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Play-Off Events Were One of Mech Arena's Greatest Downfalls.

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14 янв. 2026, 19:1914.01.26
16.03.23
260

Play-Off Events Were One of Mech Arena's Greatest Downfalls.

Play-Off Events didn’t just add competition. They reshaped the entire game in a way that rewards unhealthy playstyles, punishes casual and mid-tier players, and directly caused the rise of SP dropping.

1. Unfair by Design

Play-Off rewards are realistically only obtainable by the top players. If your mechs aren’t maxed or close to it, you’re basically locked out. With weaker or mid-level builds, you have something like a 94% chance of never touching top 10. Skill barely matters when power gaps decide outcomes before the match even starts.

2. 24/7 Grinding Encouraged

To get anything worthwhile, you must place top 10. That means nonstop grinding—day and night. This system quietly encourages account sharing, even though it’s prohibited.

I know this firsthand. In 2024, I shared a high-level account with 14 other players. Everyone played at scheduled times, covering the entire day. We were almost always #1 or #2 on leaderboards. That wasn’t skill—it was availability.

It’s now 2026, and this still happens. The system rewards who can grind the longest, not who plays the best.

3. Play-Off Events Encouraged SP Dropping

This is one of the biggest consequences people ignore.

Because Play-Off Events force players to win constantly against weaker competition, high-level players started intentionally lowering their Squad Power. By unequipping gear, running underpowered mechs, or manipulating matchmaking, they could dominate lower SP brackets and farm points faster.

SP dropping didn’t become common by accident - it became necessary to compete in Play-Off Events without burning out. And now it’s everywhere, ruining matchmaking for newer and mid-tier players.

4. No One Asked for This

No one wanted Fortune Vaults removed. Fortune Vaults guaranteed value of 400 A-Coins, skins, and progression that felt fair.

Play-Off Events replaced that with a near-zero chance of meaningful rewards. Most players walk away with a gold crate that’s useless to them but profitable for the game. The rewards feel worse, more random, and far more predatory.

Conclusion

Play-Off Events didn’t improve Mech Arena. They encouraged account sharing, SP dropping, and widened the gap between 'fun' and 'players'.

What was sold as “competitive” ended up being one of the biggest reasons the game feels less fair today. 

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CrystalDrewCommunity Manager
15 янв. 2026, 11:4415.01.26
10.02.23
3163

Hello! Thanks for your feedback on the Play-Offs, we will take it into account. The feature was released as a reimagined version of Fortune Blitz. While the competition is now tougher, the prizes have been increased accordingly - that's the main idea.

30 янв. 2026, 08:2730.01.26
16.03.23
260
CrystalDrew

Hello! Thanks for your feedback on the Play-Offs, we will take it into account. The feature was released as a reimagined version of Fortune Blitz. While the competition is now tougher, the prizes have been increased accordingly - that's the main idea.

We really love the prizes, and we're not suggesting we get rid of them. During play-off events, winning requires playing all day and being near your maximum level—not just maybe, but definitely. I've noticed some lower-level players win because they play all day. I asked many of them how they manage this—they often dedicate a lot of time, sometimes sacrificing a lot just for 10,000 acoins. That isn't healthy physically, and interestingly, this doesn't happen with Fortune Vaults. I've also seen maxed players win because the goal is to spend a specific amount of acoins and credits. Naturally, the high-level players have plenty of this currency readily available. 

With Fortune Vaults, everyone wins. With Play-off events, only 3 win. Spot the difference my friend.

30 янв. 2026, 13:0030.01.26
11.01.25
8
[LUM3N] 웃starbreaker

We really love the prizes, and we're not suggesting we get rid of them. During play-off events, winning requires playing all day and being near your maximum level—not just maybe, but definitely. I've noticed some lower-level players win because they play all day. I asked many of them how they manage this—they often dedicate a lot of time, sometimes sacrificing a lot just for 10,000 acoins. That isn't healthy physically, and interestingly, this doesn't happen with Fortune Vaults. I've also seen maxed players win because the goal is to spend a specific amount of acoins and credits. Naturally, the high-level players have plenty of this currency readily available. 

With Fortune Vaults, everyone wins. With Play-off events, only 3 win. Spot the difference my friend.

I won once - when it came out.... and later was like 5 times in TOP 30. I'm very, very rarely in top 10%.


But Pplarium spotted the difference - to win you need to be p2w player, you need spend a lot of real money to buy mechs/weapons/improve with blueprints so for them it's great improvement. You really thought they will take care of players? 😂


But I will agree with you in 100%

30 янв. 2026, 20:2830.01.26
16.03.23
260
Horosu

I won once - when it came out.... and later was like 5 times in TOP 30. I'm very, very rarely in top 10%.


But Pplarium spotted the difference - to win you need to be p2w player, you need spend a lot of real money to buy mechs/weapons/improve with blueprints so for them it's great improvement. You really thought they will take care of players? 😂


But I will agree with you in 100%

Seriously nice job for winning, I have never one once. But hopefully the time will come bro