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Excessive blueprint management

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Oct 30, 2026, 14:19Yesterday
09/15/25
3

Excessive blueprint management

Hi plarium i just wanted to suggest and update that when a player maxes a mech or weapon, the excess blueprints for them go to waste, so, i suggest that the excess blueprints that we already have or will have in the future are redeemed for at least a fraction of the recources that are required to buy them depending on the rarity. or, they can be redeemed for the pilot points in the pilot hub. or another fix would be(after the blueprints we already have are redeemed) is to block future blueprints of the mechs/weapons from dropping so we can get the blueprints we actually need. we just need something done with the blueprints we have collecting virtual dust. Thank you!

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Oct 30, 2026, 15:32Yesterday
09/08/26
69

Sorry but implementing a blueprints exchange system or any sort of solution doesn't make as much money as leaving the flawed system as is so you keep getting blueprints you can't use and gotta buy the ones for your upgrades. So a solution won't be implemented anytime soon, or possibly ever.

Oct 30, 2026, 16:10Yesterday
Oct 30, 2026, 16:11(edited)
09/15/25
3

at least they can block future blueprints of the maxed mechs/weapons. it's litterally a waste if i am getting more of the blueprints that i can't use


Oct 30, 2026, 17:00Yesterday
09/08/26
69
MORAX

at least they can block future blueprints of the maxed mechs/weapons. it's litterally a waste if i am getting more of the blueprints that i can't use


Nope, theoretically it just doesn't make as much money as leaving it as is.