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SR reload nerf is stupid (in terms of value)

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Aug 22, 2026, 08:51Yesterday
Yesterday
0

SR reload nerf is stupid (in terms of value)

Did it deserve the nerf? Yes absolutely.


But come on, the epic does 23% and the "legendary" does 30% now. Are you serious? Why would anyone by this except for max optimization?


Come 2500 acoins for 7% more decrease in reload is so stupid. And it is obviously only affecting those who bought it.


All I'm saying is it should be 35-40% so it is actually worth using. THE WEAPON IS WORTH USING, always, but the implant not so much now.

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Aug 22, 2026, 12:01Yesterday
Aug 22, 2026, 12:02(edited)
01/30/24
574

While I do agree with you, the obvious argument justifying the nerf is that this difference applies to all other epic vs. legendary implants as well.

It looks as though Plarium wants charge rockets to be the new meta. The storm rack implant nerf is painful but I was resigned to the fact that it's going to happen (given their trends in buffs and nerfs). The charge rockets 30% damage buff on the other hand makes no sense (barring it being pushed as the new meta). It is already a powerful weapon, which is even more appealing with the SR implant nerf without needing a buff of its own.

(The charge rockets loading and firing mechanics otoh are most welcome.)

Aug 22, 2026, 13:26Yesterday
07/22/23
91

It's ok. This means the new King Of The Hill = Charge Rockets! 

Zoomy Deathwalker, here I come! 💪

Aug 22, 2026, 17:21Yesterday
04/07/23
221
tar

While I do agree with you, the obvious argument justifying the nerf is that this difference applies to all other epic vs. legendary implants as well.

It looks as though Plarium wants charge rockets to be the new meta. The storm rack implant nerf is painful but I was resigned to the fact that it's going to happen (given their trends in buffs and nerfs). The charge rockets 30% damage buff on the other hand makes no sense (barring it being pushed as the new meta). It is already a powerful weapon, which is even more appealing with the SR implant nerf without needing a buff of its own.

(The charge rockets loading and firing mechanics otoh are most welcome.)

Yeah, most people in here cling to one weapon (which they find easier to spam/farm kills) and does not care about every other weapon in the game. It happened with every weapon the Devs introduce, Railgun Legendary reload implant is the same 30% but the weapon has a disgusting 30s reload time approximately, this needs buffing but they're not even considering it. Minigun is also the same case (17s is rlly long, the didn't even need to buff damage of the weapon, just give it a chance to have it's reload reduced to below 10s) Nerfing one weapon to introduce another into markets looks like an inevitable scam.

Charge rocket receiving a 30%extra damage makes it so broken. Now we'll have a new set of Charge Rocket builds which would one tap anything. This is not the thing I wanted in Mech Arena, to punish players with other players who use broken content and ruin the game, instead of trying to balance things. And as a mobile player, I really thank the devs for making Charge Rockets more convenient to use. I appreciate your hard work you had put into tweaking up of the firing mechanics of Charge Rockets

Aug 22, 2026, 19:58Yesterday
07/22/23
91

I hope they add charge rocket modifiers upon re-balancing.

30% re-balancing buff + 30% weekly modifier buff. YUM! 😈

Aug 22, 2026, 20:30Yesterday
01/30/24
574
Kesplarium

I hope they add charge rocket modifiers upon re-balancing.

30% re-balancing buff + 30% weekly modifier buff. YUM! 😈

Ha ha ha!