
Update 11.10.0 is here, bringing the world-famous Assassin’s Creed to Teleria, as well as a whole bunch of new quality-of-life updates, as well as improvements to existing features. Check out everything that’s coming to RAID in Version 11.10.0 below.
Nothing is true. Everything is permitted. The fabled Master Assassin from Florence, Ezio Auditore, arrives in RAID: Shadow Legends and you can get him for free simply by logging in! Play for 7 days to get the LegendaryATK Champion, Ezio, and play for 14 days to get his Perfect Soul. The Ezio Chase must be started before April 8, so don’t miss out.
As well as reopening the Event Dungeon, we’ve rebalanced some of the existing Stages and added 5 additional new Challenge Stages. These new Stages will be more difficult than the usual Stages, but they won’t require any Energy and you’ll receive special one-time rewards for beating them.
We’ve also added a brand new Badge, Master Assassin, which players can earn by recruiting all six Champions coming as part of the RAID x Assassin’s Creed Event: Ezio Auditore, Kassandra, Edward Kenway, Basim Ibn Ishaq, Bayek, and Pontiff Augustin.
As part of the RAID x Assassin’s Creed collaboration, we’re introducing our newest Faction - Argonites, starting with the fiercely powerful Eagle Bearer herself, Kassandra! More Argonite warriors will join her soon - in the meantime, you can begin hunting for their Faction-specific Accessories to prepare for their full arrival in the future.
From January 12, you’ll be able to fight battles in the Live Arena (other Arena modes will be added later) while also running Background Multi-Battles across other game modes in RAID. What’s even better is that you can use the same Champions across both battles, so no need to worry about not bringing your best Champions for either fight! Keep in mind however, that until the Background Multi-Battle is over you can’t modify those Champions.
We’ve also made some improvements to the Background Multi-Battle feature, adding a notification when Background Multi-Battles are complete, and tweaking the Battle Results window so it now shows the names of all the rewards you earned while also enabling you to sell Gear more easily by showing all modifications to the Gear you obtained from the Background Multi-Battle.
We’ve added 8 powerful new Relics to the game. Craft them in the Forge using a new resource called Celestial Crystals.
To prevent players from rapidly changing Teams or Slots to manipulate resource gains or losses in Siege, we’ve implemented an in-between state that temporarily blocks a variety of Siege actions.
To improve clarity for our players when managing their Gear, the Remove button has now been updated to be blue, and the Sell button has been updated to be red. Being red indicates that sold items cannot be refunded.
With the world of Teleria becoming bigger and welcoming interdimensional visitors all the time, we felt it was only right to update the Empowerment feature in the Guardian Ring. We’ve made it so that Champions that arrive in Teleria as part of limited-time events, crossovers, or collaborations can be Empowered either by their own duplicates or a surrogate Champion.
We’ve listened to your feedback and made it so that the Index will now show the number of Champions you’ve unlocked from each Faction throughout your whole RAID career.
Old aura: Increases Ally DEF in Faction Crypts by 44%.
New aura: Increases Ally DEF in all Battles by 33%.
- Effect added: Now will also ignore 30% of the target’s DEF if the target is under a [Provoke]debuff.
- Damage multiplier increased.
Old version:
Attacks 3 times at random. Each hit has a 75% chance to remove all buffs. Also places a [Provoke]debuff for 1 turn. If a buff was removed by this skill, the [Provoke]debuff cannot be resisted.
New version:
Attacks all enemies. Each hit has a 75% chance to remove all buffs.
Also has a 75% chance to place a 50% [Decrease ATK]debuff and a [Hex]debuff for 2 turns.
- Damage multiplier increased.
Old version:
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke]debuff on all enemies for 1 turn. Places a [Shield]buff on this Champion for 2 turns equal to 30% of damage inflicted.
New version:
- Skill cooldown decreased to 4 turns.
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke]debuff on all enemies for 1 turn.
Also places a [Shield]buff on all allies for 2 turns equal to 30% of damage inflicted, and a [Counterattack]buff on this Champion for 2 turns.
Old version:
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke]debuff on all enemies for 1 turn. Places a [Shield]buff on this Champion for 2 turns equal to 30% of damage inflicted. Damage increases by 10% for each debuff on the target.
New version:
- Skill cooldown decreased to 4 turns.
Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke]debuff on all enemies for 1 turn.
Places a [Shield]buff on all allies for 2 turns equal to 30% of damage inflicted, and a [Counterattack]buff on this Champion for 2 turns. Damage increases by 10% for each debuff on the target.
Will ignore 30% of a target’s RES if the target's DEF is lower than this Champion's.
Allies deal 25% more damage to targets under a [Provoke]debuff placed by this Champion.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Base SPD changed - +5 SPD.
Old aura: Increases Ally С. RATE in Doom Tower by 23%.
New aura: Increases Ally С. RATE in all Battles by 23%.
Old version:
Attacks 1 enemy.
Has a 50% chance of filling this Champion's Turn Meter by 10%. Also has a 50% chance of placing a [Perfect Veil]buff on this Champion for 1 turn if this attack is critical.
New version:
Attacks 1 enemy.
Fills this Champion's Turn Meter by 10%. Also places a [Perfect Veil]buff on this Champion for 1 turn if this attack is critical.
If this Champion is under a [Veil]or [Perfect Veil]buff, fills this Champion's Turn Meter by 20% instead.
- Damage multiplier increased.
- Skill Tomes upgrade: changed lvl.4 and lvl.5 skill upgrades from Buff/Debuff Chance to Damage.
- Effect added: Now will also ignore [Shield], [Strengthen], and [Unkillable]buffs.
- Damage multiplier increased.
Old version:
(While under a [Veil] or [Perfect Veil] buff)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF]debuff and a 25% [Weaken]debuff. Decreases the cooldown of the Jungle Ambushskill by 2 turns.
(While not under a [Veil] or [Perfect Veil] buff)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF]debuff and a 25% [Weaken]debuff on the target for 2 turns before attacking. Places a [Perfect Veil]buff on this Champion for 2 turns after attacking.
New version:
(While under a [Veil] or [Perfect Veil] buff)
Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF]debuff and a 25% [Weaken]debuff. Decreases the cooldown of the Jungle Ambushskill by 2 turns. Will ignore [Block Debuffs], [Shield], and [Strengthen]buffs.
(While not under a [Veil] or [Perfect Veil] buff)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF]debuff and a 25% [Weaken]debuff on the target for 2 turns before attacking. Places a [Perfect Veil]buff on this Champion for 2 turns after attacking.
- Skill cooldown decreased to 4 turns.
- Damage multiplier increased.
Old version:
Places a [Block Debuffs]and a 25% [Strengthen]buff on this Champion for 1 turn, and a 15% [Continuous Heal]buff for 2 turns whenever they receive a [Veil]or [Perfect Veil]buff.
New version:
Places a [Block Debuffs]and a 50% [Increase ATK]buff on this Champion for 1 turn, and a 15% [Continuous Heal]buff for 2 turns whenever they receive a [Veil]or [Perfect Veil]buff.
Places a protected [Perfect Veil]buff on this Champion for 1 turn whenever an enemy receives a buff from skills.
If the target's MAX HP is higher than this Champion's, will ignore 15% of the target’s DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target’s DEF instead.
- Fixed an issue that caused players to not be able to earn enough Grim Gold to redeem all Chests & Curios available in the Vendor in the Grim Forest.
- Fixed a bug that prevented Gharol Bloodmaulfrom being revived after being killed in her Alternate Form while fighting the Chimera.
- Fixed a bug that caused some Champions, such as Balar the Lost, to not appear in the Champion Filter when using the Activate Poison filter option.
- Fixed a bug that caused the game to lag when the Soul ReapBlessing was activated in battle against Phrygius the Trovemasterwhile he was under Goldplatedlayers.
- Fixed a bug that caused an error message to appear after battling Phrygius the Trovemaster, resulting in the battle counting as a loss and the player receiving no rewards.
- Fixed a bug that caused issues with enemy Champion placement in Tag Team Arena battles when fighting enemy teams with only one or two Champions.
- Fixed a bug that caused an error to occur after a battle that required players to restart the game before they could start another battle.
- Fixed a visual bug that caused Gear icons that appeared in the Milestones section of Champion Chase Tournaments to appear incorrectly.
- Fixed minor graphical issues with clouds and fog on the Grim Forest map.
- Fixed a bug that caused there to be no sound when tapping on various buttons in the Grim Forest.
- Fixed a visual bug that caused some Stage names to appear incorrectly in the Grim Forest.
- Fixed a bug that caused the Clan Quest, “Survive 35 turns against the Chimera on Normal difficulty or higher”, to not be completed after the turns were counted incorrectly.
- Fixed a bug that caused the screen to blur on the left-hand side after opening the Champion Rating window.
Plarium, are you completely insane? The difficulty of the expert levels of the temporary dungeon is simply nonsense. Who are these floors designed for? Who did you make them for? I've been playing the game for five years, my account strength is over 20kk, and I can't get past floor 33 with my best champions; the minions have absurdly inflated stats.