own creations. Could give some bonis on defend and malus on attack to the species that don't have or have the preference to the terrain. What ever they may be!
4. Trading
Occurrence: It isn't possible to traid with non allied players.
This should be the reason to get friends and build a clan with them or chose a clan!
5. Story
Occurrence: The story is to small or there a no side things.
Preference: Like J. R. R. Tolkien but clearly it's to much work for a browsergame!
Proposal: I need something else to than fights in the game!
- something to discover
- support the Ice Queen! (Yes I know it isn't possible game technically at all at the moment!)
- how the game magic interacts with the world, where can I find it. How it come to the points it is or change it postion on the map,
- why do the orcs have the technologie of the fire water, the elves the mushroom farms and nords the fishermans.
- Ceremonial use of themushroom...
- etc. pp.
In short Question: "How does the world of Nords work?"
And then I can get an own reason for fight or change the Nords world.
6. Animations and style of the pictures
Preference: I like the game for the animations and style of the pictures and its universe thats are promisd from it, but from a technical/funktions stand the game it's noting importend!
7. Others
At the moment: Until now in the game I have found only one goal: Take a clan an become high lvl. player may to
realize that take obelisks.
I won't feel I need to lvl. like WoW. (The game WoW get me because I played the game Warcraft) A level is for me only something that shows my progress in the game. The functions to kill mobs or gethter are only acceptable when I want to support my empire that it can repaire his war forces or expand its one against other empires.
Desire: I desire more animations like the main loadescreen on the android version.
Recommendation: When I recommend a game to my frends I need to feel that it is something really specially and not only ingame advantages as motivation!