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Total RNG chance rework

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Jun 3, 2026, 00:44Yesterday
08/23/22
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Total RNG chance rework

Plarium need to do a total rework on the champions summoning chances And also gears, infact every summoning chances in the game.

first off shard summoning should be increased, we have way too many champions in the game rn and many trash champion, then plus a 1% for lego and .5% for myth compare to other games this is brutal I wonder why the community never spoke up!!

using myself as an example i have been playing raid for over 3 to 4 years now, I have summon about 50 primal shard and never got any myth, disappointnig. Instead of getting good legos I get dups of the bad ones I have.

i don't think the RNG system is fair lol. Good champion have less chances to be in the pool compared to the bad ones. Just my experience 

example, I have almost all the void epics but never got a man eater.

one other important thing is gear hunt,

let me give you guys an idea.

why should I still get rare artifacts and accessories at level 100?? the same way you unlock game modes at higher levels, a level 80+ player Shouldn't grind dungeon and get a rare artifact!! what use it that to the player.

and gear selling feels like a rip off, they sell for millions in the market but when you want to sell it goes for 56000-120000!! Worse than a black market 

here is a better way to do it and make Our lives easier.

when a player get to a higher level they should only get epic and above rarity. Reason

there are still a lot of RNG that factor into it.

first : main start then substat, than rolls, and set. so giving level 80 players a 4 star, rare boot is completely useless and a waste of his time.

for shards how about we start  Lego 2% for ancient, 3% for primals and 1% for myth for a start. this resources aren't abundant some take weeks and some can only be farm few times a week. It's getting exhausting 

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