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Developers are on weed

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23 янв. 2026, 07:5323.01.26
07.09.24
16

Developers are on weed


I have no idea what kind of matchmaking logic is running behind the curtain, but whatever it is, it completely collapses in Hangar Showdown.

My opponents arrive fully armed. Legendary mechs. Legendary weapons. Full mods. Clean builds. Ruthless coordination.

My teammates arrive like tourists. Rare or epic mechs, usually half built. One mod if luck smiles. Weapons that make no sense at all. Revoker level six at best. I have even seen a Paragon carrying a pulse cannon with a single mod, as if experimentation belongs in ranked matches. And no I am not talking about bot but actual players.

So explain the expectation. How exactly am I meant to fight two fully optimized players while my teammates hide behind cover, waiting for me to perform a miracle so they can collect rewards they did nothing to earn.

The result is simple. I lose match after match, not because of skill, not because of tactics, but because the system feeds me dead weight while handing the enemy a feast.

And as if this imbalance was not enough, cross platform matchmaking throws PC players into the mix. They move faster, turn faster, slice through mechs with mechanical precision. It feels less like a fair arena and more like being dropped into a speedrun I never signed up for.

Now let us talk commitment.

Being auther I alredy don't really get much of a time. 

I run two accounts. On each account, I have spent roughly 1.5 thousand dollars. That puts my total investment well over three thousand dollars across a single year. This was not casual spending. This was support given in good faith.

And yet, despite all of that, the experience remains unplayable. Skill does not matter. Investment does not matter. Strategy does not matter. The system decides the outcome before the match even begins.

The only reason I am still here is simple. My son enjoys playing with me. That is the last thread holding this together.

If this continues, walking away becomes the rational choice. Moving to another game becomes the respectful choice toward my own time.

I have been gaming for nearly twenty five years. I have lived four decades. This is the first time I have watched a company actively degrade its own product over time instead of refining it. Most games grow. This one erodes.

It gives the impression of a development team completely detached from its player base, drifting forward without urgency, without clarity, without care.

I already know the response this review will receive. A polite thank you. A promise that the team is working on it. A vague assurance that the issue will be resolved soon, Where in matchmaking complaint exist in forum since last 3 years that shows there commitment for sure.

The problem is simple. Either the team does not understand the issue, or understanding it holds no value internally.

Both possibilities lead to the same outcome for players. Which in inclusion make it very clear either they don't care or they are on weed, anyways.

This is a deeply disappointing experience. From Plarium, I expected competence. What I am receiving instead is neglect.



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23 янв. 2026, 11:1423.01.26
07.09.24
16


i


i

These are my opponent 

And here is what I am getting 

As a teammate 



i

This is living proof


i

And of you thing it's one instance tell I have multiple recordings and screen shot to show repetation pattern 

CrystalDrewCommunity Manager
23 янв. 2026, 12:0723.01.26
10.02.23
3163

Hello! I want to say not just a polite thank you, but a real thank you for your feedback. It's pretty comprehensive, highlighting the game's issues and your attitude toward it. We appreciate it.

As you said, yes, I'm gonna write about the upcoming updates and improvements. It's not just soothing words - although we had many problems in the past, which reshaped many of our plans and sometimes led to what the community expected. Right now, Hangar Showdown, balance, and the Matchmaking are top priorities. 

I do hope that the results of our work will satisfy you!

23 янв. 2026, 15:4423.01.26
23 янв. 2026, 15:50(отредактировано)
09.07.23
317

I have been playing a cute little game called Hytale recently. It just came out in early access. It reminds me a lot of minecraft but it's a bit different. It's not finished but I think it's fun though this comment isn't supposed to be a review of the game.

See something I really like is that the devs are not only more open to community feedback and transparent with what they're doing than most game companies including plarium. And they actually engage in dialogue with the community.

It's also just a testament to everything the mech arena community doesn't have. Including the fact that they don't just tell you they hear your feedback and give a vague message saying they're working on improvements, saying they hope the results satisfy. Even though they almost never do. They actually tell you what they're doing to improve the game, so you already have a better idea of whether or not they will. And so far they do!

PS: Hytale is currently PC only but they will be moving to multi-platform later

24 янв. 2026, 11:0324.01.26
07.09.24
16
CrystalDrew

Hello! I want to say not just a polite thank you, but a real thank you for your feedback. It's pretty comprehensive, highlighting the game's issues and your attitude toward it. We appreciate it.

As you said, yes, I'm gonna write about the upcoming updates and improvements. It's not just soothing words - although we had many problems in the past, which reshaped many of our plans and sometimes led to what the community expected. Right now, Hangar Showdown, balance, and the Matchmaking are top priorities. 

I do hope that the results of our work will satisfy you!


Have you ever wondered that whatever you trying to do thinking it's unique is actually killing the good game experience and solving problems which is Unexistential

  on simply your brain is on vertigo which refuses to comprehand outcomes of there delude thinking

24 янв. 2026, 15:0124.01.26
24.04.22
151
CrystalDrew

Hello! I want to say not just a polite thank you, but a real thank you for your feedback. It's pretty comprehensive, highlighting the game's issues and your attitude toward it. We appreciate it.

As you said, yes, I'm gonna write about the upcoming updates and improvements. It's not just soothing words - although we had many problems in the past, which reshaped many of our plans and sometimes led to what the community expected. Right now, Hangar Showdown, balance, and the Matchmaking are top priorities. 

I do hope that the results of our work will satisfy you!

I was surprised to see that with matching I could lose and it felt my opponent earned their victory recently. Then I remembered I was league d5.

Each time I play on a new account I'm reminded this "game" has a honeymoon period in which players start with fairer matchmaking, and gradually experience worse as they move up the league divisions. Then experience the entirety of mech arena's unfairness in season divisions.

Your promises of improvement feels like lies because players can never tell there's been any positive improvement, and you never say what you're actually doing to improve matchmaking.

Your thanks for feedback rings hollow because it feels like if you do anything with it you use it to increase the frustration points and make the game worse.

Transparency is a must if you want us to trust you. But I suspect you're being opaque and vague with your responses because you're not actually improving the game for us.

24 янв. 2026, 15:1524.01.26
24 янв. 2026, 15:19(отредактировано)
24.04.22
151

Hangar showdown is also just a stupid game mode with a structurally stupid matchmaking system that's unique for no reason except seemingly to make things harder for anyone but fully kitted players. Makes it harder for devs too because they have to work on another vastly different matchmaking system.

As a consequence of this and hangar showdown being priority, matchmaking for standard game modes also suffers neglect.

Scrap the current matchmaking for hangar showdown and implement the standard one that uses your power after it purple stars all your gear.

Or scrap the game mode entirely and bring back the old 2v2

24 янв. 2026, 21:4224.01.26
11.01.25
8

First 2 weeks of Hangar Showndown were OK - 70% of matches with the same lvl of opponents, 30% with OP ones, but kinda accepyable.


Later 90% of matches against BOTS - all with LEGENDARY mechs maxed out, legendary pilots maxed out, legendary mods and legendary weapons at minimum 12 or mostly 16 energy capacity. 


Yeah, great match Tengu with 2xrevoker 6 against Nomad with 2xrevoker 12... 


After complains I've seen some changes like better opponenst for me, xloser for my level. But it lasted like 2-3 weeks and from half of December again OP players... 


So I'm not playing that game mode anymore, waiste of time.

27 янв. 2026, 20:0927.01.26
29 янв. 2026, 12:36(отредактировано)
07.09.24
16

For people who are replying in this post thanks for contributing but remember this compaint is about 2 things 

Irresponsible matchmaking and getting teamed up with noobs who came in with low quality mech and wapons and no mods 



So if you are on of them then please try to understand you are more than responsible to ruin game than developed because you are trying to squeeze in where you don't belong 

Expecting free rewards by putting pressure on those who can fight