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Units Will Not Be Dismissed! When You Lack The Fire Ale to Maintain Them!

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Sep 11, 2015, 14:3909/11/15
220851

Units Will Not Be Dismissed! When You Lack The Fire Ale to Maintain Them!

Units Will Not Be Dismissed

When You Lack The Fire Ale to Maintain Them!

Lord Marshal!

King Björn the Merciful has introduced harsher penalties for desertion. The last pack of Northmen to abandon their posts were tied to trees on top of Mount Frostbite and forced to drink yeti milk for a week!

From now on, if you don’t have enough Fire Ale to support your Units, they will not die or desert you. You can use your Resources to hire all the Units you need, and they’ll never leave you for lack of Fire Ale!

Remember that Units still consume Resources, so keep an eye on your Resource Production. While you’ll never have less than 0 Resources, your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Fire Ale Breweries and Alehouses!


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Sep 11, 2015, 14:4709/11/15
03/27/14
1654
love this  ^5's 
Sep 11, 2015, 17:4309/11/15
220851
It has its ups and downs.  It also allows ALE poor people starting the game to have larger forces.
Sep 12, 2015, 13:4309/12/15
Oct 26, 2020, 12:03(edited)
395

ShortBob said:


If there is no troop loss, then why would anyone spend to keep their production up. That's like giving unlimited troop buildup without penalty.

No that is not the fact.


If you are low on Ale, or at zero, you can not build units. So you have to deal with that. You don't have unlimited troop building. You still need ale.
Sep 12, 2015, 15:2209/12/15
03/27/14
1654

Maniakaal said:


ShortBob said:


If there is no troop loss, then why would anyone spend to keep their production up. That's like giving unlimited troop buildup without penalty.

No that is not the fact.


If you are low on Ale, or at zero, you can not build units. So you have to deal with that. You don't have unlimited troop building. You still need ale.

exactly and being only allowed to share resources with your clan, this is a BIG like for many,  

you have to remember buildings and troops and updates all need resources and we all have a limited we are allowed to ask for among clan,

so anyone in there right game playing mind will keep that ale production going 
Sep 15, 2015, 15:0609/15/15
Sep 15, 2015, 15:20(edited)
03/27/14
1654

This is what we where told happen,

for the Ale issues. 1 month ago plarrium accidentally increased the production of the Aleworks from 25% up to 29%, with the previous update they return the production back to 25% which is what it was suppose to be at,

I understand why many are upset about the huge loss in the ale, but least we know we won't lose troops going negative in ale,

just need to work extra hard gaining ale to keep up with building updates and bloodpacts not to mention building troops


Sep 15, 2015, 15:1309/15/15
Sep 15, 2015, 15:34(edited)
220851
Pyreg said:

They are just forgot to inform us about the changes in the Aleworks.  Fire Ale consumption % is reduced.! Example: in level 12  Aleworks was 62 % before and now it is only 49 %., it is 13 % less than before. What an unpleasant surprises!  (But of course it is understandable, otherwise who would want to buy the new Fire Ale consumption -50%  items on the Black Market.) Sorry, maybe a problem is with me, but sometimes I don't feel they are working hard to make the game a better place for all of players.

Seams on last updaites+reducing ale thay making game only for thay oun profit and big cash players only,much ppl olredy qitting or seriosly thinking about it...Sad but seams soon thear  not stay much active players...Thanks for that a lot,moor empty castles for rides...But mby plarium shud inform players bfoor about changes ???On OBS updaite we loos prety much olredy bcos wosnt informed...
Sep 15, 2015, 16:2609/15/15
05/04/14
163

Um...



Peoples troops are DIEING when their Fire Ale reaches " 0 ", guys.