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Who wants devs to add back in hanger power in matchmaking? ?

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Oct 14, 2021, 08:5410/14/21
08/29/21
30

Who wants devs to add back in hanger power in matchmaking? ?

Who thinks it's important to know what the other teams individual hanger score is during matchmaking?

This used to be a feature here and it was removed. I think it was removed to prevent accountability and critism to devs on this games poor matchmaking mechanics. 

I would like to see who I am playing against. In games where I was trounced, upon investigation, it's always by players of over a 1000 + my total hanger score. 

What are others opinions and if there is enough susupport could moderators take this to devs?



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75
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Comments
Oct 15, 2021, 07:4010/15/21
10/01/21
50

It's not a very useful tool though...

Let's say Team A have 5 mechs all with 400 combat points, for a total of 2000 points. Team B have 4 mechs, all with 500 points, giving the same total.

Arguably they are both even because of the points in their teams however it's safe to assume in most cases, a mech with a higher score will have the advantage.

What benefit would come from seeing this information? You can always check pilot profiles after a match.

Oct 15, 2021, 14:2010/15/21
08/29/21
30

It proves that matchmaking is not working and that hanger power is not the dominant factor in matchmaking like the devs claim.  

Oct 15, 2021, 19:2210/15/21
232030
Deleted

Is that written somewhere? Have the Devs actually put in detail how match making works? Or at the very least has a Dev confirmed the algorithms used? I don't think I've seen it implicitly outlined anywhere.

They  (  mods  and  CMs  )  have  insinuated  that  squad  power  is  a  major  factor  here  on  the  forum...  The  devs  sit  behind  locked  doors  and  dont  give  out  any  public  info  on  Matchmaking  

Oct 16, 2021, 13:3510/16/21
232030
Deleted

Yeah that doesn't make too much sense. Hanger power Should be the most important and determining factor. I have seen people 30k xp   with hangers of 3500+ So matching using XP just does not work. 

My son recently played a game and he has just over 1000 hanger power and was matched with a  player of 3600+. Have a guess how this game turned out?

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

Oct 18, 2021, 14:0910/18/21
232030
Deleted

See  now  this  is  extremely  telling  of  what  might  be  going  on  with  matchmaking...  get  a  good  winstreak  going  and  matchmaker  will  beat  the  not  out  of  you  with  whale  accounts.    once  it  has  beaten  you  into  submission  it  lighten  up  a  bit.


While  a  competitive player  does  indeed  want  good  matches   they  do  not  want  to  face  overwhelming  players  that  buy  their  winrates  at  the  games  early  stages.    The  key  issue  here  that  Plarium  understands  very  well  is  whales  are  buying  powerful  hangars  on  very  low  level  XP  accounts  and  in  return  they  get  extremely  easy  matchmaking  against  players  just  using  the  progress  bar  and  maybe  buying  a  few  $5-$10  offers  along  the  way.    

This  game  is  all  about  the  whales  and  everything  else  can  come  along  for  the  ride  or  leave...  no  sweat  off  Plariums  back.    

Not exactly, what I had in mind so I guess I should elaborate a little more.

There would need to be player brackets or squad power brackets.  If you are winning a lot in your bracket, say 5 wins in a row, you get promoted into the next bracket of like players so every win gives you the same as every loss in terms of points.  You would bascially plateau.

If you start losing a lot you get demoted if you get a nice upgrade and start winning again you get promoted.  Either case, the game would try to playce you in a bracket of like players where you maintain a 50% win percentage.

Only problem is at lower levels there would be a lot of violatility but people would spend money and do well early would quickly advance to there appropriate skill/power level.

Oct 19, 2021, 10:4910/19/21
Oct 19, 2021, 10:51(edited)
232030
Deleted

Not exactly, what I had in mind so I guess I should elaborate a little more.

There would need to be player brackets or squad power brackets.  If you are winning a lot in your bracket, say 5 wins in a row, you get promoted into the next bracket of like players so every win gives you the same as every loss in terms of points.  You would bascially plateau.

If you start losing a lot you get demoted if you get a nice upgrade and start winning again you get promoted.  Either case, the game would try to playce you in a bracket of like players where you maintain a 50% win percentage.

Only problem is at lower levels there would be a lot of violatility but people would spend money and do well early would quickly advance to there appropriate skill/power level.

Well maybe you can get an appointment with the locked door devs and explain to them this idea ;)  It's a little better than the way they currently let big spenders swim with the little fish.   I've posted countless screenshots ( and can post them again if devs have any interest ) of players with low XP / progress path numbers but huge squad power ratings and 80-90%+ winrates because they are given very favorable matchmaking against players of equal XP but with normal Squad power for the XP/progress path level.   That by definition is "Pay to Win"  not pay to progress.

AlinaCommunity Manager
Oct 19, 2021, 16:5910/19/21
05/21/19
3507

Thanks for this constructive discussion, Pilot. I'll forward it to the game team.

Oct 20, 2021, 08:4210/20/21
10/01/21
50

This was not a balanced fight...

i


Nov 9, 2021, 16:2311/09/21
11/09/21
88
Deleted

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

Nov 10, 2021, 13:4111/10/21
232030
Deleted

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


Nov 10, 2021, 13:5011/10/21
11/09/21
88
Deleted

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


So basically what you explained doesn't answer my statement because what you highlighted was "winrate isn't the thing that decides matchmaking but squad power but squad power isn't the direct reaso of the win / lose" 

So the fact is, why the heck is there something called "matchmaking" yet my opponents are fully p2w while mine are mostly BOTs and AFKs? And not to mention I met opponents with 1800++ squad power while I am not even 1400.

I'm kinda tired of those "screenshot as a reference or proof" because those things are flooding this forum as other users already posted. My point is "is the developer doing something about this p2w or just pretending nothing happens?"

Nov 11, 2021, 03:1511/11/21
Nov 11, 2021, 03:42(edited)
11/09/21
88

The yugagggggg with a pathetic winrates and 3 digits SQ in my team while my opponents are at least with arc torrents and 5 mechs in the hangers.

Of coz these don't justify them as p2w, but at least already showing that the matchmaking is already a nonsense especially this was a tournament match.

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Nov 13, 2021, 15:3711/13/21
232030
Deleted

It gives you an idea about which pilot is strong and which is weak so you can target the weak one for kills and can engage stronger pilot with preparation

That is not necessarily true.

Nov 14, 2021, 02:3311/14/21
11/09/21
88


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Another tournament of 1100 vs 1500, bravo

Nov 14, 2021, 19:0411/14/21
232030
Deleted

It is


If you were a 2k player and saw my squad power below would you say it is unfair matchmaking?


i


Nov 15, 2021, 15:4311/15/21
06/03/21
10
Deleted

If you were a 2k player and saw my squad power below would you say it is unfair matchmaking?


i


I never once said anything about unfair match making I was just telling you a benefit of 

Nov 15, 2021, 17:5711/15/21
232030
Deleted

I never once said anything about unfair match making I was just telling you a benefit of 

Okay, if in the load in screen you saw "Rescue 3313 Squad Power" and you were at 2000 SP would you target me or avoid me and why?

Nov 16, 2021, 15:2711/16/21
06/03/21
10
Deleted

Okay, if in the load in screen you saw "Rescue 3313 Squad Power" and you were at 2000 SP would you target me or avoid me and why?

First I would have avoided you and targeted t

First I would have avoided you and targeted the weaker players and if I had to face you I would signal my team to attack you and when were reloading or distracted I will play my cardswould signal my team to attack you and when were reloading or distracted I will play my cards


Nov 16, 2021, 15:5511/16/21
232030
Deleted

First I would have avoided you and targeted t

First I would have avoided you and targeted the weaker players and if I had to face you I would signal my team to attack you and when were reloading or distracted I will play my cardswould signal my team to attack you and when were reloading or distracted I will play my cards


Okay so now look at the picture I posted and check out the weapons on every mech.  Every single weapon is a 2 capacity (ie Thermal Lance 2, Autocannon 2, etc.) weapon that is not leveled.  

This is why squad power can be deceptive.  A 2000 or 1500 SP player with moderate 6 or 8 capacity weapons would win easily by themselves without the need for help.  

In the screenshot the majority of the squad power comes from my mechs but overall that is a very weak mech setup. Is it practical no, but it does happen.... yes, either becuase people don't know what is good, are trying something new, are grinding out accomplisments, or in general having fun.

Either way Squad Power is deceptive as the sole means of comparing mechs.  You could go against a much lower SP player and they can be significantly stronger then a higher SP player.


Nov 16, 2021, 19:5011/16/21
06/03/21
10

What you are talking about is once in a blue moon, one in a million occurrence that someone with power that high will use weapon of energy level 2 or 4 on their entire hanger that has the mechs of minimum energy level 16 this only happens when you want to have fun that's all and I don't recall any accomplishments in which you have to use these weapons and even if there was an event that says to use these weapons you would only use  them on one of your mech you can't equip them on all 5 of your mech and that statement makes me laugh where you said "they don't know what's good or trying something new" who in the hell with that much power don't know that missile rac 8 is better then RPG 2 or 4 and I can't think of a way in which these weapons can help in a weapon  combo (except thermal lance 6)

Sorry to say but you are just spilling nonsense