Feedback on Champion Narma the Returned
Hi!
I recently started a new account and used an invite code, which gave me Narma. Over time, I noticed that leveling her skills with Legendary Skill Tomes is quite challenging: fully upgrading her requires 16 tomes, making her a less viable investment at the start.
At the same time, I really liked the synergy between Narma and Xenomorph. Xenomorph requires fewer tomes (10) and is already useful at an early level thanks to A1, which applies poisons, and Narma efficiently detonates them. Unfortunately, this combo is hard to fully realize due to Narma’s high tome requirements.
I would like to clarify: is it intentional balance design that Narma is not efficient to level with tomes, or could this be a potential oversight/optimization issue?
I suggest considering the following skill adjustments to make the champion more accessible for new players:
A1:
Combine levels 2 and 3 into one: “Damage +10%”
Resulting skill levels:
Lv. 2 — Damage +10%
Lv. 3 — Buff/Debuff Chance +10%
Lv. 4 — Buff/Debuff Chance +15%
A2:
Base cooldown: 4 turns
Remove levels 2 and 7, merge levels 3 and 5
Resulting skill levels:
Lv. 2 — Buff/Debuff Chance +10%
Lv. 3 — Buff/Debuff Chance +15%
Lv. 4 — Cooldown -1
A3:
Base cooldown: 4 turns
Remove levels 2 and 7, merge levels 3 and 5
Resulting skill levels:
Lv. 2 — Buff/Debuff Chance +10%
Lv. 3 — Buff/Debuff Chance +15%
Lv. 4 — Cooldown -1
With these adjustments, Narma would require 9 tomes instead of 16, making her more accessible at the start.
Additionally, A3 is difficult to use in solo play, as it requires at least 3 debuffs to apply its full effect. I believe making this skill mass-target by default would not make her overpowered but would make her more consistent and improve energy efficiency for the player.
Also, Narma’s passive conflicts with A2: when detonating poisons via A2, the passive effect is lost. It would be helpful to add a clause like: “Enemy damage reduction stacks throughout the round and persists after poison detonation by this champion.” To retain balance, the effect could apply only to poisons applied directly by Narma.
Proposed Passive (Caustic Rebuttal [P] — Poison):
When an ally is attacked, there is a 25% chance to apply [Poison] on the attacker for 2 turns at 5% potency. If Narma herself is attacked, the chance increases to 50%.
Enemies under [Poison] deal 5% less damage per [Poison] stack (stacks up to 25%).
Enemy damage reduction stacks throughout the round and persists after poison detonation by this champion.
It can apply only to poisons applied by Narma.
If multiple champions on the team have this passive, only one will activate.
