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TERRIBLE Weapon and Mech Ideas Inspired by Artillary

TERRIBLE Weapon and Mech Ideas Inspired by Artillary

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1 янв. 2023, 08:2001.01.23
14.09.20
134

TERRIBLE Weapon and Mech Ideas Inspired by Artillary

Disclaimer;

Please, please, please ,PLEASE do not impliment these ideas.

Okay.

Let's have some fun.

Mech name:

Darwin Award

(Berry Special) Story Time

So there was this guy who managed to get a launch assist booster solid rocket out of a. Illitary base and weld it to his truck so that he could drive it to a salt flat and break the world record.

Without a doubt, he did.

I don't know how a rocket going out the base and a truck with a rocket welded to it got past everyone, but the problem with solid rockets is the inability to shit them off when you are soo fast that the wind is pulling crap off your not arodymamic brick. So apparently the breaks will definately work against a rocket powerfull enough to help a c130, no, launch a c-130,get airborn/ airborn. 

Well, it turns out that metal rubbing on metal at rocket power levels of force just cause them to heat up and expload, and a truck with exploded wheels attatched to rocket, a car with the whole under side the new break situation. 

Craters are more cool whena trail of nonsence goes into one. You know, sand papered melted truck bits and rocket shavings.

Mech premis:

 a suicide super damage mech

It has a grabby thing grabs a mech and grapples it so it goes fir a rude and break free, and anny other mech gets shoved and bounced allong in direction of travvel. Anything hit, or rehit, gets rammed, taking epdamage, and the mech doesn't stop. Anything moved heats up, takes damage, and eventually gets burn efect, and anying thing slammed into the wall takes extra ramming damage with speed (it just gets faster) and force taken into account. The rocket mech blows up more with more energy left, and it doesn't blow up if it runs out of energy before killing itself with this verry smart idea. It takes friction and wall damage and burn effect too, but the grabby thing prevent ram damage to itself and mechs snashed together take damage. If the grabbed mech blows up, and another mech is being shoverpd, the abominable grabbing thing opens and grabs it endkessly if needed.

EA level

Whales get stuck with team being all these bots focusing on one target until they pay, then they get less, or they are dispursed randomly with spawns.

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1 янв. 2023, 08:5701.01.23
1 янв. 2023, 09:23(отредактировано)
14.09.20
134

Mech;

Mahamad's Gift 

Mahamad's Gift for God From Allah    Is a tactictical nuke on four ford pickipup trucks as the leg devices, with almost no health. 'technically also' a reactor, its should have insane energy capacity.

It's damage should be a huge number, 

ike 1,000,000 all divided by the cube of the distance from the center. So ten meters would bring it down to 1,000 no, this is only tnt. 

I'm not going to edit this, this a fun journey.

Okay, weapons too, ... : tnt, 1 mill (1,000 @10m); c4, 10mill (10k @10m); nano moab, 100mill (100k at 10 m and 100@100m but 800 at 50m) and the godly nuke, 10 billion (10mill @10 meters (but the damage just says 'just dead' I stead of numbers, 10k @ 100); thermo tact a hundred billion (hundred million at 10 meters, 100k at 100 meters).

no energy cost

rocket varients go straight up, and only whales can afford higher ends but cost energy, allot, like 20 or so ething huge.

Should probably hurt own mech.

free to play for tnt, but the nuke costs a hundred dollars.

varients not self blowing up cost energy and do way less damage.


so obviously, the mech shoudl be times ten the weapon per teir, and there should be... no, thats a rusian reactor, never mind.


cover blocks blast

1 янв. 2023, 09:1201.01.23
14.09.20
134

weapon;

Devil's core 

premis;

look, its verry important that we milk money from whales, so we need a melle weapon with a close range super powerful, but falls off with cube root distance mech that doesnt make the user die. The energy cost shields the mech from the blast and it adds a small, or light sheild for a short amount of time, like in half second, as two core halves of the weapn ram together making a bright blue light when they do, and a blast of plasma erupts from them. 

weapon i parts overheat effect to enemy, and to user if they too much in a short amount of time. Should work like beam riffle in halo(if you shoot three times too fast, it vents and wastes time, but if you space shots, the cool down still takes time) if you use the full charge too fast, it applies overheat to the user, when it recharges, the cool down is slower, so its easier to apply over heat, and since it charges fast, being a reactor, after three rounds overheat on mech is applied, and the weapon causes the mech to cool down at weapons cool down rate, meaning a long time of overheat.

1 янв. 2023, 09:2201.01.23
1 янв. 2023, 09:35(отредактировано)
14.09.20
134

Mech;

The predator

discription:

a larger than human humanoid with puny energy capacity holding only one weapon. Has its own weapons, can jump, and if can activate it's bomb anytime. This is on a timer and the longer of extra time, the more radius its has. It should probably kill any unsheilded mech, and unlike nukes, no hiding behind stuff for any benifit.

payer addition doesnt kill user, whale, more than once On use of use of bomb.

1 янв. 2023, 09:3201.01.23
1 янв. 2023, 09:36(отредактировано)
14.09.20
134

MECH

At-at

massive, tall quadrapedal  mech the can crouch understuff and turns around super slowly. Has recharging sheild (super slow, only if not hit) and the ability is laser bolts if tapping the ability button, and holding it is a big time damage half artillary area of effect, but direct if direct hit of huge damage if hold button.

costs a hundred bucks 

upgrade of real world money, or thousand and thousands of a coins for sheild the recharges even if hit. Perhaps aranking of morespeed and amount.


Has a default AE is the best with the 'AE. Blow Up the Sports' slogan on it (obviously not copyright issue with EA which it parody's).