
Because there are roughly 275 pullable non-void lego champs
Imagine it's like pulling a name out of hat: there are 275 names in the hat, and only one of them says "tin woodsman" on it.
When it's a 10x multiplier, it only means they add 9 more slips of paper to the hat with his name on it.
So with that, if you pull a lego, your chances are now 10 out of 284 instead of 1 out of 275
In other words, with a 10x multiplier on a lego, statistically you'd still need to pull near 30 legos on average before getting the boosted champ.
I'm too lazy to count, but as far as I remember, 10x means that if you draw a legendary, there's a ≈ 1/20 chance you'll get a progressive champion.
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Hellhades opened 316 sacred shards during the 25x progressive chance on someone else's account a couple of years ago. He made a video about it. Anyway, out of 316 sacred shards, he hit the progressive champion twice.
Since then, the number of champions has increased—Plarium has introduced many new ones. So the chance has become even smaller.
Yep. It's closer to 1/30 now, but otherwise you're dead on.
If you figure it takes on average 20 sacreds to get a lego, then at 1/28 odds then the statistical average to get the progressive champ would take 560 sacred shards
I won't claim I'm F2P, but I'm *almost* f2p. I've been here for coming up on 5 years, and my total spending is a little under $300, roughly $5 bucks a month. I've bought a few forge passes, and several of the monthly gem packs, that's it. Never bought a shard pack.
I'm endgame. I can clear all the content (except for some hard FW im still working to 3-star) I do *almost* all of the fusions, and the ones I skip are because I don't think the champ is worth going for, not because I don't have the resources.
The point I'm trying to make is that you don't *need* to spend; Just manage resources and take the long view.