These are not DEV NOTES, this is propaganda, what balance, there is no balance. Spend money don't spend money - chances of getting killed like a newb are very high now. Nothing will change, A-Coins being pulled, A-Coins conversion from Even tokens GONE - A-Coins pulled from Achievments - Stop being vague, the only benefit there is is to a player in Dvision 10 who just started and just logged in, so he/she can figure out how to level up and play, by the time they aquire 20k in XP progress and reach anywhere near divison 6 to divison 4 they'll understand that the game is now designed to destoy them as soon as possible and frustrate the player. - When they spend money with you - the outcome is the same - more furstration - more frustration.
So if by 'balancing' you mean we removed stuff, made introductory players path more addictive so they don't give up and quit, then put RailGun-16 on the progress path along with Javelin 8 and Missile Rack 12 and Arachnos. Put CryoJavelin on the progress path as well.
This is a very misguided thing you guys are doing, you're breaking gameplay for free and paid players, nobody wins except your AI engine team.
@Aimbot - no amount of money a player will spend will fix the issues of gameplay, it's not about power it's about their team and your team, your team-mates play like crap and die fast, theirs play like they're doing it competatively on a million dollar computer (BOTS/AI) so that you'd have to grind and grind and grind.
Achievements like Win 4 battles in a row were easy to do before or spawn mech XYZ and WIn X battles. - No longer - chances of winning CPC 3 times in a row is very slim. - They used to call it "winning streak impact" - now it basically a guarantee that nobody can play at their level.