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Faction Wars Hard Mode: Changes to 3-Star Challenges in Update 11.90

Greetings, Raiders!

With Update 11.90, we're adjusting the 3-Star Challenges in Faction Wars Hard Mode.

Some of the more restrictive Challenges are being reworked, while others will have their requirements reduced. These changes will give you more flexibility when building your teams and tackling Faction Crypts.

Here's a quick overview of what you can expect:

  • More turns: Certain Challenges will now allow up to 125 turns instead of 100.
  • More room for error: Some Challenges that previously required zero Weak Hits will now allow up to 10.
  • Lower requirements: Several Challenges involving debuffs, buffs, killing blows, and skill effects will have reduced numbers.
  • More flexibility: Certain HP thresholds and restrictions on enemy actions will be relaxed.


Below is the full breakdown of the adjustments for each Faction.

Note: Only changed Challenges are listed. Stage numbers refer to the corresponding Faction Crypt Stages. All values are shown as Previous → Updated.

Banner Lords

  • Stage 2: Provoke debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Provoke debuffs: 15+ → 10+
  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 12: Stun debuffs: 15+ → 12+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

High Elves

  • Stage 3: Stun debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Freeze debuffs: 15+ → 12+
  • Stage 11: Stun debuffs: 15+ → 10+
  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

The Sacred Order

  • Stage 2: Poison debuffs: 20+ → 15+
  • Stage 3: Stun debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 13: HP Burn debuffs: 15+ → 12+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Barbarians

  • Stage 2: Provoke debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: HP Burn debuffs: 10+ → 7+
  • Stage 11: Provoke debuffs: 15+ → 10+
  • Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Ogryn Tribes

  • Stage 2: Stun debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: Stun debuffs: 15+ → 10+
  • Stage 9: Provoke debuffs: 15+ → 12+
  • Stage 11: Enemies killed with Bombs: 10+ → 3+
  • Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Lizardmen

  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Stun debuffs: 15+ → 12+
  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Skinwalkers

  • Stage 4: Provoke debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: Stun debuffs: 15+ → 12+
  • Stage 9: Provoke debuffs: 15+ → 10+
  • Stage 11: Buff/Debuff duration manipulations: 30+ → 25+
  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 13: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
  • Stage 20: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

Orcs

  • Stage 2: Stun debuffs: 10+ → 7+
  • Stage 4: Cooldown manipulations: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: Provoke debuffs: 15+ → 12+
  • Stage 9: Stun debuffs: 15+ → 10+
  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 12: Buff/Debuff duration manipulations: 30+ → 25+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Demonspawn

  • Stage 4: Enemies killed with Bombs: 5+ → 1+
  • Stage 5: Stun debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Enemies killed with Bombs: 10+ → 3+
  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 13: Stun debuffs: 15+ → 10+
  • Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

Undead Hordes

  • Stage 7: Turn limit: 100 → 125
  • Stage 9: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 11: Stun debuffs: 15+ → 12+
  • Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
  • Stage 20: Enemies cannot heal → Enemies can heal up to 3 times

Dark Elves

  • Stage 2: Freeze debuffs: 10+ → 7+
  • Stage 4: Sleep debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 9: Freeze debuffs: 15+ → 10+
  • Stage 11: Provoke debuffs: 15+ → 12+
  • Stage 12: Cooldown manipulations: 15+ → 12+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 18: Killing blows while under Perfect Veil: 10+ → 5+
  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7 debuffs
  • Stage 20: Enemies cannot heal → Enemies can heal up to 3 times

Knights Revenant

  • Stage 3: Provoke debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: Provoke debuffs: 15+ → 10+
  • Stage 9: Cooldown manipulations: 15+ → 12+
  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 12: Stun debuffs: 15+ → 12+
  • Stage 16: Kill enemies under Fear I or Fear II debuffs: 10+ → 7+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 18: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

Dwarves

  • Stage 2: Stun debuffs: 10+ → 7+
  • Stage 7: Turn limit: 100 → 125
  • Stage 8: HP Burn debuffs: 15+ → 12+
  • Stage 9: Stun debuffs: 15+ → 10+
  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 13: Cooldown manipulations: 15+ → 12+
  • Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Shadowkin

  • Stage 4: Cooldown manipulations: 10+ → 7+
  • Stage 5: Hits against enemies under Leech: 40+ → 25+
  • Stage 7: Turn limit: 100 → 125
  • Stage 11: Hits against enemies under Leech: 60+ → 40+
  • Stage 12: Cooldown manipulations: 15+ → 10+
  • Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
  • Stage 16: Killing blows while under Perfect Veil: 10+ → 5+
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
  • Stage 20: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

Sylvan Watchers

  • Stage 7: Turn limit: 100 → 125
  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

We hope these adjustments will give you more options for tackling Faction Wars Hard Mode and help you overcome some of the trickier Challenges.

Which Faction Crypt are you planning to tackle next?

Good luck, Raiders!

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Nov 6, 2026, 15:5942 minutes
Nov 6, 2026, 16:2417 minutes
01/01/23
11

thank you