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Title: Royal Guard – Takedown (A2) damage drastically reduced after upgrading to Rank 6 / Level 60

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Aug 9, 2026, 20:1308/09/26
02/04/23
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Title: Royal Guard – Takedown (A2) damage drastically reduced after upgrading to Rank 6 / Level 60


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Hi,
I believe I may have encountered a bug with Royal Guard's A2 skill, Takedown.
Before upgrading my Royal Guard from Rank 5 / Level 50 to Rank 6 / Level 60, his A2 was dealing significantly more damage against the Spider 20 boss. It was taking a very large portion of the boss's HP with a single hit.
After upgrading him to Rank 6 / Level 60, the damage suddenly dropped dramatically. His A2 now consistently deals only around 430,000–460,000 damage on Spider Stage 20.
His current stats are:
ATK: 4,770
C.RATE: 119%
C.DMG: 210%
ACC: 166
I did not change his artifact build when upgrading him. I only added a banner after reaching Rank 6. The same team setup and the same Spider stage are being used.
I initially thought the masteries might be causing the issue, so I also reset/removed the masteries and tested him again. The damage remained approximately the same.
As an additional test, I tried Spider Stage 19, where his A2 dealt approximately 290,000 damage. I understand that Stage 19 has an affinity disadvantage for Royal Guard, so that result may be unrelated.
My main concern is Spider Stage 20. There was a very noticeable and immediate reduction in Takedown damage after upgrading Royal Guard to Rank 6 / Level 60, despite his offensive stats actually increasing.
I have a screenshot showing a 462,210 damage Takedown hit on Spider 20 and can provide additional screenshots/video if necessary.
Could you please check whether there is currently an issue with Royal Guard's Takedown [Enemy MAX HP] damage calculation, particularly after upgrading a champion to Rank 6?
Thank you.

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