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MA true "BALANCE" update when ?

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1 апр. 2026, 09:5101.04.26
28.10.22
7

MA true "BALANCE" update when ?

I dont think role in game even matter now,it feel fragmented than ever

the those tank(more like attacker) getting ridiculous skill day by day,like death walker not even a scout or attacker how tf do he have speed boost and resurrect move,or how block horn not in a support role(yes exactly is bc he can buff while having a shield) and how the fk do parasite a tank when he dominate in solo. alot more example like citadel they mostly buff for themself more than support the team, fake attacker at most. Solis(more like attacker than a support) his whole skill are build to dominate in 1v1.

how out law and volti not a support when they not do much with only them self and work best with another mech and seeker not an scout when his skill play toward flanking(the range are ridiculous too).

Mods should also be neft heavily not just the neft on april 2 but need more neft on toward those layer shield, making scout,support mech tankier as tank mech while buffing them to anti single shot weapon like railgun,em rifle,fragment gun,rocket and fuse mortar.



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1 апр. 2026, 12:1001.04.26
16.03.23
297

Because it's all about how much health they have and their speed.

1 апр. 2026, 14:5301.04.26
08.07.24
1

Is that klee in your pfp!!! From genshin 😭 

2 апр. 2026, 03:4302.04.26
31.12.24
6

I think it is about their base stats, and not their ability alone. Without their ability active, these mechs don't have high speed or support role. But their base stats like weapon carrying capacity, base speed and HP are what is key in determining the base category of the emchs. Otherwise scouts are also attackers, attackers and tanks are also support, support are also tanks, attackers or scouts. But that's just the variety and uniqueness of each mech, like being a support attacker, a tank support, an attacker support, or a tank with scout ability like Death walker and Vortex. Mech Arena developers are very particular that a mech should fit well and should be suitable to the role and category for which it has been created and Pasha has said this Publicaly with emphasis. 

3 апр. 2026, 15:4803.04.26
01.09.23
103
☀️ Ayu Divine ☀️

I think it is about their base stats, and not their ability alone. Without their ability active, these mechs don't have high speed or support role. But their base stats like weapon carrying capacity, base speed and HP are what is key in determining the base category of the emchs. Otherwise scouts are also attackers, attackers and tanks are also support, support are also tanks, attackers or scouts. But that's just the variety and uniqueness of each mech, like being a support attacker, a tank support, an attacker support, or a tank with scout ability like Death walker and Vortex. Mech Arena developers are very particular that a mech should fit well and should be suitable to the role and category for which it has been created and Pasha has said this Publicaly with emphasis. 

I just don't get why a tank is outspeeding the mechs with the highest base speed under any circumstance. On top of just coming back to life if you kill it while its ability is activ.e and having high energy capacity.

There are mechs that blend categories and then there's mechs that do everything to a degree that makes it so it doesn't matter they do everything worse than the best. Jack of all trades, master of none, but good enough to get the job done. That's one way to make something truly overpowered. Deathwalker feels like that. But you have outlaw running around now. Thankfully most people hold on to that for deathwalker but it's still annoying. Especially when everything is given a 50% reduced ability cooldown. BTW, not everything should get a 50% reduced ability cooldown.

3 апр. 2026, 17:0803.04.26
28.10.22
7
☀️ Ayu Divine ☀️

I think it is about their base stats, and not their ability alone. Without their ability active, these mechs don't have high speed or support role. But their base stats like weapon carrying capacity, base speed and HP are what is key in determining the base category of the emchs. Otherwise scouts are also attackers, attackers and tanks are also support, support are also tanks, attackers or scouts. But that's just the variety and uniqueness of each mech, like being a support attacker, a tank support, an attacker support, or a tank with scout ability like Death walker and Vortex. Mech Arena developers are very particular that a mech should fit well and should be suitable to the role and category for which it has been created and Pasha has said this Publicaly with emphasis. 

oh hell nah solis and salvor energy make no sense at all, while seeker has a hp, energy cap, skill as a scout but they choose to place it as attacker.

7 апр. 2026, 04:4307.04.26
31.12.24
6
ksgamingkk

oh hell nah solis and salvor energy make no sense at all, while seeker has a hp, energy cap, skill as a scout but they choose to place it as attacker.

Seeker has energy Cap because it gets damage boost and a shield after it has teleported. Salvor high energy was based on its old stats because it lacked enough HP and any ability to attack or defend itself. Likewise Solis has full weapon load capacity because its blinding efefct lasts only a short time and needs that high weapon load to kill enemies quickly. Mimicker has high energy capacity because it adapts and its adaptation lasts a short time, so it needs to be quick and adaptable against enemy mechs and kill quickly and readapt.

I am not sure whether you are aware of this, but mech balancing is not done by guessing. There is advanced mathematics and hundreds of formulas involved on an excel sheet. Same for weapons. If everything becomes very regid and similar without variety, flexibility and diversity, it becomes a less fun game and also will effect its replability. Because there are limietd set of sensible and worldly recognisable ideas and they have to build on and expand on that base.