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It's This Simple. How to Fix the Tournament

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25 май 2026, 02:196 дней
04.03.26
4

It's This Simple. How to Fix the Tournament

1- Fix matchmaking. This can easily be done by simply matching people up by their win percentages every 10%. The better players will eventually gravitate upwards and the lesser players will automatically drop according to their skill+gear levels.

2- If we are going to be limited to 8 tournament battles per day. Lets us choose the battle mode. FFA, 5v5, or Control Point. Choice is the best option for any player. The Free for All gamestyle should also be added to the main menu. 

3- Punish AFKers. Shouldn't be anything huge but enough to curb that behavior. Being AFK ruins the experience for everyone involved.

4- BOTs should never have anything that costs real $$$. They are supposed to be place fillers not out score real players. Bots are a necessary evil but this should be mitigated by keeping the quality of bots at best equal to and usually below that of human players.

5- Ranks & Rewards. Fighting 8 battles and winning a paltry 5-10 acoins for each WIN to start is insulting. Sometimes even if you are on the winning side the reward is so small it feels like you've actually lost. So in 5v5 and control point fights give everyone the same reward. Those are TEAM fights. Sure someone usually stands out, but the team wins not just the superstar. FFA fights are where individuals shine and should see individual rewards.

6- Since we only get 8 tournament fights per day. Let us CHOOSE what combat style we play them in. Giving players a choice makes the game more fun for everyone and would let people compete where they feel they have the best chances.

Thanks for reading! Please comment (or improve) on these ideas

          -M4YH3M

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25 май 2026, 13:155 дней
01.09.23
168

Matchmaking isn't the problem. It's entirely how they've decided to structure rewards.

25 май 2026, 16:225 дней
21.06.22
14

They are not going to fix match making. No matter how many updates how many promises they will not fix match making. They are simply messed up peoples.

25 май 2026, 16:455 дней
10.12.24
44

Then win percentage means nothing, a lot ofpeople play in teams so they have higher win percentages to people who play on there own, so most matches are 50/50 to win, higher win percentage doesn't mean they are better players, plus a lot of sp droppers have higher win percentages

26 май 2026, 17:584 дня
07.04.26
27

Well that was quick. A spam ban for posing one post and ironically it was removed from this very thread. 

Matchmaking is working as intended. Matches are manupliated to win or lose. As far as the mech/weaponbs using bought grade combos. That is to let the play experince it's power over what they are currently using in or to make said player feel they need to spend money to be on the same level of power. 

28 май 2026, 21:002 дня
04.07.25
2

Most players are bots. So match making is not possible 🤔.  I started 2 accounts and my high level account has all the same people I play with in the low level account. Only thing is they don't know how to move 

29 май 2026, 05:04Вчера
13.08.25
82

Matchmaking is appropriate. It will take time to adjust to where you should be. If you are losing most games, you will drift down until you start winning. Likewise, if you are winning a lot, you will drift up until you dont.

You are really going to equilabrate at a level where would win half the time. What could be more fair?

The rewards are good if you win and take first place. If you dont, then they suck. However, i think more players are scoring some a-coins than were under the old system. Thats a plus.

29 май 2026, 06:17Вчера
30.01.24
404
TheGeneral

Matchmaking is appropriate. It will take time to adjust to where you should be. If you are losing most games, you will drift down until you start winning. Likewise, if you are winning a lot, you will drift up until you dont.

You are really going to equilabrate at a level where would win half the time. What could be more fair?

The rewards are good if you win and take first place. If you dont, then they suck. However, i think more players are scoring some a-coins than were under the old system. Thats a plus.

I'd felt the same way about equilibrium, but the way it is currently implemented you are on average nudged up instead of staying put. As one specific example, if I win 4 games at any position and lose 4 at 1st position in my team, I'm up 40-200 points. Another example - coming last in FFA deducts only 30 points, whereas coming first adds 55.

I haven't thought much about how to fix it, but here are some high level ideas -

* Points based on contribution (whether you win or lose), similar to the rewards based on contribution idea discussed in other threads. Winning does not automatically mean you progress.

* A bigger barrier of entry from one level to a higher level. If I'm one win away from increasing my tournament level that doesn't mean I belong at that level. Perhaps the easiest barrier of entry would be player willingness. The game can say, "entering the next level increases your rewards but increases the difficulty in such and such manner. Do you want to enter it?"

There are other small (and vague) ideas in my head, but the crux is that today the only way to truly maintain equilibrium is to deliberately lose games. At my SP I know I don't belong in master level. My 4 and 5 star mechs face near fully maxed gear on bots, leave alone players, and any wins are usually pure luck. I spent most of this season downgrading myself to expert, and at expert I still have to deliberately lose games so I don't end up back in master. (And I only do so when I have no human teammates, which means I get fewer opportunities to do so.)