All Categories

New Update: Version 10.70.0

Update 10.70.0 is here, bringing the brand-new Platinum Forge Pass with exclusive Relics and rewards, a bunch of quality of life improvements, Champion rebalance, and more. Check out everything that’s coming below. 

Platinum Forge Pass

This update adds a new tier to the Forge Pass - Platinum. It’s an upgrade from the Gold Pass and offers a new type of Relic Crafting Materials - Gleaming Fyrgems - which can be used to forge 8 new Relics (2 for each Rarity) that belong to an exclusive group.

Unlocking the Platinum Pass also gives you access to all Core and Gold Pass rewards. However, please note that not every Forge Pass season will include all three tiers simultaneously.

New Relics

8 powerful new Relics have been added to the game. They can be crafted using Gleaming Fyrgems, which can be earned from the Platinum Forge Pass and other in-game activities.

Basalt Balance Changes

We’re adjusting the rewards you can earn from Cursed City, Live Arena Seasons, and Chimera Trials to increase the amount of Basalt available for you. You’ll start receiving adjusted rewards for completing Stages in the Cursed City right after the update. As for Live Arena Seasons and the Chimera Trials, the rewards will update after the new rotations of each corresponding game mode.

Siege & Clan League

You can now complete Clan League Siege Tasks for winning in Tiers 7 and 8.

Siege Attack Scrolls Counter

We’ve added a new counter to help keep track of yours and your clanmates' total Attack Scrolls.

Instant Upgrade Filter

We’re also adding a new filter to the Instant Upgrade feature in the Tavern. With it, you’ll now be able to sacrifice Rare Champions, as well as Champions stored in the Master and Reserve Vaults. Don’t worry, though - these options are disabled by default, so you’ll be safe from accidentally losing Champions you want to keep.

Summon & Storage Changes

In the Portal, you can now choose where to summon new Champions directly to, whether that’s your Collection or the Reserve Vault. This means you can continue summoning new warriors even if your Champion Collection is full. Whichever location you choose to summon to will become the default for all types of Shards, and will stay the same even after restarting the game. To change it, you must change it manually in the Portal.

We’ve also expanded the starting capacity of the Reserve Vault to 600 slots, with its maximum capacity expanding to 1200 slots.

Mute in Chat

You can now mute other players in the Chat, preventing that player’s messages from appearing for you. To do so, go to the player’s profile and tap the Mute in Chat button.

Champion Rebalance

Raglin

[Skill 2 – Mercy]

Effect added: places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns.

Heal now also scales with HP as well as ATK.

[Ascended Skill 3 – Miracle]

Effect added: decreases the cooldowns of all the revived ally's skills by 3 turns.

[New Skill – Blessed Invocation [P]]

This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.


Elegaius

[Skill 1 – Spirits of Spite]

Old version:

Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this Champion loses.

New version:

Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

[Skill 2 – Dead Stop]

Old version:

Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns.

If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns.

New version:

Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns.

If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.

[Skill 3 – Ghost Rage]

Effect changed: now has a 75% chance of removing all buffs instead of removing 2 random buffs.

Improvements and battle fixes

- Fixed a bug that caused new Spiderlings to spawn with debuffs if the previous Spiderling in that slot was killed while under debuffs.

- Fixed a bug that caused Kalvalax to receive twice the amount of [Poison] debuffs when transformed into a [Sheep].

- Fixed a bug that caused an error in Faction Wars Hard Mode when enemy Mythical Champions changed to their Alternate Form.

- Fixed a visual bug that caused some debuff’s visual effects and animations to persist after the debuff’s duration expired.

- Fixed a visual bug that caused the visual effects of the [Stun] debuff to persist after a Champion’s death if that Champion received the debuff before being killed.

- Fixed a visual bug that caused some Champions’ shadows to not appear in some battles.

- Fixed a bug that caused the battle animations to freeze for several seconds when a Freeze debuff was placed on Aragaz Wyldking by  Tormin the Cold's Wintry Wind [P] skill.

- Fixed a visual bug that caused the visual effect of Gizmak the Terrible’s Magma Hurl skill to persist after the skill animation was finished.

- Fixed a bug that caused a sound to play when selecting Akemtum and Ragash in the Index and the Collection.

- Fixed a bug that caused an extra sound to play after Minaya swung her sword.

- Fixed a bug that caused Titus Blackplume’s Student of War skill to apply Provoke debuffs regardless of whether the target survived.

- Fixed a bug that caused various Quests that task players with obtaining Gear to not count Gear that was automatically sold after Multi-Battles.

- Fixed a bug that caused a pop-up notification to appear when attempting to start a battle using a Saved Team Preset while another Saved Team Preset was being used as a Defense Team in Siege.

- Fixed a bug that caused the game to not prompt players to sell equipped Gear when moving a Champion to the Reserve Vault.

- Fixed a bug that caused players who picked their Champions first in Blind Arena to be placed in the defending team during the battle itself.

- Fixed a bug that caused refreshing an Advanced Quest to count it as completed.

- Fixed a bug that caused the chat window to incorrectly display messages after a player received a warning, and then quickly changed channels.

- Fixed a bug that caused players to receive a warning message when attempting to sacrifice a Champion who is a Faction Guardian, even if that Champion wasn’t a Faction Guardian.

- Fixed a bug that caused the Forge Pass Season introduction windows to appear multiple times on the same account.

- Fixed a bug that caused the Advanced Quest “Defeat 1 Faction Wars Boss” to not be completed after clearing Stage 21 of the Shadowkin Crypt in Hard Mode.
 

Views
446
Comments
18
Sep 2, 2025, 11:25Yesterday
Sep 2, 2025, 12:29Yesterday
11/09/20
1

should medals for winning in the regular arena be increased? to improve the bonuses of the big hall faster, it takes a lot of time to raise the level of one bonus to the maximum

Sep 2, 2025, 12:55Yesterday
05/04/19
40

Nice update for Raglin, hopefully she can help out more in my Faction Wars hard Banner Lords

Sep 2, 2025, 13:11Yesterday
02/21/23
1

Hi


Sep 2, 2025, 13:28Yesterday
01/24/24
1

😁

Sep 2, 2025, 13:47Yesterday
08/14/24
1

😀

Sep 2, 2025, 14:38Yesterday
03/08/21
1

I've been using the 'speed boot' in the tavern to mark toons that are FOOD or sacrifices, easier to see that I can 'give them the boot'. Saves me time. I've been using the 'crossed axes' to let me know that a champion is for a fusion. Easier than having to ask myself WHY do I have this champion LOCKed. PLEASE add a couple lables; maybe a pic of a dinner plate for food/sacrifices and something else for fusion champs. xo

Sep 2, 2025, 15:02Yesterday
09/24/23
14

Will you once and for all fix the battle with the spider so that new and new spiders do not appear until the end of the game and thus that battle is the hardest and most boring battle. And the weaker managers who do not have real money to buy some resources to be strong, and the spider is the strongest, so that the spiders do not appear, that battle will not be the most difficult in this game.

Sep 2, 2025, 15:36Yesterday
02/06/23
3

Great qol improvements and bug fixing, next is the Hydra bug where when you hit a head to hard it doesn't show the real hp on decapitated head or true amount of debuffs on them. Also gear space is kind of needed if you want players to farm the new event dungeon, wonder how top players even still play with full gear storage feels like something isn't mathing right please make more gear space when you introduce a new gear set...

Sep 2, 2025, 15:39Yesterday
Sep 2, 2025, 16:14(edited)
02/06/23
3

@Emiliano2023 spider is the easiest dungeon.. fireknight is the most difficult for early game or the new event dungeon top stages are the toughest. For spider all you need is hex debuff on all the spider lings with hp burn and you should easily beat spider

Sep 2, 2025, 15:43Yesterday
02/06/23
3

@shavkat i would say that would be unfair to the ones who already grinded for those medals in classic arena, why should early game players have it easier? lol

Sep 2, 2025, 16:32Yesterday
Sep 2, 2025, 16:34(edited)
10/12/23
1

@RavenZ9 I agree that we could really do with a new label for champions we want to mark as food 👍🏻


Sep 2, 2025, 17:24Yesterday
09/30/22
1

Wouldn't it be cool if clan members could form a team with fellow members in the arena.

Sep 2, 2025, 19:46Yesterday
01/31/20
1717

The buff to Raglin looks good, but Elegauis is still garbage. Why bother doing a buff to just take a toon from F-Tier to D-Tier. 

ShortOnSkillzModerator
Sep 2, 2025, 20:48Yesterday
Sep 2, 2025, 20:48(edited)
06/24/19
3511

So they can be more annoying in PvE, obviously. 

Sep 2, 2025, 20:59Yesterday
06/10/25
1

yes

as if let's do it

Sep 2, 2025, 22:49Yesterday
01/31/20
1717
ShortOnSkillz

So they can be more annoying in PvE, obviously. 

Totally.  

Sep 3, 2025, 00:382 hours
08/20/23
2

やってみたい