to Plarium - an objective request regarding second revoker nerf
When the 2nd nerf of revoker was announced recently I was ready to wait and see how it plays out. However just a few minutes ago I saw a youtube video by content creator Omniverse ( https://youtu.be/e73N1r5Dzng ) that pits burrow beam against other weapons, and it made me rethink that a tiny bit.
Both with mods (beginning of video) and without mods (here: https://youtu.be/e73N1r5Dzng?t=168 ) at close range, burrow beam puts up a good fight against revokers. In one case it is a draw, and in another it just narrowly loses . Note that the comparison video includes burrow beam's 1-second firing delay, so if both were pitted against each other while firing burrow beam would have won.
This led me to rethinking my ambivalence about the revoker nerf. Not in that sense that it should or shouldn't be nerfed, but that there should be a very objective criterion for determining what constitutes a good nerf. That criterion is simple - a close quarter weapon at close quarters should not be defeated by a mid range weapon. There are exceptions to this rule in my opinion. It's understandable if burst weapons like EM rifle or storm racks outperform a close range weapon that deals damage over time. But in general, non-burst close quarter weapons should usually win against non-burst other weapons at close quarters.
Now ideally a simple rule such as this should apply with respect to all weapons, but I realize that such an exercise might be too complicated for you guys at this stage, so maybe you can use the Omniverse comparison video as an inspiration and apply this rule for just a subset of weapons to compare revoker against. As a simple example, don't nerf revoker to the point that the top close quarters weapon loses to the top beam weapon at close range!
Honestly burrow beam shouldn't have been this strong to begin with. You know that and all your players know that. But seeing that you're not going to nerf it for a year or two, at least don't nerf other weapons to the extent that they are outclassed even in their strongest conditions.
Note that this is not a plea to stop nerfing revokers. It is a plea to do it objectively and I've provided one idea of how you might do it objectively.
