
Yes, they changed multi-battle to *background* multi-battle.
If you want to watch the fights, you'd have to start manually, then turn on auto during the battle, then just click "next" at the end of each level
I wouldnt hate it if background battles were truly background. Itd be fine to climb DT in the background if I could then also go do Forest or something.
Here's to hoping background battles continue to get improved.
I think they will, unfortunately I anticipate it being very slow. The foundation is set though, which is huge. The programming complexity for adding to it without fooking something up is not trivial. But things like adding other pvp (if u can do live no reason not for others) should be straightforward.
Seems pretty pointless to not just replace background battles entirely with quickbattles instead
Well, this slow drawn out background battle development process allows them to give the impression they are adressing the "time-in-game" issue, while not actually doing much to improve it.
I think they will, unfortunately I anticipate it being very slow. The foundation is set though, which is huge. The programming complexity for adding to it without fooking something up is not trivial. But things like adding other pvp (if u can do live no reason not for others) should be straightforward.
Mhmm. Being able to do classic + tag wouldnt be the worst.
Another vote for quick battles in all battle types.
Lets be Devil's Advocate. What is the downside for Plarium to add more quick battles?
They are desperately focused on the idea that the krakens must be kept busy 24/7 or there's a chance they'll look for another game to spend money on.
Playing Raid since way before the doomtower. Paused for a couple of years and I notice lots of new stuff. But I see Dark Fae is still a pain.
Dark Fae becomes frustrating because repeated fear RNG and clone targeting create failed runs that feel outside player control. The issue is not difficulty, but excessive retry time and inconsistency. Five failed runs in a row because my nuker gets targeted repeatedly is not engaging gameplay. It only wastes player time.
How come this isn't fixed yet?
Playing Raid since way before the doomtower. Paused for a couple of years and I notice lots of new stuff. But I see Dark Fae is still a pain.
Dark Fae becomes frustrating because repeated fear RNG and clone targeting create failed runs that feel outside player control. The issue is not difficulty, but excessive retry time and inconsistency. Five failed runs in a row because my nuker gets targeted repeatedly is not engaging gameplay. It only wastes player time.
How come this isn't fixed yet?
You need to speed tune your Dark Fae Team and build a team preset.