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Updated Catacombs Mechanics!

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Jul 20, 2015, 15:3807/20/15
220851

Updated Catacombs Mechanics!

Updated Catacombs Mechanics!
Units You Purchase or Revive Will Report Directly To The Catacombs!

Lord Marshal!

Great news. From now on, all Units you enlist at the Black Market will report DIRECTLY to your Stronghold’s Catacombs, without pausing to admire the Shield Maidens, having a pint at the tavern, passing “Go” or otherwise dilly-dallying! Most importantly – without being killed by attacking armies or dying of thirst. That’s right – Units you get at the Black Market will no longer be at risk if you don’t have enough Fire Ale to maintain them at the moment of purchase.

That being said, they’re not going to do you much good holed up in there. You should still get your Fire Ale production up to scratch so you can make use of your new Units on the battlefield!

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Comments
5
Comments
Aug 10, 2015, 19:2708/10/15
07/13/15
11

Domika said:

nobody will attack you unless they profit from it
This is not always correct.  Humans act irrationally much of the time...
Aug 11, 2015, 16:5408/11/15
01/16/14
4
All troops being trained once they are ready should go straight to the catacombs.!!!  ALSO! 
Aug 11, 2015, 20:5108/11/15
03/27/14
1654

I still think doing this makes the game to easy, takes the challenge away from it,

and I get raided daily lose troops I have been building, and still don't like this idea
Aug 11, 2015, 20:5208/11/15
03/27/14
1654

I like the buying from the black market and going directly to your catacombs just don't like units we get by resources going directly there


Aug 20, 2015, 21:0608/20/15
220851

I have heard a lot of feed back from Players that they would like an option in each barracks to direct whether the troops go to the catacombs or the stronghold.  Lets say we are building Maidens, There a few players that want them to be defensive.  Just the opposite, if you are building redeemers, they want them in the catacombs straight from the barracks. 


A option in the barracks would be great and improve the player experience.