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Who wants devs to add back in hanger power in matchmaking? ?

Who wants devs to add back in hanger power in matchmaking? ?

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14 окт. 2021, 08:5414.10.21
29.08.21
30

Who wants devs to add back in hanger power in matchmaking? ?

Who thinks it's important to know what the other teams individual hanger score is during matchmaking?

This used to be a feature here and it was removed. I think it was removed to prevent accountability and critism to devs on this games poor matchmaking mechanics. 

I would like to see who I am playing against. In games where I was trounced, upon investigation, it's always by players of over a 1000 + my total hanger score. 

What are others opinions and if there is enough susupport could moderators take this to devs?



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15 окт. 2021, 07:4015.10.21
01.10.21
50

It's not a very useful tool though...

Let's say Team A have 5 mechs all with 400 combat points, for a total of 2000 points. Team B have 4 mechs, all with 500 points, giving the same total.

Arguably they are both even because of the points in their teams however it's safe to assume in most cases, a mech with a higher score will have the advantage.

What benefit would come from seeing this information? You can always check pilot profiles after a match.

15 окт. 2021, 14:2015.10.21
29.08.21
30

It proves that matchmaking is not working and that hanger power is not the dominant factor in matchmaking like the devs claim.  

15 окт. 2021, 15:1415.10.21
01.10.21
50

It proves that matchmaking is not working and that hanger power is not the dominant factor in matchmaking like the devs claim.  

Is that written somewhere? Have the Devs actually put in detail how match making works? Or at the very least has a Dev confirmed the algorithms used? I don't think I've seen it implicitly outlined anywhere.

16 окт. 2021, 06:3016.10.21
01.10.21
50

Alright that makes a bit more sense. Let's have a look at this rationally though... The Mods are given info and answers to questions from the Devs, who obviously need to keep some information quiet otherwise it becomes easily exploitable. The Mods then answer the questions with this information. Let's say they don't quote the Devs and explain it slightly different, based on interpretation. Now we have slight deviations on an incomplete answer (remember the Devs need to keep some things secret)  that will then be interpreted by other Pilots in their own way.

Assuming squad power was said to have an influence previously, does that mean you will be matched in games with others around that score? Or, what I personally think, squad power being used in match making would come secondary to other factors. First I would assume players are divided based on certain parameters, then MAYBE squad power could be used to say "ok you're in this category of player however it is still possible to have major gaps between players based on their play style". Like you wouldn't want to be in div1 and using the weakest possible hangar, right? You still want to be as OP as possible.

16 окт. 2021, 07:0616.10.21
16 окт. 2021, 07:09(отредактировано)
29.08.21
30

Yeah that doesn't make too much sense. Hanger power Should be the most important and determining factor. I have seen people 30k xp   with hangers of 3500+ So matching using XP just does not work. 

My son recently played a game and he has just over 1000 hanger power and was matched with a  player of 3600+. Have a guess how this game turned out?

RescueCommunity Manager
16 окт. 2021, 13:3516.10.21
21.12.20
324

Yeah that doesn't make too much sense. Hanger power Should be the most important and determining factor. I have seen people 30k xp   with hangers of 3500+ So matching using XP just does not work. 

My son recently played a game and he has just over 1000 hanger power and was matched with a  player of 3600+. Have a guess how this game turned out?

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

18 окт. 2021, 07:5318.10.21
01.10.21
50

Previously in another thread I mentioned there were ways to artificially alter the matchmaking process - this is certainly a part of the matchmaking process.

To avoid this, ALWAYS start with a fresh team.

Sometimes if you keep winning, you will start to notice the 2nd best on your team will always drop off. This is the time to bail if you are playing with a team and not starting fresh every time.

This is not the only factor, but I can confirm this certainly does have SOME impact.

RescueCommunity Manager
18 окт. 2021, 14:0918.10.21
21.12.20
324

Not exactly, what I had in mind so I guess I should elaborate a little more.

There would need to be player brackets or squad power brackets.  If you are winning a lot in your bracket, say 5 wins in a row, you get promoted into the next bracket of like players so every win gives you the same as every loss in terms of points.  You would bascially plateau.

If you start losing a lot you get demoted if you get a nice upgrade and start winning again you get promoted.  Either case, the game would try to playce you in a bracket of like players where you maintain a 50% win percentage.

Only problem is at lower levels there would be a lot of violatility but people would spend money and do well early would quickly advance to there appropriate skill/power level.

AlinaCommunity Manager
19 окт. 2021, 16:5919.10.21
21.05.19
3510

Thanks for this constructive discussion, Pilot. I'll forward it to the game team.

20 окт. 2021, 08:4220.10.21
01.10.21
50

This was not a balanced fight...

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9 нояб. 2021, 16:2309.11.21
09.11.21
88
Rescue

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

RescueCommunity Manager
10 нояб. 2021, 13:4110.11.21
21.12.20
324
Mamamia

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


10 нояб. 2021, 13:5010.11.21
09.11.21
88
Rescue

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


So basically what you explained doesn't answer my statement because what you highlighted was "winrate isn't the thing that decides matchmaking but squad power but squad power isn't the direct reaso of the win / lose" 

So the fact is, why the heck is there something called "matchmaking" yet my opponents are fully p2w while mine are mostly BOTs and AFKs? And not to mention I met opponents with 1800++ squad power while I am not even 1400.

I'm kinda tired of those "screenshot as a reference or proof" because those things are flooding this forum as other users already posted. My point is "is the developer doing something about this p2w or just pretending nothing happens?"

RescueCommunity Manager
10 нояб. 2021, 15:0610.11.21
21.12.20
324
Mamamia

So basically what you explained doesn't answer my statement because what you highlighted was "winrate isn't the thing that decides matchmaking but squad power but squad power isn't the direct reaso of the win / lose" 

So the fact is, why the heck is there something called "matchmaking" yet my opponents are fully p2w while mine are mostly BOTs and AFKs? And not to mention I met opponents with 1800++ squad power while I am not even 1400.

I'm kinda tired of those "screenshot as a reference or proof" because those things are flooding this forum as other users already posted. My point is "is the developer doing something about this p2w or just pretending nothing happens?"

What percentage of the player base do you think spends money on the game?

Or what percentage of the player base do you think spends enough money to become the "whales" you are describing being matched against.

They way it appears to me on how you are describing your situation is that you are always facing p2w players EVERY match.

10 нояб. 2021, 15:3810.11.21
10 нояб. 2021, 17:36(отредактировано)
09.11.21
88
Rescue

What percentage of the player base do you think spends money on the game?

Or what percentage of the player base do you think spends enough money to become the "whales" you are describing being matched against.

They way it appears to me on how you are describing your situation is that you are always facing p2w players EVERY match.

The "percentage" is just so obvious since we can tell from experience / division / winrate / SQ and hangers. How could my experience level that can't even unlock a rocket mortar fight an opponent with the same experience as mine but using REDOX or disc launchers? Not to mention those are almost godly upgraded.

Or maybe not every games because even those p2w  need rest sometimes but what can I say is I'm either facing BOTs or at least 1 whale account (which is enough to ruin the whole game) in the opponent team in my games.

11 нояб. 2021, 03:1511.11.21
11 нояб. 2021, 03:42(отредактировано)
09.11.21
88

The yugagggggg with a pathetic winrates and 3 digits SQ in my team while my opponents are at least with arc torrents and 5 mechs in the hangers.

Of coz these don't justify them as p2w, but at least already showing that the matchmaking is already a nonsense especially this was a tournament match.

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11 нояб. 2021, 03:4111.11.21
09.11.21
88
Rescue

What percentage of the player base do you think spends money on the game?

Or what percentage of the player base do you think spends enough money to become the "whales" you are describing being matched against.

They way it appears to me on how you are describing your situation is that you are always facing p2w players EVERY match.

So yes we can unlock disc launcher and arc torrent in a very low experience level but how could a person played 500+ matches is able to save up such amount of credits to buy it? I played almost 1000 matches to save up for rocket mortars / missile racks / guardian / longarms / extra slot / javelins and of coz not to mention upgrades yet those players with my exp level but equipped with disc launchers are able to carry the whole damn team without stress and these are the problems of this game but no one even bothered to care about it.

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P/s : this was a tournament match, again

13 нояб. 2021, 15:0313.11.21
03.06.21
10
ToonNinja

It's not a very useful tool though...

Let's say Team A have 5 mechs all with 400 combat points, for a total of 2000 points. Team B have 4 mechs, all with 500 points, giving the same total.

Arguably they are both even because of the points in their teams however it's safe to assume in most cases, a mech with a higher score will have the advantage.

What benefit would come from seeing this information? You can always check pilot profiles after a match.

It gives you an idea about which pilot is strong and which is weak so you can target the weak one for kills and can engage stronger pilot with preparation

RescueCommunity Manager
13 нояб. 2021, 15:3713.11.21
21.12.20
324
Kaustubh Awtade

It gives you an idea about which pilot is strong and which is weak so you can target the weak one for kills and can engage stronger pilot with preparation

That is not necessarily true.

14 нояб. 2021, 02:3314.11.21
09.11.21
88


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Another tournament of 1100 vs 1500, bravo