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Please Nerf Bots

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Aug 16, 2026, 19:575 days
07/22/23
84

Please Nerf Bots

Especially where you shoot at a bot that has less than 10% HP and it's HP keeps bouncing back. 😠

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11
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10
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Aug 17, 2026, 00:275 days
04/27/26
30

Won't happen. They use bots to control the game's outcome. It's all about making the player feel the need to upgrade and spending real cash to do so. 

Aug 17, 2026, 16:414 days
09/17/21
439

Personally, I feel like the main place bots needs major adjustments is in tournament. At higher ranks, the bots start scaling ridiculously, often having higher SP than any other player on the team (fun fact - the team leaderboard during the match intro is sorted by squad power, even though the exact number isn't visible. Does not apply to FFA).

The idea was to use more powerful bots to slow down player progression, to stop weak players getting too high in the ranks. 

What ends up happening instead is the players start to get slidelined - the bots become so strong that the game just turns into bots vs bots, which isn't very good for player experience. You will often lose or win because bots randomly happen to get a kill or die - and it is random, there is no rigging here. The bots become so tanky and so deadly that players start to struggle to compete.


In FFA, it's a bit different, but not any better. The bots are again excessively tanky and excessively deadly. It can take like 15 seconds to kill one random bot (with revokers btw) simply because said bot is completely maxed out and you're not. And then to make it worse, these very tanky, very deadly bots CONSTANTLY steal your kills, because of the high kill-time and high bot damage, combined with the bots classic natures. This problem is made worse because of how much effort you have to put in to actually killing a bot (you lose much of your health, time and magazine (if applicable)), meaning having a few of your kills stolen in a row can completely ruin your chance of winning (or winning top at least).

In FFA, you basically just have to ignore any tanky bots and only go scouts or ones with epic mods - you put in too much effort with too much risk of no reward.

And I'm sure everyone has had a FFA game where some bot randomly goes on like an 8 kill kill-streak and competely leaves everyone in the dust...

Aug 17, 2026, 17:394 days
07/22/23
84

@PogsterPlays Isn't it fun to see bots ranked as top 3 for match results? Or, bots having more kills than players? 😂

Aug 18, 2026, 06:493 days
01/30/24
571

"fun fact - the team leaderboard during the match intro is sorted by squad power"

I didn't know that. @PogsterPlays nice nugget of info thanks :-).

Aug 18, 2026, 06:523 days
01/30/24
571

Regarding the OP "less than 10% HP and it's HP keeps bouncing back", I think that's some sort of bug. I may have seen it happen with player oppos also.

Aug 18, 2026, 07:403 days
01/23/26
434

i think its a huge lag, your game thinks you hit the target, then it checks back with server and the result is you missed because enemy was somewhere else, and it restores his hp for your game.. 

i was developing some app and i was asking AI some questions and it said that most network real time games have to predict the outcomes, because in real life its very difficult to make things happen real time between multiple players huge distances away because of ping/latency/delays/whateverYouCallThem.. so all players give or take playing their own games syncing with server as fast as possible.. 

It could be a bug too why not ;) would we know :)

Aug 18, 2026, 08:493 days
01/30/24
571
Papa

i think its a huge lag, your game thinks you hit the target, then it checks back with server and the result is you missed because enemy was somewhere else, and it restores his hp for your game.. 

i was developing some app and i was asking AI some questions and it said that most network real time games have to predict the outcomes, because in real life its very difficult to make things happen real time between multiple players huge distances away because of ping/latency/delays/whateverYouCallThem.. so all players give or take playing their own games syncing with server as fast as possible.. 

It could be a bug too why not ;) would we know :)

Agreed but even in that case I would consider this kind of outcome of lag also a bug. I've played more complicated games that handled this much better. And in particular, if it's with bots, lag should not be a factor at all.

Aug 18, 2026, 10:023 days
01/23/26
434

yeah actually with bots i sort of agree, but i assume if 2 real humans both see the bot, and one of the real humans is behind bigger lag we would have to go by what faster player observes and if for a faster player the bot is somewhere else then we have to tell the player who lags behind that unfortunately he missed..

Imagine one player would have 10-60 seconds lag, thats like playing a separate game and server would have to believe that that player killed a bot 1 minute ago when its now completely in a different place for everyone else alive and running. So this way players could even cheat. 

But again i agree that its probably a bug and bad game implementation because that lagged player just shouldnt move at all if he is not in sync. Although that would remove smoothness for everyone and make game frames jump.

Anyway i have no expertise on this subject, so lets call it a bug until we hear from experts game developers :) 

Aug 18, 2026, 20:423 days
07/22/23
84

I also think it's some sort of syncing issue. My latency is usually around 30MS while playing MA. But, this syncing issue has been around for quite some time. I'm wondering if PlariumPlay is just an emulator like Bluestacks. If so, I can see why there's a syncing issue at times. 

Aug 19, 2026, 07:152 days
01/23/26
434

i may have a constant latency when i look at it but it doesnt stop frames from jumping sometimes :) no idea who to blame