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Paragon's Autocannon Achievement

Paragon's Autocannon Achievement

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24 янв. 2024, 14:5424.01.24
19.12.22
125

Paragon's Autocannon Achievement

Now that I have finally finished the 900 kill autocannon achievement for Paragon, I have some feedback.

This achievement took me over 6 months running a hanger with only Paragon and Lancer.  The reason for such a small hanger was that I needed to have opponents with low hp in order for me to get the kills I needed.  I still ended up facing a large number of legendary mechs, weapons, and pilots, but I eventually worked it out.  After losing 90-95% of my matches on this achievement (no joke, it may be a higher percentage), I can confidently say that there are a few changes I'd like to suggest.

First off, I want to recognize that when the game started, and probably up until about a year ago, this achievement was probably reasonable.  I know that until the gear update last spring, I at least saw more variety in the weapons being employed by mechs.  Doing 900 kills with only autocannons is not fun.

The first and most obvious suggestion would be to cut the number of kills requried for the full achievement in half.  Getting to 450 was ok.  Hitting the first few tiers of the achievement is like a little voice saying "you've got this, keep going!"  But that last 450 was just a nasty grind (my keyboard and mouse hate me for all the abuse I've given them now).

The other suggestion would be to give us a more powerful autocannon.  Considering the number of Epic and Legendary mechs I saw during this grind, there's just too many hit points to take down and the autocannon 4 is just not powerful enough to make it through.  I know there's no real desire to add any common weapons, but if there is no way to change the achievement, then this may be the answer.

Finally I'd like to draw a little attention to the match making.  Please understand, when it comes to matchmaking overall, I think it's good.  As frustrated as I sometimes get, I am seeing some good things here when playing with my regular mechs.  The real point for me is the matchmaking for achievement hunting.  There has to be a way for us to make it better to get some of these achievements.  People shouldn't have to go through what I've gone through for this achievement.  Paragon doesn't last very long in most hangers, so the only way that most people have common or even uncommon mechs in their squad is for achievement hunting.  We need you to find a way to make it more reasonable to grind these goals that you've created for us out to completion.  

We shouldn't have to lose nearly every match we play with a particular squad, just to get an achievment (unless the achievement is for losing matches!!).

There are other achievements that are really in need of help.    I'll jump into those some other time, although Once Bitten for the Arachnos Spider Turret is the worst of all of them that I've seen so far.  

Thanks

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CrystalDrewCommunity Manager
24 янв. 2024, 15:3024.01.24
10.02.23
2079

Wow! That's really impressive! Well done 👍👍 

Thanks a lot for your feedback. You really did a great job and it will definitely delivered to our devs.

However, in my personal opinion, I don't think that in these terms Matchmaking or Autocannons need to be changed. Achievements are optional, so it would be too demanding from them to impact on Matchmaking, considering how completed this mechanic is. The same goes for Autocannons, taking stock of the issues, they meet their Grade and stuff.

Of course, I do understand how this Achievement is as I'm a huge Paragon fan. I've never cared about Meta, so I'm still jamming my Paragon among the Legendary Mechs as I simply like it! But returning to the subject, the devs wanted the final stage of the Arsenal Master Achievement to be challenging, so such a design is not accidental.