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Blueprint neverending problem - no priority since game started

Blueprint neverending problem - no priority since game started

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19 авг. 2024, 06:4619.08.24
30.10.22
73

Blueprint neverending problem - no priority since game started

Today I found a post on the forum by player Mike604 in which he points out the lack of luck in getting blueprints from crates. His post was responded to by community manager CrystalDrew, stating that future adjustments to the blueprint system are being considered and we should remain patient. I responded to the post stating that I believe no such thing is happening and it's a lie. I will explain why I did so right away so that my post is factual and not just complaining. Also, I want to encourage you other players who wander in here to post your experience and dissatisfaction as well. Because in my opinion, setting up a blueprint system will help the game more than the recent introduction of mods for which a lot of players have left or are considering leaving the game. 

This is Mike604 original post: Played All Day And Guess What Happened | Mech Arena Forum (plarium.com) 

Two years ago I pointed out this blueprint problem because I was disappointed after I maxed my Ares lv. I thought the game was smart enough that I wouldn't get blueprints I didn't need anymore, so my chances would increase in getting other blueprints I needed at the time. Unfortunately it turned out as it always does, nothing like that happened. Here's a link to my first post as well with a response also from the community manager that they will consider it. Link: Blueprints blueprints and more blueprints - but why? | Mech Arena Forum (plarium.com) 

Well, two years have passed and the developers have completely given up on blueprints. After all, why? Nobody, exept me, complains.. 

So what has happened since then? Lots of new weapons and mechs have been introduced to the game. Let's not forget that we're talking about usually triple for weapons, because if Shield Arena introduces one weapon,  it will also introduce its equivalent in the form of 6, 8, sometimes 10, 12 and 16. So adding one new weapon and then 5 alternatives to it reduces the chance of getting your desired blueprint by up to 5 times! Thus your luck of getting the blueprint you want is practically so small that you can't even count on it. This means one fundamental thing, which also appeared in my behavior. I absolutely stopped caring about opening boxes. When you imagine that you can even buy legendary boxes with lots of blueprints in the daily deal, it's effectively a box full of garbage that is absolutely worthless except for the A-coins and credits. Throw your money down the drain or buy a box like that - there's no difference. You don't get anything out of those crates at all. This is what you need to realize. It's not even worth playing events in which the final reward is a crate. It's not worth it. 

At the same time, I wonder if you realize how unfair it is for new players whose chances of getting the desired blueprint are absolutely slim? And even more so when I imagine that the more weapons and mechs you introduce in the game, the sooner some weapons and mechs become obsolete. Players haven't even unveiled their weapons or mechs yet, and you're already introducing more and more. And so actually their efforts become useless. The mechs and weapons they are currently leveling become obsolete. I understand that the game needs to evolve, but this way the effort becomes completely useless and in my opinion the new features are rebuilt too fast. 

So I want to ask, now that CrystalDrew has posted, what exactly are you going to do about it? Because even after 2 years, we haven't moved anywhere and the boxes are becoming a bigger and bigger problem. Because I still feel like you're just leading us all around by the nose. Thank you. 

Anyway, now I'll show you how I'm doing with the blueprints that I have in my hangar that are just digital garbage to me. I'm only giving my data for the weapons and mechs that I have at max level and can't be upgraded anymore:

Arc torrents 12 - 86

Carrabine 12 - 56

Surge - 60

Orion - 271

Rail gun 12 - 24

Panther - 410

Disc launcher 16 - 10

Disc launcher 12 - 48

Disc launcher 8 -71

Guardian - 1434 (!)

Stalker - 1653 (!)

Killshot - 331

Ares - 2161 (hell yeah!)

Aegis - 94

Zephyr - 195

Brickhouse - 70

Missile rack 12 - 195

Stasis beam 16 - 309

Graviton beam 16 - 30

EM rifle 16 - 30

Rocket mortars 12 - 1326

and the last insane Shotgun 8 - 3962  (insane 3962 useless blueprints and I am still getting more of them!)

Right now I have 12 826 useless blueprints (how many boxes si that?)

I really only counted the ones I don't have a way to use. And that's not even counting the blueprints I have for weapons and robots that I don't consider leveling up. Even there I most likely have more blueprints than I need to level them. That's why I say that crates are absolutely uninteresting for players, and the chance of dropping the blueprint we need is so small that it's pointless to even try. 

My question is, what do you want to do wit this problem? Thx for your response. 


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CrystalDrewCommunity Manager
20 авг. 2024, 13:1920.08.24
10.02.23
2079

Hello! Thanks for your message. You did a big job compilating all the info and numbers here. I'd like to confirm that optimization of this process is possible, but not confirmed and not planned anytime soon. We will announce when/if something is coming. At this moment, the new Implant System is a priority.

23 авг. 2024, 12:3823.08.24
30.10.22
73
CrystalDrew

Hello! Thanks for your message. You did a big job compilating all the info and numbers here. I'd like to confirm that optimization of this process is possible, but not confirmed and not planned anytime soon. We will announce when/if something is coming. At this moment, the new Implant System is a priority.

Are you sure? But these are your words too:

Hello! Thanks for your feedback on the Blueprints system. We are considering developing the adjustments for it in the future, so stay tuned! 



CrystalDrewCommunity Manager
26 авг. 2024, 14:5626.08.24
10.02.23
2079
Robocop

Are you sure? But these are your words too:

Hello! Thanks for your feedback on the Blueprints system. We are considering developing the adjustments for it in the future, so stay tuned! 



Unfortunately, at this moment, nothing has changed - keep an eye on the news so as not to miss if updates regarding this point are coming!

1 сент. 2024, 19:0801.09.24
30.10.22
73

Ok then. I have suggestion. Change mine useless 12K blueprints for 12K+ A - coins then. This will definately make my day.  

2 сент. 2024, 23:5302.09.24
17.03.24
35

I understand that the owners are here to make money. However, the more they come up with ways to overcharge us (54 dollars for implants...insanity). The more things like BLUEPRINTS stand out. FRICK, I even receive blueprints for things I don't own .. WTF! My friends and I spend a lot fewer hours playing... and I think that unless some major shake-up happens in the near future, more and more people will feel the same way.