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The Gemini needs to be fixed. This weapon is so broken.

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Jul 28, 2026, 18:483 days
3 days
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The Gemini needs to be fixed. This weapon is so broken.

The weapon isn't just broken because of how unfair it is, it is literally broken mechanically. This is generally true for every guidance weapons but the Gemini is exceptionally bad.


So many times I see the missile coming right to me. I get behind a wall or pillar and I'm 10+ meters away and it clearly hits the pillar but I still take damage.


The developers need to fix this shit because I've never played a single game where the weapon mechanics are this fucking poor. 

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Jul 28, 2026, 19:093 days
Jul 28, 2026, 19:10(edited)
12/10/24
86

That's because it has 5 meter damage radius, so if it hits anything within 5 meters of you then you take the damage, 

It's the same with a lot of weapons, they have damage radius up to 10 meters, some even have implants for them so you can make that radius a lot bigger, 

the game has always been like this with damage radius on most weapons 

And pillars aren't normally 10meters big, so you must be within 5 meters of the hit

Jul 29, 2026, 03:563 days
04/07/23
175
Terminator

That's because it has 5 meter damage radius, so if it hits anything within 5 meters of you then you take the damage, 

It's the same with a lot of weapons, they have damage radius up to 10 meters, some even have implants for them so you can make that radius a lot bigger, 

the game has always been like this with damage radius on most weapons 

And pillars aren't normally 10meters big, so you must be within 5 meters of the hit

I think 5m damage radius is too high for Gemini. They should at least change the damage radius of Gemini from 5m to 3m because it's a laterally shooting weapon and does not need a large splash radius. Till they nerf Gemini splash radius, I'll stand 2-3m away from a wall to negate damage from a Gemini 🙂

Jul 29, 2026, 15:082 days
12/10/24
86
ThunderTechno0615

I think 5m damage radius is too high for Gemini. They should at least change the damage radius of Gemini from 5m to 3m because it's a laterally shooting weapon and does not need a large splash radius. Till they nerf Gemini splash radius, I'll stand 2-3m away from a wall to negate damage from a Gemini 🙂

I'm sure all guided weapons have a 5m damage radius, pod guns are the worst though with 9m 😅 

I don't think they need nerfing though, because it will only make them useful in lower hanger matches then, savants are more annoying than geminis I think

I'm not a fan of nerfing anything tbh, they just should buff everything else up 

Jul 29, 2026, 16:062 days
04/07/23
175
Terminator

I'm sure all guided weapons have a 5m damage radius, pod guns are the worst though with 9m 😅 

I don't think they need nerfing though, because it will only make them useful in lower hanger matches then, savants are more annoying than geminis I think

I'm not a fan of nerfing anything tbh, they just should buff everything else up 

Pods are unusable with 9m radius cuz you have a very low homing range, it's 9m damage radius is quite justified because it sticks to walls (and if the enemy is foolish enough to stand near those projectiles they get damage, but the damage won't pass through walls like Gemini)

It's not a big deal though, but it'll be much easier for players to "trust" a thin wall/obstacle if they need cover. Gemini is very spammy and we need reliable cover to atleast not die and defend our own beacons, whereas nobody faces such situation with Pod Guns even though it has the same reload type

Even I don't like nerfing things, but it's necessary to balance some stuff which makes the game unplayable and frustrating. Savants need a 10% damage nerf too, cuz even with a rank 3 Perimeter ML and Rank 2 Hardened Hull on my Nomad, it gets one-shot by a rank 5 Savant 8 :(

Jul 29, 2026, 17:452 days
12/10/24
86
ThunderTechno0615

Pods are unusable with 9m radius cuz you have a very low homing range, it's 9m damage radius is quite justified because it sticks to walls (and if the enemy is foolish enough to stand near those projectiles they get damage, but the damage won't pass through walls like Gemini)

It's not a big deal though, but it'll be much easier for players to "trust" a thin wall/obstacle if they need cover. Gemini is very spammy and we need reliable cover to atleast not die and defend our own beacons, whereas nobody faces such situation with Pod Guns even though it has the same reload type

Even I don't like nerfing things, but it's necessary to balance some stuff which makes the game unplayable and frustrating. Savants need a 10% damage nerf too, cuz even with a rank 3 Perimeter ML and Rank 2 Hardened Hull on my Nomad, it gets one-shot by a rank 5 Savant 8 :(

Yeah pods are mostly side hit of the wall I hate cos they still catch you from the side even if you're behind the wall

Once you get all maxed mech and maxed legendary mods, you will see what I mean about geminis, that damage radius is nothing and doesn't really affect you much, plus the gemini damage doesn't do too much and takes up to 4 rounds to actually kill anything, geminis are only good for hanging back in high power matches with either orion or outlaw, they're useless on anything else, 

But yeah savants in high power matches can literally kill you so easy, normally 2 rounds and your dead with savants, even if you have all maxed mods and maxed everything, but it's mostly outlaws with maxed 16 savants I face so that's probably why, I use gemini 16s on my outlaw but I'd rather have savants 16s, I just haven't got any legendary implants for them though so no point in me buying them from the gear hub, I could buy the epics for 600 acoins each but I'd rather legendary ones, it makes a big difference having legendary over epics