Все Категории

rebalance wave 4 - please listen to your players

Поиск
19 фев. 2026, 10:1419.02.26
30.01.24
341

rebalance wave 4 - please listen to your players

Hi, Plarium.

On every forum I've seen (here, in discord and YouTube videos by content creators), the overwhelming majority feels that the Eclipse nerf is unnecessary and the Outlaw buff is likely to make most loadouts (and therefore the game itself) unplayable.

In general wave 4 is full of changes that were unnecessary and don't focus on things that were in much greater need of change. But honestly these two are by far the ones that defy logic.

Unlike "complex" changes like improved matchmaking, this change is not difficult for you to address. Just don't do it. Simple. Show that you can listen to your users and react in good time instead of stubbornly sticking to your decision no matter how unreasonable it is.

I'm not going to suggest what should be buffed or nerfed because there is a wide variety of opinions there, but the options are quite obvious. Nerf options include deathwalker (I personally don't agree with this one but it is a popular option), dreadnaught (the latter at rank 3 at least to partly address sp dropping) and possibly others. Buff options include carbine, disc launcher, chain gun, onyx, scorpius and possibly others. And since redeemer has come up and epic gear is clearly in purview, sentinel needed the same buff as redeemer more than redeemer needed it.

Просмотры
23
Комментарии
16
Комментарии
19 фев. 2026, 10:1619.02.26
30.01.24
341

By the way, if you can't make up your mind about what to nerf or buff, not doing anything at all is actually a better option than the current wave 4.

19 фев. 2026, 12:0719.02.26
13.04.23
20

I have the feeling that the person tasked with rebalancing is not playing the game.

There are so many legendary bots and weapons that need rebalancing (boosting dmg and such), but it seems they want us to get new weapons. Still, by boosting Outlaw, they will create a meta where brawling will get you killed way more often, and people will camp more. Allowing Outlaw to activate the ability across almost all maps and through walls is way too overpowering.

The interaction with the community is almost zero in that regard. Rebalancing via community polls every two weeks would be more efficient than what they do now. Just poll for the strongest and weakest mechs/weapons and balance accordingly. Then at least there would be input from people who play the game and know how to use the stuff best.

CrystalDrewCommunity Manager
19 фев. 2026, 14:3319.02.26
10.02.23
3220

Hello! Thank you for your detailed feedback. The 4th Rebalance Wave is aimed at widening the Meta, making more Mechs and Weapons effective. We’ll keep a close eye on Eclipse and Outlaw’s performance, and additional updates beyond this rebalance will continue to improve the overall experience.

19 фев. 2026, 14:4919.02.26
19 фев. 2026, 14:56(отредактировано)
24.04.22
171

Dude fix the mistake before you make it for once because no way is 100 meters system crash remotely balanced. 

You release this change to outlaw and everyone is going to buy and upgrade their outlaws because it's stupidly overpowered and the best mech in the game by far. And they're going to be really upset when you're inevitably forced to NERF it.

Rework the ability and make it easier to use some other way, but don't let foul play go through walls. Just don't do it

19 фев. 2026, 15:0219.02.26
19 фев. 2026, 15:05(отредактировано)
30.01.24
341

This is the kind of stubbornness I was referring to :-). The ask is to think about the ramifications now, not later after releasing wave 4. With Outlaw, you're not widening the meta but narrowing it because anything with more than 3-5 seconds cooldown becomes unusable. With Eclipse you can argue you are widening the meta but the right way to do that is to add things to the meta, not needlessly risk removing something from it.

As Guzzler put quite succinctly, this is a situation where you should "fix the mistake before you make it."

19 фев. 2026, 15:5419.02.26
13.04.23
20
CrystalDrew

Hello! Thank you for your detailed feedback. The 4th Rebalance Wave is aimed at widening the Meta, making more Mechs and Weapons effective. We’ll keep a close eye on Eclipse and Outlaw’s performance, and additional updates beyond this rebalance will continue to improve the overall experience.

You are right with the 4th wave aiming to do that, as the ones before did. But sadly, the target has been missed. It is just overpowering something else, and every streamer is warning you to go live with it. 

Are those updates tested with a part of the community, and is the feedback taken into account, or is it something the management team has decided to do? Tell me I am wrong, but I have yet to read a positive comment on the Outlaw boost with game-breaking ability through walls and 100m range?

19 фев. 2026, 16:0119.02.26
16.08.15
115

Everything you've achieved so far is unplayable, and even more so unbalanced. In practice, you can't really play anymore. You don't have to do anything every time you open your mouth or nerf or tamper with the game, which is all you know how to do. It's just a real disaster. The result of the latest series of...NERFs...., which is all it is, has been CATASTROPHIC... You are NOT capable of coming up with something good, this is clear by now, but at least let us play, since the game no longer gives you any excitement, any fun. The only fun they have is the usual idiots who come into the game with 1000-pound hangars and kill everyone. A DISASTER ON ALL FRONTS. I've never seen a game worse than MECH ARENA. I've never seen such a lame and indecisive development team... after 4 years it's only gone downhill... rubbish as always... logging into a game and dying in 2 minutes and then being left to watch a game run by bots is just HORRIBLE... and unacceptable...

19 фев. 2026, 16:4619.02.26
19 фев. 2026, 16:50(отредактировано)
17.09.21
332

Personally I've sought of always though outlaws ability should either function sorta like solis, ei a radius that can poke through thin walls without a target lock (not homing tho) or similar to that cool effect from Murder Drones ep3 where Doll does that... Blast? Thing, that hits everything in a radius in its way and is stopped by walls

As for the eclipse nerf, I do also think it's not entirely necessary, certainly not to this extent. Eclipse is going to get less meta bc of the nerf, but then also more meta bc of the outlaw problem.

I think deathwalker could be nerfed also, but I think it currently feels stronger than it should be due to multiple ""bugs"" regarding its ability...

Dreadnought should maybe get a smaller area at lower ranks? Idk lol I'm not amazing at balancing things, not yet anyway.

19 фев. 2026, 16:4619.02.26
17.09.21
332

Also it's quite refreshing to see a more honest, well structured post that isn't just filled with hate lol.

19 фев. 2026, 20:2219.02.26
30.01.24
341
PogsterPlays

Personally I've sought of always though outlaws ability should either function sorta like solis, ei a radius that can poke through thin walls without a target lock (not homing tho) or similar to that cool effect from Murder Drones ep3 where Doll does that... Blast? Thing, that hits everything in a radius in its way and is stopped by walls

As for the eclipse nerf, I do also think it's not entirely necessary, certainly not to this extent. Eclipse is going to get less meta bc of the nerf, but then also more meta bc of the outlaw problem.

I think deathwalker could be nerfed also, but I think it currently feels stronger than it should be due to multiple ""bugs"" regarding its ability...

Dreadnought should maybe get a smaller area at lower ranks? Idk lol I'm not amazing at balancing things, not yet anyway.

Good point about deathwalker. Nerfs should be considered only after its performance is seen after bug fixes. 

For dreadnaught one interesting idea I saw somewhere was to remove its 0 second cooldown when the ability kills something. The poster said that feature is mainly helping tankers and doesn't really come into play much at higher levels anyway. As a compromise, maybe removing the 0 cooldown at rank 3 might be an option. It won't totally do away with tanking (they'll go back to their old favourite nomad), but it might remove the current top tanking mech option.

19 фев. 2026, 22:4219.02.26
19 фев. 2026, 22:42(отредактировано)
17.09.21
332

Yeah it could be a scale maybe, where each rank can have the cooldown reduced the cooldown by a certain amount. I think I thought about it a while ago but totally forgot lol


And yeah from what I've seen it honestly feels like it was designed for tankers

20 фев. 2026, 01:2420.02.26
13.09.24
62

Suggesting voting in the community before making the buffs or nerfs is something logical, but it seems unreasonable to them. 

The best suggestions always come from the community of people who are actually playing the game. 

It's like we're talking to a wall. 

CrystalDrewCommunity Manager
20 фев. 2026, 12:2620.02.26
10.02.23
3220

Thanks for your comments guys, we will take everything into consideration 👌

21 фев. 2026, 14:4221.02.26
21 фев. 2026, 15:13(отредактировано)
01.09.23
25

I think they mostly did good with the rebalances but outlaw buff is going to break the game. It's the 1 thing that definitely shouldn't happen. At least not the way they plan it

But there are things that need to be buffed too that didn't get it. Viper, Disc Launcher.

And deathwalker needed to be NERFed but that didn't happen. The window to reanimate is far too long. If they shrunk the window to reanimate they could make the ability far more skill involved. Instead they chose to break outlaw.

The problem for EM rifle and railgun I think is ML shield mods. If a counter for those is implemented that could mean fewer of those and therefore more EMs and Railguns

Lots of stuff that is underperforming still is neglected pre-mods weapons

22 фев. 2026, 07:3922.02.26
13.08.25
59

We will see what happens with Outlaw, but they probably needed to increase the ability cooldown if they are making it so much more powerful.

Some of these last wave changes were surprising. Even more by what was left out. As has been said, Sentinels special ability should also extend to all ranks. It is what would make this mech reasonable.

What about Brickhouse? Disc launcher? Scorpius, just make the ability damage decent. My biggest complaint on Onyx is speed.

I get the Eclipse nerf if they are trying to get it to be used as intended. The video suggests use with guided weapons. Not meant to be a brawler. It is definitely rasier to kill now, and less aggressive. This nerf will push it back further. I'm not complaining, I don't have it. But I look forward to it not just running around freely kill I no everything. 

22 фев. 2026, 15:2622.02.26
30.01.24
341
TheGeneral

We will see what happens with Outlaw, but they probably needed to increase the ability cooldown if they are making it so much more powerful.

Some of these last wave changes were surprising. Even more by what was left out. As has been said, Sentinels special ability should also extend to all ranks. It is what would make this mech reasonable.

What about Brickhouse? Disc launcher? Scorpius, just make the ability damage decent. My biggest complaint on Onyx is speed.

I get the Eclipse nerf if they are trying to get it to be used as intended. The video suggests use with guided weapons. Not meant to be a brawler. It is definitely rasier to kill now, and less aggressive. This nerf will push it back further. I'm not complaining, I don't have it. But I look forward to it not just running around freely kill I no everything. 

Nice perspectives. Regarding Eclipse, (imo) a guided platform does not have much need for stealth :-).