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Sep 24, 2026, 17:137 days
09/08/26
7

Slop

So I remember at one point watching an interview with Pasha and he said that the team had shifted their design philosophy on designing new equipment to one where they consider what is the need for it before working on it.

So then tell me how the hell did you come to the conclusion that the game needed mechs that could teleport to you from across the map? Or one that could hit you with a damaging ability from acrossthe map without needing to worry about obstacles? Or one that could do that with a system crash.

Why did we need a stronger and longer range guided weapon with nothing to indicate that the missiles are in flight at any point?

How did you decide the game needed not 1 but 2 mechs to counter Eclipse on top of two direct NERFs? As well as the same 2 mechs countering every mech with a movement based ability in the game.

What made you decide the game needed a weapon that could keep opponents locked down indefinitely when using 2 of them on 1 mech?

And just why did you think you needed to make a mech that could become invulnerable to all that as well as everything else in the game including system crash and even damage? Why does it also need to have a 2x 4 second ability? Why does it also need to gain a speed boost and freaking self heal on top of all that?

Voidghost might actually be impossible to balance because the ability is so strong with charge rockets and even storm racks that if it's usable it's overpowered by default. Otherwise it's unusable. You could NERF the missiles, but why would you do that for one mech? You already just NERFed storm racks, and you just buffed charge rockets too.

Whatever the supposed philosophy change, the addiction to releasing stupidly broken new gear doesn't seem to have changed. Maybe you think the game needs to keep destroying the power ceiling? I don't know. I'm not convinced much thought goes in to the new stuff beyond how they can make old stuff obsolete.

You really don't need any reason to add something into the game. Maybe you should try and think of reasons you shouldn't add something more than why you need it. Maybe you should also think of how you can make a mech a teammate for another, or perhaps multiple others. I'm tired of seeing new ways for the need for skill being removed by new META slop.

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Sep 24, 2026, 17:447 days
Sep 24, 2026, 17:44(edited)
04/07/23
261

A really concerning issue put forward to all of us in the Forum. It's disheartening to see my favourite game get corrupted by some broken brainrot stuff. I can feel you

Sep 24, 2026, 20:167 days
07/22/23
140

Hey! I love my Voidghost+Stormrack build. When I play the this build, my body is filled to the brim with dopamine. Don't tell Plarium's business team. Shhhhh! 

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