
Update 11.90.0 has arrived in RAID, bringing with it a bunch of updates to existing game modes, rebalances to enemies, Champions & Bosses alike, and new features to make raiding better than ever. Check out everything that’s coming with this latest update in the full release notes below.
As part of Update 11.90.0 we’ve made several balance adjustments to the Boss Coalition Event, including updating the Boss Turns limit, Stage milestone progression, Bonus Counter mechanics and Point caps, and the Tainted Demon Lord’s skills. We’ll share the full list of changes in more detail in a separate piece of news.
To ensure RAID remains fair and fun to play, we’re nerfing some of the Challenges in Faction Wars Hard Mode. While there are plenty of adjustments across the board, here’s just a few examples:
Don’t land any weak hits → Do not land more than 10 weak hits
Defeat all enemies when they have no buffs on them → Defeat 10 enemies with no buffs on them
Don’t let your enemies heal → Do not let your enemies heal more than 3 times
Don’t let your enemies use any active skills → Do not let your enemies use more than 5 active skills.
We made a separate publication that included the list of all changes across various Faction Crypts on our Forum: https://plrm.info/3UeR4MA.
We’re introducing a brand new type of boost event - the Wishlist Boost Event! This Event will temporarily increase your Wishlist default multiplier, granting you a significantly higher chance to get the Souls you want.
To make completing an early Legendary Fusion easier for our newer players, we’ve changed some of the Rare Champions that are required to fuse Rhazin Scarhide. The updated Champions should be easier to obtain compared to the previous Champions. We’ve also rebalanced Rhazin Scarhide to make him more powerful - you can find the full details below.
We’ve introduced a Mercy System for crafting Relics which activates after using a certain amount of Mythical Crafting Materials without receiving a Mythical Relic or one from a specific Group. Note - the Mercy System applies only to Mythical Crafting Materials. Mixing in other Rarities will not count.
The Mythical Rarity Mercy activates after spending 1,700 Mythical Materials of any type without crafting a Mythical Relic. Your next craft using Mythical Materials is guaranteed to result in a Mythical Relic, and will then reset the Mercy counter to 0.
The Specific Group Mercy activates after spending 700 Mythical Materials from a specific Group without getting a Relic from that Group. Your next craft using that Group’s Materials is guaranteed to result in a Relic from that Group, and will then reset the Mercy counter to 0.
The “Go” button in the Advanced tab of the Quests window will now lead you to the Stage selection window & scroll down to the latest Stage available, rather than defaulting to the pre-battle window of Stage 15 on the corresponding Dungeon.
The game will now highlight any Champions who are not fully equipped with Gear on the Team Selection window.
We’ve updated the Teams of the Week window to also showcase the Relics, Blessings and Empowerment level of the Champions used.
We’ve added a search field to the “All Buffs & Debuffs” tab that can be found in battle to make it easier to find what you’re looking for.
You can now compete in all types of Arena battles while also fighting Background Multi-Battles.
Clan Leaders and Deputies can now ping players every 24 hours during the Attack or Defense Phases of a Siege to remind them to spend their Scrolls. If multiple pings are sent, only one pop-up will be displayed.
We’ve added a Filter to the Index for both the main window and individual Faction windows, to help make finding Champions much easier.
We’ve rolled out AI behaviour improvements in combat for 21 Champions. Check out the full list of skills, Champions, and Bosses that have been affected in the news post titled A Smoother Game Awaits: AI Bugs Fixed.
We’ve prepared an update for the Instant Upgrade feature in the Tavern. By default, the game will now no longer display or automatically select fully leveled Champions to be used as food for Instant Rank Ups. A new checkbox is being added that will allow players to manually toggle this setting, and choose whether to include Max Level Champions as food.
We’re also preparing a fix to prevent players from abusing Siege battle Scrolls. To stop players from intentionally disconnecting their Internet to scout out enemy Defenses without using a Scroll, Scrolls will be consumed regardless of the outcome of a battle. The Scroll will not be refunded, even if a Clanmate clears that Defense Slot while you are in the battle. Additionally, we’re adding a new pre-battle pop-up to remind players to check their Internet connection & inform them that Scrolls will not be refunded. This update will go live before the Battle Phase on November 24th.
A new Champion has arrived to join the battle for Teleria!
The Primogenitor
Rarity: Mythical
Type: HP / DEF
Affinity: Magic
Faction: Knights Revenant
Check out this mighty new Champion, and don't forget to tap on the Champion Lore button in the Index to learn more about his unique story.
Big 'Un
[Skill 1 – Head Splitter]
Old version:
Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.
New version:
Attacks 1 enemy. Then, attacks all enemies 1 time and places a 50% [Decrease ACC] debuff on all enemies for 1 turn. Both hits will ignore 15% of each target's DEF.
Damage multiplier increased.
[Skill 2 – Forward Charge]
Old version:
Attacks all enemies. Has a 30% chance of placing a [Stun] debuff for 1 turn. Also has a 50% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
New version:
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage multiplier increased.
Skill upgrade bonus changed.
[Skill 3 – Molten Slag]
Cooldown reduced from 7 to 6.
Damage multiplier increased.
[Ascended Skill 3 – Molten Slag]
Old version:
Attacks all enemies 2 times. Decreases the Turn Meter by 25%. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
New version:
Attacks all enemies 2 times. Will ignore [Shield] buffs.
Decreases each target's Turn Meter by 25% and places a 30% [Decrease SPD] debuff for 2 turns.
Cooldown reduced from 7 to 6.
Damage multiplier increased.
[New Skill 4 – Feral Wallop [P]]
[Passive Effect]
This Champion & their allies deal 10% more damage with AoE attacks. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
[Active Effect]
Whenever an enemy fills their Turn Meter using a skill, activates the Molten Slag skill. Occurs once per turn.
Brakus the Shifter
[Skill 1 – Innocent Blood]
Old version:
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted.
New version:
Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted.
Has a 25% chance to repeat the attack.
Damage multiplier increased.
[Skill 2 – Full Moon Rampage]
Old version:
Attacks 1 enemy 6 times. The first hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. Heals this Champion by 25% of the damage inflicted.
Heals this Champion by 50% of the damage inflicted instead if the target is under a [Fear] or a [True Fear] debuff.
New version:
Attacks 1 enemy 6 times. The first hit has a 75% chance of placing a 25% [Weaken] debuff for 3 turns. Each hit will ignore 10% of the target's DEF and heal this Champion by 25% of the damage inflicted.
Each hit will ignore 20% of the target's DEF and heal this Champion by 50% of the damage inflicted instead if the target is under a [Fear] or a [True Fear] debuff.
Places a [True Fear] debuff for 2 turn on all other enemies if the initial target is killed with this skill.
This debuff cannot be resisted or blocked.
Damage multiplier increased.
[Skill 3 – Hunter's Howl]
Old version:
Places a 50% [Increase ATK] buff on all allies for 3 turns, then attacks 1 enemy 3 times.
Each hit has a 50% chance of placing a [True Fear] debuff for 1 turn. Has a 50% chance of placing a [Fear] debuff on 2 random enemies for 1 turn if the [True Fear] debuff is placed.
New version:
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff on all allies for 3 turns.
Has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn.
If an enemy is under a [Fear] or [True Fear] debuff, places an extra hit on them. Both hits will also ignore [Unkillable] buffs.
Cooldown reduced from 5 to 4.
Damage multiplier increased.
[Skill 4 – Beast Mode [P]]
Old version:
[Passive Effect]
Damage increases by 40% when this Champion's HP drops below 40%.
[Active Effect]
Revives this Champion with 20% HP when killed. Immediately grants an Extra Turn.
New version:
[Passive Effect]
This Champion is immune to [Fear] and [True Fear] debuffs.
Increases this Champion's damage dealt by 50% when this Champion's HP is equal to or below 50%.
[Active Effect]
Revives this Champion with 20% HP when killed and resets the cooldown of the [Full Moon Rampage] skill. Immediately grants an Extra Turn.
Rhazin Scarhide
[Skill 1 – Bone Sword]
Old version:
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target.
New version:
Attacks 1 enemy 3 times.
Each hit has a 25% chance of removing 1 random buff from the target. Each hit also decreases the target's Turn Meter by 5%. These effects cannot be resisted if the target is a Boss.
[Acsended Skill 2 – Shear]
Old version:
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns.
New version:
Attacks 1 enemy. One random ally will team up to join in the attack. The ally joining the attack will use their default skill.
Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns.
If the initial target is killed, places a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.
These debuffs cannot be resisted if the target is a Boss.
[Skill 3 – Bog Down]
Old version:
Attacks all enemies. Decreases the Turn Meter by 100%.
New version:
Attacks all enemies. Decreases each target's Turn Meter by 100%.
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns.
These effects cannot be resisted if the target is a Boss.
Cooldown reduced from 7 to 5.
Damage multiplier increased.
[New Skill 4 – Scale-Strength [P]]
All allies receive 15% less damage from Bosses.
- Fixed a visual bug that caused The Dueler in the Champion Journey Dungeon to become invisible after being revived by Duchess Lilitu’s Spectral Rebirth skill until he was hit or took a turn, and the [Veil] buff to not be displayed visually on him.
- Fixed a bug that caused Emic Trunkheart's Entanglement [P] skill to not have a chance to increase the cooldown of a random skill of the attacker when hit by a counterattack.
- Fixed Drillmaster’s Piercing Shot skill upgrade bonuses: Levels 3, 4 and 5 now each increase damage by 5% instead of alternating between damage and effect chance.
- Fixed a visual bug that caused a [Magma Shield] buff placed by Owein Winterflame’s Ever-Burning skill to not be displayed correctly on an ally after their [Shield] buff expired.
- Fixed a bug that caused Phrygius the Trovemaster to ignore [Unkillable] buffs, when a layer of the [Goldplated] effect was destroyed by Owein Winterflame’s Winter's Flame [P] skill’s damage reflection.
- Fixed a bug that caused Galleus Bloodcrest's Fulminous Screech skill to not kill an enemy on the first hit even if its damage was lethal.
- Fixed a bug that caused Champions with skills that grant an Extra Turn, such as Cruetraxa’s Curse of Writhing skill, to receive multiple Extra Turns in a row instead of one when equipped with the Constant Onslaught Gemstone.
- Fixed a bug that caused The Tin Woodman’s Fell It Now! skill to not increase the Ignore DEF effects of allies other than Dorothy Gale, The Tin Woodman, The Scarecrow, and The Cowardly Lion.
- Fixed a bug that caused Roxam's Flicker Step skill to repeat the attack on all enemies after attacking a single target and placing [Perfect Veil] on himself.
- Fixed a bug that caused the Deathbrand debuff placed by Arne the White to not prevent Tekteon Fissureflesh from reviving when he was killed right after another debuff was placed on him.
- Fixed a bug that caused Ascended Mythical Champions to not have full HP after changing Form, even though they had full HP before their Metamorph.
- Fixed a bug that caused an error to appear when claiming Playtime Rewards, and the notification about available rewards to appear again after all rewards had already been claimed, when a player's game session continued between days.
- Fixed a bug that caused an error to appear when summoning Champions to the Reserve Vault with the Extra Legendary Event active. If the Reserve Vault did not have enough free space for the additional Legendary Champion, it was placed in the Champion Collection instead of the Reserve Vault and the error would appear.
- Fixed a bug that caused Super Raids to remain unavailable for selection, and an incorrect notification to appear, when the player's Energy was restored to the required amount while they were in the pre-battle window.
- Fixed a bug that caused Champions claimed via the Inbox to be counted again in the Index, even if the player already owned them, resulting in an incorrect number of Champions displayed for a Faction.
- Fixed a bug that caused the red dot indicator on the Artifacts and Accessories tabs to remain displayed even when there were no new items, for example, after an item was equipped automatically without being viewed in Storage.
- Fixed a bug that caused a Faction’s group of Accessory Sets to expand, and a player’s current selection to be lost, after equipping or trying on an Accessory from a minimized Set in the Accessories window.
- Fixed a bug that caused the connecting lines in the Hero’s Path Event to appear broken or misaligned after the game window was resized or the screen size changed.
- Fixed a bug that caused the records of lost battles in the Siege battle log to also appear in the second group of the Stronghold building when switching to that group while the log was open.
- Fixed a bug that caused players to appear on the Champion Proving Grounds Leaderboard with 0 turns taken, if another player from the same Leaderboard opened it first after the rotation ended.
- Fixed a bug that caused the Siege Defense Team Selection window to display 2 rows of Champions instead of 3 on Plarium Play.
- Fixed a bug that caused a Defense Team to disappear from the Previous Siege Defense Reports after the Clan Leader removed that Team from its slot during the new Preparation Phase.
Finally a QOL that helps with the filter in the index.
We still need a lot more quality of life updates in the game and real rebalances. Not 3 champions every few months. The complete lack of interest in fixing old epics because it doesn't make a profit while adding new champions constantly will come back to bite.
The champion pool is already so wide that getting useful champions is difficult when so many things have high & limiting requirements.