
Greetings, Raiders!
Update 11.90 is nearing release, and we’re here to give you an early glimpse of its contents. The Tainted Demon Lord returns with a new and improved Coalition Event, but beyond that, QoL tweaks will be the cornerstone of this update. They include the ability to play any Arena mode while Background Multi-Battles are active, being able to divide Empowered Champions back into the original duplicates, a Relic Crafting Mercy System, balance changes to the Faction Wars Hard Mode Challenges, and much more.
Read the Update Highlights Article below if you want to know the details!
The Tainted Demon Lord intends to wreak havoc in Teleria, and only you, the RAID Community, can stop him before it’s too late! Here are the balance tweaks we’ve made after reviewing internal data and player feedback from the first launch:
Once 11.90 goes live, you’ll be able to play any Arena mode even while your Background Multi-Battles are running. There’s little else to it, other than wishing you the best of luck in PvP!
The Mercy System for Relic Crafting was another widely requested feature that goes live in the coming Update. It will activate if you’ve spent a certain amount of Mythical Relic Crafting Materials without getting a Mythical Relic or a Mythical Relic from a specific Group.
Important note: the Mercy System applies exclusively to Mythical Crafting Materials. If you mix in Materials of other Rarities, they will not count.
The Mythical Rarity Mercy activates after you spend 1700 Mythical Relic Crafting Materials of any type without crafting a single Mythical Relic. Its activation guarantees the desired Rarity and resets the system.
The Specific Group Mercy activates when you’ve spent 700Mythical Relic Crafting Materials from a specific Group and did not get a Relic from that Group. It follows the same basic mechanics as the Rarity Mercy.
A new Boost Event will be introduced in 11.90 - the Wishlist Boost. As the name suggests, you’ll get increased chances of summoning Souls from your Wishlist (x15). All Soulstone types will be affected at the same time.
As part of our efforts to make the Hard Difficulty Faction Wars fairer, we intend to nerf several Challenges in Update 11.90. Here are some examples:
- Do not land more than 10 Weak Hits instead of not landing any Weak Hits.
- Defeat 10 enemies with no buffs on them instead of defeating all enemies with no buffs on them.
- Do not let your enemies heal more than 10 times instead of not letting your enemies heal at all.
- Do not let your enemies use more than 10 Active Skills instead of not letting them use any Active Skills.
We’ll make a separate publication that includes a list of all changes across various Faction Crypts, so keep an eye out for it!
Simple branching conditional paths are not AI, A company with such a significant technical staff should know better, can you please not misuse the term?
The term AI has been used this exact way in video games since the very first enemy was created, just because you are too young to understand industry standard terms and meanings doesnt mean they need to update terminology to better suit your needs.