Mino Super Raids - Lazy Programming is Stealing Energy
My clan won our PR CvC this week, so I dumped 2400 NRG into Mino Runs this afternoon. I happened to be watching the screen when Krixia crossed from White to Green, and she only received one run worth of scrolls because that capped her whites, and she received no scrolls for teh second half of the Super Raid.
Since I noticed it the first time, I paid attention when we approached crossing from Greens to Reds, and the exact same thing happened. I ran single runs to get Krixia within one run's worth of scrolls, and in this picture, Krixia has 591 of 600 Green Scrolls. One run on Mino 15 nets 11-16 Greens and 6-12 Reds.
Setting up the next run as a Super Raid. If this was programmed correctly, the drops for each half of the Super Raid would be calculated independently, just like Dungeons.
Here are the results of the Super Raid. Krixia capped Greens, but earned zero Reds, so that means no Reward for the second half of the Super Raid....which is essentially 14 stolen energy every time a toon advances from one scroll type to the next.
Mino Super Raids should never have been introduced with this LAZY PROGRAMMING, and it needs to be adressed ASAP. It should be a relatively easy fix: When running Super Raids on Mino, calculate the scroll drops for each run separately, just like Dungeon Super Raids.
Who knows how much energy Plarium has stolen from the player base already. At 28 per toon, it has to measure in the tens of thousands or even hundreds of thousands already.