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Update Highlights 11.90

Greetings, Raiders!

Update 11.90 is nearing release, and we’re here to give you an early glimpse of its contents. The Tainted Demon Lord returns with a new and improved Coalition Event, but beyond that, QoL tweaks will be the cornerstone of this update. They include the ability to play any Arena mode while Background Multi-Battles are active, being able to divide Empowered Champions back into the original duplicates, a Relic Crafting Mercy System, balance changes to the Faction Wars Hard Mode Challenges, and much more.

Read the Update Highlights Article below if you want to know the details!

Demon Coalition Event Improvements

The Tainted Demon Lord intends to wreak havoc in Teleria, and only you, the RAID Community, can stop him before it’s too late! Here are the balance tweaks we’ve made after reviewing internal data and player feedback from the first launch:

  • The Battle will be limited to 75 Boss Turns.
  • Each Stage will feature 2 more milestones.
  • Bonus Counter is now active from the very start. Deal enough damage to earn Boss Points, then beat your previous best result to earn more. Each Stage has a maximum number of Boss Points available from Bonus Counter.
  • The Demon Lord’s damage and Stats will only begin increasing from Turn 11, and the increase will be more gradual.
  • The Demon Lord will ignore Shield from Turn 20, Unkillable and Block Damage from Turn 30, and Block Revive from Turn 40.
  • New limitations for Stages 2-5.

Arena Availability During Background Multi-Battles

Once 11.90 goes live, you’ll be able to play any Arena mode even while your Background Multi-Battles are running. There’s little else to it, other than wishing you the best of luck in PvP!

Relic Crafting: Mercy System

The Mercy System for Relic Crafting was another widely requested feature that goes live in the coming Update. It will activate if you’ve spent a certain amount of Mythical Relic Crafting Materials without getting a Mythical Relic or a Mythical Relic from a specific Group. 

Important note: the Mercy System applies exclusively to Mythical Crafting Materials. If you mix in Materials of other Rarities, they will not count.

The Mythical Rarity Mercy activates after you spend 1700 Mythical Relic Crafting Materials of any type without crafting a single Mythical Relic. Its activation guarantees the desired Rarity and resets the system.

The Specific Group Mercy activates when you’ve spent 700Mythical Relic Crafting Materials from a specific Group and did not get a Relic from that Group. It follows the same basic mechanics as the Rarity Mercy.

Wishlist Boost Event

A new Boost Event will be introduced in 11.90 - the Wishlist Boost. As the name suggests, you’ll get increased chances of summoning Souls from your Wishlist (x15). All Soulstone types will be affected at the same time.

Rebalance: Faction Wars Challenges (Hard Mode)

As part of our efforts to make the Hard Difficulty Faction Wars fairer, we intend to nerf several Challenges in Update 11.90. Here are some examples:

- Do not land more than 10 Weak Hits instead of not landing any Weak Hits.

- Defeat 10 enemies with no buffs on them instead of defeating all enemies with no buffs on them.

- Do not let your enemies heal more than 10 times instead of not letting your enemies heal at all.

- Do not let your enemies use more than 10 Active Skills instead of not letting them use any Active Skills.

We’ll make a separate publication that includes a list of all changes across various Faction Crypts, so keep an eye out for it!

Miscellaneous

  • Rhazin Scarhide will be buffed and receive some changes to his Fusion recipe.
  • With the Plarium ID being created automatically, we’ll make appropriate changes to the ‘Connect your account to a Plarium ID’ Achievement.
  • Advanced Quests to clear Stage 15 of the Sand Devil’s Necropolis and Phantom Shogun’s Grove will take you to the Stage Selection screen and the latest available Stage, instead of Stage 15 directly, as it does now.
  • The game will mark any Champions who have empty Gear slots on the Team Selection screen.
  • Relics will be displayed on the Best Teams screen.
  • We’ll add a search bar to the All Status Effect tab in-Battle. You should have an easier time searching for the effects you need.
  • Clan Leaders and Deputies will have an option to send their Clanmates an in-game reminder to spend Siege Scrolls.
  • Champion Filters will become available in the Index menu.
  • 21 Champions will undergo AI improvements.
  • Champions with maxed-out Level will no longer appear in the Instant Rank Up menu as fodder.

Rebalance: Champions

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Views
41
Comments
5
Nov 6, 2026, 15:311 hour
Nov 6, 2026, 15:4259 minutes
11/15/22
1

No Big Un buff?

Nov 6, 2026, 15:4853 minutes
03/26/21
1

When will the new update be released? 

Nov 6, 2026, 15:4952 minutes
10/07/24
1

Simple branching conditional paths are not AI, A company with such a significant technical staff should know better, can you please not misuse the term?

Nov 6, 2026, 16:0833 minutes
09/01/26
1
FillerPic(x)

Simple branching conditional paths are not AI, A company with such a significant technical staff should know better, can you please not misuse the term?

The term AI has been used this exact way in video games since the very first enemy was created, just because you are too young to understand industry standard terms and meanings doesnt mean they need to update terminology to better suit your needs. 

Nov 6, 2026, 16:401 minute
10/20/25
5

Unempowerement? ah wait you did not tested it properly before hyping it up and now you need months to fix it. Typical plarium