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outlaw problems

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2 авг. 2026, 10:596 дней
25.03.23
137

outlaw problems

I like the outlaw mech, i really do but the mech is starting to become an issue.


First, to some extend it can keep you out of combat completely at times which can be very annoying.

Second,  you can't defend against it in anyway with normal mechs. Mechs like guardian at least have a better rang difference that helps to avoid it.  hemlock can be blocked with several abilities.  Outlaw doesn't get blocked nor do you get a warning if your getting targeted by it. 

the only defenses are stealth and even that is limited.

Third, players can work together with several outlaws to make you loose.  getting ganged by several outlaws isn't something that has a proper counter.


Suggestions:  they do not have to all be implimented, that would make it too weak.

1: give players a way to see that they're being targeted.

2: give players a temporary immunity to it when hit by it

3: weaken the effects in some way if the player is protected  with a barrier or another form of protection from a ability. Make the outlaw ability look & act like a projectil that phases through everything, but when it meets a barrier or something similar, it goes through it but wil be weaker. 

4: a draw back of some kind similar to stalker when they use their ability.

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2 авг. 2026, 11:565 дней
07.04.23
196

Even I find Outlaw annoying, especially in my SP (4000-5000) because of its crazy ability mechanics. Initially, Outlaw's ability could not pass through obstacles, probably that made Outlaw weaker than it was. I don't have an Outlaw, but it's necessary at endgame (maybe I'd go for Tailsting if I have a chance to pull that out from an ECR). Though, it's really frustrating to see 2-3 Outlaws team up and repeatedly crash you

Also, it'd be better if Outlaw uses a projectile which has similar mechanics like Orion's "Hunter Mark" instead of a drone which teleports (much like Volti) and crashes a player (I just altered your third suggestion, to make it more simple). That projectile has a lock on (which will help you use it more easily) and then crashes the target after a short delay, only if it has actually hit the target, or else it will have it's cooldown reset to 3s and also gives you a 20% speed boost (to make the next System Crash attempt much easier by repositioning the Outlaw)

2 авг. 2026, 13:025 дней
26.06.24
145

Would pass your feedback on to the team. 

2 авг. 2026, 13:455 дней
23.01.26
363

i dont see any issues with outlaw, you saying like you would prefer to be targeted by 3 deathwalkers or 3 seekers or 3 surges or 3 citadels instead of 3 outlaws? And you are saying I assume that you would be perfectly fine against such combinations. 

You can easily protect yourself from outlaw, making it ability useless, method 1: revoker; method 2: continuum; method 3: ember guns ; method 4: reavers. omg i proper struggle to remember those gun names. One thing i can tell you for sure is NONE of those methods can protect you from seeker, surge, citadel or deathwalker. 

I can only see your problem if you are a deathwalker or citadel or i dont even know what your problem is.. just try to avoid outlaws if you so bad against them.. 

2 авг. 2026, 14:035 дней
07.04.23
196
Papa

i dont see any issues with outlaw, you saying like you would prefer to be targeted by 3 deathwalkers or 3 seekers or 3 surges or 3 citadels instead of 3 outlaws? And you are saying I assume that you would be perfectly fine against such combinations. 

You can easily protect yourself from outlaw, making it ability useless, method 1: revoker; method 2: continuum; method 3: ember guns ; method 4: reavers. omg i proper struggle to remember those gun names. One thing i can tell you for sure is NONE of those methods can protect you from seeker, surge, citadel or deathwalker. 

I can only see your problem if you are a deathwalker or citadel or i dont even know what your problem is.. just try to avoid outlaws if you so bad against them.. 

Definitely 3 DWs, 3 Seekers, and 3 Surges are hard, but manageable to a certain extent if we have at least one Outlaw in our ally team. But 3 Citadels and 3 Outlaws are impossible for most players, even with Outlaws for support. I don't know why you're making things sound more easier but in fact they are not!

1. Revokers are weak (and also we need to get close), 2. Reavers are weak, 3. Ember guns need to get close to an Outlaw, 4. Continuum needs a long exposure time, within which 3 Outlaws can kill you easily, provided we have a lot of spammy guided weapons.

I neither have a Deathwalker nor a Citadel, so I would not complain. Though, it's kinda rude to dismiss players' comments with your critical jabs :(

2 авг. 2026, 21:445 дней
02.02.25
250

While I agree that Outlaws are Op at times, What Papa says makes sense. Just about any match where you go against 3 of the same mech at the same time is rough. The majority of the time, people aren't working a a team, so you still can get them one at a time if you kow what you are doing. You get killed once by them, make sure to have another mech set up to start taking them out. I've found out that Seekers with revokers do very well taking them out. And if you have higher tiers open, you can get the more powerful ones to take them out quicker. And no, even though I have 2 account, I do not have an Outlaw. 

Though, it's kinda rude to dismiss players' comments with your critical jabs :( 

I don't think you are the only one allowed to do that here.

3 авг. 2026, 07:375 дней
3 авг. 2026, 07:43(отредактировано)
07.04.23
196

I don't think you are the only one allowed to do that here.

I didn't dismiss anybody's comment here! Why are you getting offended for no reason?

3 авг. 2026, 13:374 дня
30.01.24
542

While in theory I totally understand that an enemy team full of outlaws can be frustrating, I haven't faced such a situation in practice very often. If that is true with other folks as well, I wouldn't want to change / nerf something for an issue that occurs only once in a while.

The other issue is that Volti also has a "through walls" ability, and in terms of abilities Outlaw is the only real counter to that. If we get rid of this capability from Outlaw, it should also be done for Volti (and any other mech that has long-distance, through-wall capabilities in case there are any).

I don't know how important it was to give Outlaw this buff in the first place, but in general I am very weary of asking for nerfs. They don't really go in a way that makes sense to most players.

3 авг. 2026, 13:414 дня
23.01.26
363

i think you all just misunderstanding each other, nobody is trying to offend anyone and i didnt mean to do any jabs to anyone, i just think that in my opinion outlaw is as normal as seeker, surge, citadel, deathwalker and i would prefer to fight 3 outlaws to 3 seekers 100% of the times. So if anyone wants to nerf it lets nerf all other mechs too. And i think if we put outlaw with revokers vs redox with revokers or even citadel outlaw would lose to all, citadel seems to have stupidly short cooldown for his ability. 

I use reavers and i use revokers and they are my strongest weapons, i dont know which assault weapon is stronger than reaver, the only weapon that comes to my mind is overdriver, which would still be equal if there is just enough health for 1 magazine, given you have places to hide 1s reload is perfect.. I do mess up with reload times at critical moments, but it's human error, not a weapon's fault.

Continuum is now some sort of top weapon, if i was taking screenshots of all MVPs in all matches I feel like 50% would be with continuums as it's given +40% damage right now and for 4 more weaks to come.

Also please note that Outlaw is boosted for 4 more weeks quite significantly, I don't know why they are doing it, i think it's stupid practice.. I remember there was a cooldown boost and you getting used to it and then suddenly it's gone it's like you need to change your whole strategy, it's some weird thing they do, I assume helps sales a lot.. but is a proper pain in my S. And people come up with thinking that mechs are OP when they are not, all because of these stupid boosts. If i was taking screenshots of MVPs half of them would be Redox, and im sure it's not going to be the same after the boost is over and another mech is boosted.

As for Outlaw, it's not even funny that you think it's op, it would lose to so many mechs, like put it against Nomad or something.. I just really dont understand what is the problem, I really want to hear your mech/weapon combination where Outlaw gives you issues. That must be something really exotic...


3 авг. 2026, 14:134 дня
07.04.23
196

Outlaw is not a very OP mech, though I never had Outlaw teammate in 99.9999% of matches (except for Papa whith whom I played yesterday) but somehow the opponent team has a well-structured team of Outlaws, Salvors, Citadels and even Voltis. Volti is the most toxic mech I've ever encountered, maybe nerfing Volti's damage per shot may work (I thought of posting a seperate thread for spammy mechs amd weapons). Many mechs are given right away in a stupid ECR without making sure someone would not exploit its strengths. The same applies for weapons too. The game has become very toxic for me. I'm gonna find players to team up cuz I'm fed up with the awful matchmaking process. 

My opponets play together and play with expert-level strategy, while the members to whom I get paired use my mechs as baits to get more kills in CPC matches. 5v5 deathmatches are very competitive and enemies often target me (My Hemlock with Pod Gun 8s gets killed by 3 enemy mechs, while my allies do nothing to save me). I'm only getting scouts from the ECRs, and other legendaries I have in my inventory only work well when there's a modifier going on. I get very annoyed at my team's performance. I brawl and bring a mech to 20% HP and my allies steal kills with a continuum shot. I'm not making this up. It happens to me in every match. I do win sometimes, but that's only because I'm forced to be the beacon runner/bait in my team. 

I'm just venting out all the fury inside me. No need to reply!

3 авг. 2026, 15:034 дня
23.01.26
363

we all feel the same about matchmaking so no more words needed. 

im considering to play only team matches but i need to find more friends first :) even if its still imbalanced at least its with humans and with feiends.. 

Volti is not really an OP mech in my opinion, unless you get all legendary implants for it.. 

In normal matches it will only deal certain amount of damage, far from even half HP of enemy. So in short while Volti kills one mech with its ability some weapons can kill 5+.  But its good for getting rid of snipers hiding away and finish off low hp guys hiding away. What is the chance you have pink stars Volti in normal matches? If you do then you would be in the league where volti damage means even less. And the biggest issue for Volti is ability range, you need to go to 90- meters to use it.. its not great at all. 

In hangar showdown its much more useful, it does good damage when maxed out, especially for low HP mechs and i target them first if i can.. Saying that, it happens that i move closer to do it while enemy one shots me with some savant 16. And ability seems to stop when i die as well. Its interesting mech but after playing it its certainly not op.

3 авг. 2026, 15:164 дня
02.02.25
250
ThunderTechno0615

I don't think you are the only one allowed to do that here.

I didn't dismiss anybody's comment here! Why are you getting offended for no reason?

I apologize, I was tired when I came on the boards and was frustrated with the game, so not sure why I said that to you.

3 авг. 2026, 15:244 дня
30.01.24
542
imortals

I apologize, I was tired when I came on the boards and was frustrated with the game, so not sure why I said that to you.

Faith in humanity restored :-)

3 авг. 2026, 15:364 дня
07.04.23
196
imortals

I apologize, I was tired when I came on the boards and was frustrated with the game, so not sure why I said that to you.

I'm sorry too. Shouldn't have spoke to u like that 😔

3 авг. 2026, 22:554 дня
3 авг. 2026, 22:58(отредактировано)
25.03.23
137

Honestly, i kinda would prefer those "almost". the only reason i didn't mention them is because (and this is my personal experience)  deathwalker for some reason doesn't appear in groups too often, and when they do they tend to be able to be handle through damaging them, waiting and then destroying them when their ability is over...or waiting for bots to target them and than destroy them twice really quickly.

Citadel...well yeah, i got not proper counter for those, i wouldn't prefer them either. however there are more ways to deal with them properly even when there are a few of them. there are several mech abilities too to counter them, not just weapons.

Seeker? yeah, they still need a nerf to some extend i think, though i found that sticking with bots and walking backwards can somewhat help...but i still think they need  some extra form of balancing them to some extend though i wouldn't know what. (especially since the symbol that shows them teleporting, doesn't always appear and sometimes they instantly teleport) 

Surges are even easier to deal with. many weapons that can beat them, many mech abilities. and best of all, low amounts of health (even with mods usually) to take them down. only in some maps are they almost impossible to deal with for me.

Outlaw on the other hand doesn't have as many counters which is the main issue. abilities that would counter them or balance things out are not available to most players. weapons that can deal with their ability being in the same situation mostly (from my perspective, i can be totaly wrong.)  and in general force players to adapt against them too much. 


From my point of view, outlaw isn't a bad mech but as it stands right now it is more easily abushed compared to the other three mechs.